Initial revision
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252
amxmodx/CMisc.h
Executable file
252
amxmodx/CMisc.h
Executable file
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/*
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* Copyright (c) 2002-2003 Aleksander Naszko
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*
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* This file is part of AMX Mod.
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*
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* AMX Mod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* AMX Mod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with AMX Mod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef CMISC_H
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#define CMISC_H
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#include "CList.h"
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#include "string.h"
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// *****************************************************
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// class CCVar
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// *****************************************************
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class CCVar
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{
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cvar_t cvar;
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String name;
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String plugin;
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public:
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CCVar( const char* pname, const char* pplugin,
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int pflags, float pvalue ) : name(pname) , plugin(pplugin ) {
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cvar.name = (char*)name.str();
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cvar.flags = pflags;
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cvar.string = "";
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cvar.value = pvalue;
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}
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inline cvar_t* getCvar() { return &cvar; }
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inline const char* getPluginName() { return plugin.str(); }
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inline const char* getName() { return name.str(); }
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inline bool operator == ( const char* string ) const { return (strcmp(name.str(),string)==0); }
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};
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// *****************************************************
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// class CPlayer
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// *****************************************************
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class CPlayer
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{
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public:
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edict_t* pEdict;
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String name;
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String ip;
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String team;
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bool initialized;
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bool ingame;
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bool bot;
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bool authorized;
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float time;
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float playtime;
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struct {
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int ammo;
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int clip;
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} weapons[MAX_WEAPONS];
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int current;
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int teamId;
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int deaths;
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int aiming;
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int menu;
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int keys;
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int index;
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int flags[32];
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int death_headshot;
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int death_killer;
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int death_victim;
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bool death_tk;
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String death_weapon;
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Vector lastTrace;
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Vector thisTrace;
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Vector lastHit;
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void Init( edict_t* e , int i );
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void Disconnect();
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void PutInServer();
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bool Connect(const char* connectname,const char* ipaddress);
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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inline void Authorize() { authorized = true; }
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};
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// *****************************************************
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// class Grenades
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// *****************************************************
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class Grenades
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{
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struct Obj
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{
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CPlayer* player;
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edict_t* grenade;
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float time;
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int type;
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Obj* next;
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} *head;
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public:
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Grenades() { head = 0; }
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~Grenades() { clear(); }
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void put( edict_t* grenade, float time, int type, CPlayer* player );
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bool find( edict_t* enemy, CPlayer** p, int& type );
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void clear();
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};
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// *****************************************************
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// class ForceObject
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// *****************************************************
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class ForceObject {
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AMX* amx;
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String filename;
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FORCE_TYPE type;
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Vector mins;
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Vector maxs;
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public:
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ForceObject(const char* n, FORCE_TYPE c,Vector& mi, Vector& ma, AMX* a) :
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filename(n) , type(c), mins(mi), maxs(ma), amx(a) {}
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inline const char* getFilename() { return filename.str(); }
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inline AMX* getAMX() { return amx; }
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Vector& getMin() { return mins; }
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Vector& getMax() { return maxs; }
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inline FORCE_TYPE getForceType() { return type; }
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};
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// *****************************************************
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// class XVars
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// *****************************************************
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class XVars
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{
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struct XVarEle {
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AMX* amx;
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cell* value;
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};
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XVarEle* head;
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int size;
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int num;
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int realloc_array( int nsize );
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public:
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XVars() { num = 0; size = 0; head = 0; }
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~XVars() { clear(); }
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void clear();
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int put( AMX* a, cell* v );
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inline cell getValue( int a ) {
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return ( a >= 0 && a < num ) ? *(head[a].value) : 0;
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}
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inline int setValue( int a, cell v ) {
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if ( a >= 0 && a < num ){
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*(head[a].value) = v;
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return 0;
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}
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return 1;
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}
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};
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// *****************************************************
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// class CScript
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// *****************************************************
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class CScript
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{
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String filename;
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AMX* amx;
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void* code;
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public:
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CScript(AMX* aa, void* cc,const char* ff):filename(ff),amx(aa),code(cc){}
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inline AMX* getAMX() { return amx; }
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inline const char* getName() { return filename.str(); }
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inline bool operator==( void* a ) { return (amx == (AMX*)a); }
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inline void* getCode() { return code; }
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};
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// *****************************************************
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// class TeamIds
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// *****************************************************
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class TeamIds
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{
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struct TeamEle {
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String name;
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int id;
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char tid;
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static char uid;
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TeamEle* next;
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TeamEle(const char* n, int& i) : name(n) , id(i) , next(0) {
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tid = uid++;
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};
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~TeamEle(){ --uid; }
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} *head;
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int newTeam;
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public:
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TeamIds();
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~TeamIds();
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void registerTeam( const char* n ,int s );
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int findTeamId( const char* n);
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int findTeamIdCase( const char* n);
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inline bool isNewTeam() { return newTeam ? true : false; }
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};
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#endif
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