Oh small compiler, how I hate thee
(Fixed issue where SC warned and truncated an enum entry)
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@ -143,7 +143,7 @@ enum
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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// Create baselines for certain "unplaced" items.
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_CreateInstancedBaseline, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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@ -424,6 +424,6 @@ enum {
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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// Create baselines for certain "unplaced" items.
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// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaselines, // done
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FM_CreateInstancedBaseline, // done
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FM_AllowLagCompensation, // done
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FM_AllowLagCompensation, // done
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};
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};
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