commit
a77b946ce2
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@ -165,8 +165,8 @@ new g_izTeamRndStats[MAX_TEAMS][8]
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new g_izTeamGameStats[MAX_TEAMS][8]
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new g_izTeamGameStats[MAX_TEAMS][8]
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new g_izUserUserID[MAX_PLAYERS] = {0, ...}
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new g_izUserUserID[MAX_PLAYERS] = {0, ...}
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new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
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new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
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new g_izUserVictimDistance[MAX_PLAYERS][32]
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new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
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new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
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new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
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new g_izUserRndStats[MAX_PLAYERS][8]
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new g_izUserRndStats[MAX_PLAYERS][8]
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new g_izUserGameStats[MAX_PLAYERS][8]
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new g_izUserGameStats[MAX_PLAYERS][8]
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@ -314,18 +314,12 @@ public cmdHudTest(id)
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// Stats formulas
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// Stats formulas
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Float:accuracy(izStats[8])
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Float:accuracy(izStats[8])
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{
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{
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if (!izStats[STATS_SHOTS])
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return izStats[STATS_SHOTS] ? (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) : (0.0);
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return (0.0)
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return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
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}
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}
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Float:effec(izStats[8])
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Float:effec(izStats[8])
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{
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{
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if (!izStats[STATS_KILLS])
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return izStats[STATS_KILLS] ? (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) : (0.0);
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return (0.0)
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return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
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}
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}
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// Distance formula (metric)
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// Distance formula (metric)
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@ -349,15 +343,9 @@ set_plugin_mode(id, sFlags[])
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// Get config parameters.
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// Get config parameters.
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get_config_cvars()
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get_config_cvars()
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{
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{
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g_fFreezeTime = get_pcvar_float(g_pFreezeTime)
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g_fFreezeTime = floatmax(get_pcvar_float(g_pFreezeTime), 0.0);
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if (g_fFreezeTime < 0.0)
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g_fHUDDuration = floatmax(get_pcvar_float(g_pHudDuration), 1.0);
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g_fFreezeTime = 0.0
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g_fHUDDuration = get_pcvar_float(g_pHudDuration)
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if (g_fHUDDuration < 1.0)
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g_fHUDDuration = 1.0
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g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
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g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
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}
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}
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@ -513,7 +501,7 @@ add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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iMaxHeadShots = 0
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iMaxHeadShots = 0
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// Find player.
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// Find player.
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for (iPlayer = 1; iPlayer < MAX_PLAYERS; iPlayer++)
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for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
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{
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{
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if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
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if (g_izUserRndStats[iPlayer][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
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{
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{
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@ -549,7 +537,7 @@ add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
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iMaxHeadShots = 0
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iMaxHeadShots = 0
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// Find player
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// Find player
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for (iPlayer = 1; iPlayer < MAX_PLAYERS; iPlayer++)
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for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
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{
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{
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if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
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if (g_izUserRndStats[iPlayer][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATS_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATS_HS] > iMaxHeadShots))
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{
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{
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@ -1330,7 +1318,7 @@ public eventStartRound()
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}
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}
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// Clear game stats, incl '0' that is sum of all users.
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// Clear game stats, incl '0' that is sum of all users.
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for (id = 0; id < MAX_PLAYERS; id++)
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for (id = 0; id <= MaxClients; id++)
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{
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{
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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g_izUserGameStats[id][i] = 0
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g_izUserGameStats[id][i] = 0
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@ -1348,7 +1336,7 @@ public eventStartRound()
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}
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}
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// Clear user round stats, incl '0' that is sum of all users.
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// Clear user round stats, incl '0' that is sum of all users.
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for (id = 0; id < MAX_PLAYERS; id++)
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for (id = 0; id <= MaxClients; id++)
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{
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{
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g_izUserRndName[id][0] = 0
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g_izUserRndName[id][0] = 0
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@ -1412,7 +1400,7 @@ public delay_spawn(args[])
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g_fzShowUserStatsTime[id] = 0.0
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g_fzShowUserStatsTime[id] = 0.0
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g_izUserAttackerDistance[id] = 0
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g_izUserAttackerDistance[id] = 0
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for (new i = 0; i < MAX_PLAYERS; i++)
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for (new i = 1; i <= MaxClients; i++)
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g_izUserVictimDistance[id][i] = 0
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g_izUserVictimDistance[id][i] = 0
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return PLUGIN_CONTINUE
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return PLUGIN_CONTINUE
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