Committed new SDK function for player property mappings

This commit is contained in:
David Anderson
2005-11-19 00:33:51 +00:00
parent 23fb93a3cc
commit a8bb28caa4
4 changed files with 107 additions and 0 deletions

View File

@@ -48,6 +48,29 @@
#define RELOAD_MODULE 0
#define STATIC_MODULE 1
typedef enum
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
} PlayerProp;
int CheckModules(AMX *amx, char error[128]);
const char *StrCaseStr(const char *as, const char *bs);
void DisableDebugHandler(AMX *amx);