cellarray test had old ArrayGetCell syntax, oops
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@ -111,7 +111,7 @@ public arraytest1()
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for (new i=0; i<1000; i++)
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{
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f=float(i);
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ArrayGetCell(a,i,r);
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r=Float:ArrayGetCell(a, i);
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// This is normally bad for float "casting", but in this case it should be fine.
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test(_:f, _:r);
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@ -123,7 +123,7 @@ public arraytest1()
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ArraySetCell(a, i, g);
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ArrayGetCell(a,i,r);
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r=Float:ArrayGetCell(a,i);
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test(g, _:r);
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@ -318,7 +318,7 @@ public arraytest5()
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test(ArraySize(a), 500);
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for (new i=0; i< 500; i++)
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{
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ArrayGetCell(a, i, v);
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v=ArrayGetCell(a, i);
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// All items should be incrementing odd numbers
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test(((i + 1) * 2) - 1, v);
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@ -344,7 +344,7 @@ public arraytest5()
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test(ArraySize(a), 500);
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for (new i=0; i< 500; i++)
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{
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ArrayGetCell(a, i, v);
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v=ArrayGetCell(a, i);
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// All items should be incrementing even numbers
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test(((i + 1) * 2) - 2, v);
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@ -377,12 +377,12 @@ public arraytest6()
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new v;
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for (new i=0; i<110; i++)
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{
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ArrayGetCell(a, i, v);
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v=ArrayGetCell(a, i);
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test(v, i / 10);
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for (new j=0; j<10; j++)
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{
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ArrayGetCell(a, ++i, v);
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v=ArrayGetCell(a, ++i);
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test(v, j);
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}
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}
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@ -415,11 +415,11 @@ public arraytest7()
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{
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for (new j=9; j>=0; j--)
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{
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ArrayGetCell(a, i++, v);
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v=ArrayGetCell(a, i++);
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test(v, j);
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}
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ArrayGetCell(a, i, v);
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v=ArrayGetCell(a, i);
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test(v, (i - 10) / 10);
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}
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@ -445,7 +445,7 @@ public arraytest8()
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new v;
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for (new i=0; i<5; i++)
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{
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ArrayGetCell(a, i, v);
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v=ArrayGetCell(a, i);
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test(v, (10 - (i + 1)));
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}
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