Merge pull request #78 from 9iky6/patch-9

Update statsx.sma
This commit is contained in:
Vincent Herbet 2014-07-26 18:39:23 +02:00
commit a77b946ce2

View File

@ -165,8 +165,8 @@ new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserUserID[MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][32] new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8]
@ -314,18 +314,12 @@ public cmdHudTest(id)
// Stats formulas // Stats formulas
Float:accuracy(izStats[8]) Float:accuracy(izStats[8])
{ {
if (!izStats[STATS_SHOTS]) return izStats[STATS_SHOTS] ? (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) : (0.0);
return (0.0)
return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
} }
Float:effec(izStats[8]) Float:effec(izStats[8])
{ {
if (!izStats[STATS_KILLS]) return izStats[STATS_KILLS] ? (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) : (0.0);
return (0.0)
return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
} }
// Distance formula (metric) // Distance formula (metric)
@ -349,15 +343,9 @@ set_plugin_mode(id, sFlags[])
// Get config parameters. // Get config parameters.
get_config_cvars() get_config_cvars()
{ {
g_fFreezeTime = get_pcvar_float(g_pFreezeTime) g_fFreezeTime = floatmax(get_pcvar_float(g_pFreezeTime), 0.0);
if (g_fFreezeTime < 0.0) g_fHUDDuration = floatmax(get_pcvar_float(g_pHudDuration), 1.0);
g_fFreezeTime = 0.0
g_fHUDDuration = get_pcvar_float(g_pHudDuration)
if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0
g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit) g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
} }
@ -513,7 +501,7 @@ add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
iMaxHeadShots = 0 iMaxHeadShots = 0
// Find player. // Find player.
for (iPlayer = 1; iPlayer < MAX_PLAYERS; iPlayer++) for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
{ {
if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots)) if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
{ {
@ -549,7 +537,7 @@ add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
iMaxHeadShots = 0 iMaxHeadShots = 0
// Find player // Find player
for (iPlayer = 1; iPlayer < MAX_PLAYERS; iPlayer++) for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
{ {
if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots)) if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
{ {
@ -1330,7 +1318,7 @@ public eventStartRound()
} }
// Clear game stats, incl '0' that is sum of all users. // Clear game stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++) for (id = 0; id <= MaxClients; id++)
{ {
for (i = 0; i < 8; i++) for (i = 0; i < 8; i++)
g_izUserGameStats[id][i] = 0 g_izUserGameStats[id][i] = 0
@ -1348,7 +1336,7 @@ public eventStartRound()
} }
// Clear user round stats, incl '0' that is sum of all users. // Clear user round stats, incl '0' that is sum of all users.
for (id = 0; id < MAX_PLAYERS; id++) for (id = 0; id <= MaxClients; id++)
{ {
g_izUserRndName[id][0] = 0 g_izUserRndName[id][0] = 0
@ -1412,7 +1400,7 @@ public delay_spawn(args[])
g_fzShowUserStatsTime[id] = 0.0 g_fzShowUserStatsTime[id] = 0.0
g_izUserAttackerDistance[id] = 0 g_izUserAttackerDistance[id] = 0
for (new i = 0; i < MAX_PLAYERS; i++) for (new i = 1; i <= MaxClients; i++)
g_izUserVictimDistance[id][i] = 0 g_izUserVictimDistance[id][i] = 0
return PLUGIN_CONTINUE return PLUGIN_CONTINUE