NS: Refactor some bits
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2162059352
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a35af02494
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@ -30,7 +30,7 @@ extern BOOL iscombat;
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TitleManager TitleMan;
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TitleManager TitleMan;
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ParticleManager ParticleMan;
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ParticleManager ParticleMan;
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void MFuncs_Initialize(void);
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void MFuncs_Initialize(char *base);
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// Native register calls here
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// Native register calls here
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void AddNatives_MemberFunc();
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void AddNatives_MemberFunc();
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@ -86,6 +86,19 @@ void OnAmxxAttach()
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AddNatives_Structure();
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AddNatives_Structure();
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AddNatives_General();
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AddNatives_General();
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MFuncs_Initialize();
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char *FuncBase;
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char FileName[256];
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DLHANDLE DLLBase;
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#ifdef __linux__
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UTIL_Format(FileName, sizeof(FileName), "%s/dlls/ns_i386.so", MF_GetModname());
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#else
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UTIL_Format(FileName, sizeof(FileName), "%s\\dlls\\ns.dll", MF_GetModname());
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#endif
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DLLBase = DLOPEN(FileName);
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FuncBase = (char *)DLSYM(DLLBase, MAKE_OFFSET(BASE));
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DLCLOSE(DLLBase);
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MFuncs_Initialize(FuncBase);
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}
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}
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@ -42,61 +42,8 @@ static void (GenericClass::*MFP_WeldFinished)(float);
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// AvHGameRules *GetGameRules(void)
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// AvHGameRules *GetGameRules(void)
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static void *(*FP_GetGameRules)();
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static void *(*FP_GetGameRules)();
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void MFuncs_Initialize(char *base)
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char *FuncBase;
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/**
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* sizeof(void (detail::GenericClass::*fptr)())
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* is 8 in GCC. Add an empty void * pointer at
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* the end to compensate.
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* Layout in GCC:
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* union {
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* void *address; // When this is an address it will always be positive
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* int vtable_index; // When it is a vtable index it will always be odd = (vindex*2)+1
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* };
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* int delta;
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* -
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* Delta is the adjustment to the this pointer
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* For my implementations I will only need it to 0
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*/
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#ifdef __GNUC__
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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{
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union
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{
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void *in[2];
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OutType out;
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} mfpu;
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mfpu.in[0]=in;
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mfpu.in[1]=NULL;
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out=mfpu.out;
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};
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#else
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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out=horrible_cast<OutType>(in);
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};
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#endif
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void MFuncs_Initialize(void)
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{
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char FileName[256];
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DLHANDLE DLLBase;
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#ifdef __linux__
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UTIL_Format(FileName,sizeof(FileName)-1,"%s/dlls/ns_i386.so",MF_GetModname());
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#else
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UTIL_Format(FileName, sizeof(FileName)-1, "%s\\dlls\\ns.dll", MF_GetModname());
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#endif
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DLLBase=DLOPEN(FileName);
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FuncBase=(char *)DLSYM(DLLBase, MAKE_OFFSET(BASE));
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DLCLOSE(DLLBase);
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#define MFP(Offs) (((void *)(((char *)FuncBase)+MAKE_OFFSET(Offs))))
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set_mfp(MFP_Recycle,MFP(MEMBER_RECYCLE));
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set_mfp(MFP_Recycle,MFP(MEMBER_RECYCLE));
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set_mfp(MFP_WeldFinished,MFP(MEMBER_TRIGGER_WELDABLE));
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set_mfp(MFP_WeldFinished,MFP(MEMBER_TRIGGER_WELDABLE));
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@ -233,6 +233,43 @@ inline unsigned char set_private_b(edict_t *pEntity, int offset, unsigned char v
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};
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};
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/**
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* sizeof(void (detail::GenericClass::*fptr)())
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* is 8 in GCC. Add an empty void * pointer at
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* the end to compensate.
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* Layout in GCC:
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* union {
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* void *address; // When this is an address it will always be positive
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* int vtable_index; // When it is a vtable index it will always be odd = (vindex*2)+1
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* };
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* int delta;
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* -
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* Delta is the adjustment to the this pointer
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* For my implementations I will only need it to 0
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*/
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#ifdef __GNUC__
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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union
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{
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void *in[2];
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OutType out;
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} mfpu;
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mfpu.in[0] = in;
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mfpu.in[1] = NULL;
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out = mfpu.out;
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};
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#else
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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out = horrible_cast<OutType>(in);
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};
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#endif
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#define MFP(Offs) (((void *)(((char *)base)+MAKE_OFFSET(Offs))))
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#endif // UTILFUNCTIONS_H
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#endif // UTILFUNCTIONS_H
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