diff --git a/plugins/include/sqlx.inc b/plugins/include/sqlx.inc index e54ffd8a..c3b8f4cc 100644 --- a/plugins/include/sqlx.inc +++ b/plugins/include/sqlx.inc @@ -65,7 +65,7 @@ native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...); * This will not interrupt gameplay in the event of a poor/lossed * connection, however, the interface is more complicated and * asynchronous. Furthermore, a new connection/disconnection is - * made each time. + * made for each query to simplify driver support. * The handler should look like: * * @param failstate - One of the three TQUERY_ defines. @@ -77,14 +77,14 @@ native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...); * * public QueryHandler(failstate, Handle:query, error[], errnum, data[], size) * + * Note! The handle you pass in is a DB Tuple, NOT an active connection! * Note! The handle does not need to be freed. * Also note: This function is not guaranteed to be in another thread * (in fact - it's not). You're seeing data "after the fact", * and as such to execute another query you should run - * SQL_ThreadQuery again. - * + * SQL_ThreadQuery again with new data. */ -native SQL_ThreadQuery(Handle:cn_tuple, const handler[], const query[], const data[]="", dataSize=0); +native SQL_ThreadQuery(Handle:db_tuple, const handler[], const query[], const data[]="", dataSize=0); /**