VFS: Add SetFilePermissions native
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@ -59,7 +59,7 @@ enum FileTimeType
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#define BLOCK_BYTE 1
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/**
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* File permissions flags for use with mkdir().
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* File permissions flags for use with mkdir() and SetFilePermissions().
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*/
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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@ -227,14 +227,14 @@ native file_size(const file[], flag = FSOPT_BYTES_COUNT, bool:use_valve_fs = fal
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*
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* @note Registered paths ID are (in priority order) :
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* GAME All paths related to current mod, including fallback
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* Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd
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* Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd
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* and <gamedir> itself
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* GAMECONFIG The default writable directory (<gamedir>)
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* GAMEDOWNLOAD The download directory (<gamedir>_download)
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* GAME_FALLBACK All paths related to fallback game, same as GAME
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* DEFAULTGAME All paths related to the default game which is "valve", same as GAME
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* BASE The base path where server is installed
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*
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*
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* Note that some paths are non-writable. It includes all <gamedir>_* (expect _download)
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* and DEFAULTGAME. Any file inside a non-writable path will be ignored if you try to open
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* it in writing mode.
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@ -556,3 +556,13 @@ native LoadFileForMe(const file[], buffer[], maxlength, &length = 0);
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* @return Returns a file timestamp as a unix timestamp
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*/
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native GetFileTime(const file[], FileTimeType:tmode);
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/**
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* Changes a file or directories permissions.
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*
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* @param path Path to the file
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* @param mode Permissions to set, see FPERM_* constants
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*
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* @return True on success, false otherwise
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*/
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native bool:SetFilePermissions(const path[], mode);
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