Committed new SDK function for player property mappings
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@@ -48,6 +48,29 @@
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#define RELOAD_MODULE 0
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#define STATIC_MODULE 1
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typedef enum
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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} PlayerProp;
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int CheckModules(AMX *amx, char error[128]);
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const char *StrCaseStr(const char *as, const char *bs);
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void DisableDebugHandler(AMX *amx);
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