initial import of sqlitex
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297
dlls/sqlite/sdk/sh_list.h
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297
dlls/sqlite/sdk/sh_list.h
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/* ======== SourceMM ========
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* Copyright (C) 2004-2005 Metamod:Source Development Team
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* No warranties of any kind
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*
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* License: zlib/libpng
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*
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* Author(s): David "BAILOPAN" Anderson
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* ============================
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*/
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#ifndef _INCLUDE_SMM_LIST_H
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#define _INCLUDE_SMM_LIST_H
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// MSVC8 fix for offsetof macro redefition warnings
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#ifdef _MSC_VER
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#if _MSC_VER >= 1400
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#undef offsetof
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#endif
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#endif
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#include <new>
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#include <malloc.h>
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namespace SourceHook
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{
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//This class is from CSDM for AMX Mod X
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/*
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A circular, doubly-linked list with one sentinel node
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Empty:
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m_Head = sentinel
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m_Head->next = m_Head;
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m_Head->prev = m_Head;
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One element:
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m_Head = sentinel
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m_Head->next = node1
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m_Head->prev = node1
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node1->next = m_Head
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node1->prev = m_Head
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Two elements:
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m_Head = sentinel
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m_Head->next = node1
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m_Head->prev = node2
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node1->next = node2
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node1->prev = m_Head
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node2->next = m_Head
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node2->prev = node1
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*/
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template <class T>
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class List
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{
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public:
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class iterator;
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friend class iterator;
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class ListNode
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{
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public:
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ListNode(const T & o) : obj(o) { };
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ListNode() { };
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T obj;
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ListNode *next;
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ListNode *prev;
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};
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private:
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// Initializes the sentinel node.
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// BAIL used malloc instead of new in order to bypass the need for a constructor.
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ListNode *_Initialize()
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{
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ListNode *n = (ListNode *)malloc(sizeof(ListNode));
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n->next = n;
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n->prev = n;
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return n;
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}
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public:
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List() : m_Head(_Initialize()), m_Size(0)
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{
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}
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List(const List &src) : m_Head(_Initialize()), m_Size(0)
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{
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iterator iter;
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for (iter=src.begin(); iter!=src.end(); iter++)
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push_back( (*iter) );
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}
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~List()
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{
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clear();
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// Don't forget to free the sentinel
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if (m_Head)
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{
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free(m_Head);
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m_Head = NULL;
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}
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}
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void push_back(const T &obj)
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{
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ListNode *node = new ListNode(obj);
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node->prev = m_Head->prev;
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node->next = m_Head;
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m_Head->prev->next = node;
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m_Head->prev = node;
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m_Size++;
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}
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size_t size()
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{
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return m_Size;
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}
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void clear()
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{
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ListNode *node = m_Head->next;
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ListNode *temp;
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m_Head->next = m_Head;
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m_Head->prev = m_Head;
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// Iterate through the nodes until we find g_Head (the sentinel) again
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while (node != m_Head)
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{
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temp = node->next;
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delete node;
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node = temp;
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}
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m_Size = 0;
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}
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bool empty()
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{
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return (m_Size == 0);
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}
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T & back()
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{
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return m_Head->prev->obj;
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}
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private:
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ListNode *m_Head;
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size_t m_Size;
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public:
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class iterator
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{
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friend class List;
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public:
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iterator()
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{
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m_This = NULL;
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}
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iterator(const List &src)
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{
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m_This = src.m_Head;
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}
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iterator(ListNode *n) : m_This(n)
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{
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}
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iterator(const iterator &where)
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{
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m_This = where.m_This;
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}
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//pre decrement
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iterator & operator--()
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{
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if (m_This)
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m_This = m_This->prev;
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return *this;
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}
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//post decrement
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iterator operator--(int)
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{
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iterator old(*this);
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if (m_This)
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m_This = m_This->prev;
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return old;
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}
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//pre increment
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iterator & operator++()
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{
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if (m_This)
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m_This = m_This->next;
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return *this;
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}
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//post increment
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iterator operator++(int)
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{
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iterator old(*this);
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if (m_This)
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m_This = m_This->next;
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return old;
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}
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const T & operator * () const
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{
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return m_This->obj;
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}
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T & operator * ()
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{
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return m_This->obj;
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}
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T * operator -> ()
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{
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return &(m_This->obj);
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}
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const T * operator -> () const
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{
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return &(m_This->obj);
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}
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bool operator != (const iterator &where) const
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{
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return (m_This != where.m_This);
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}
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bool operator ==(const iterator &where) const
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{
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return (m_This == where.m_This);
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}
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private:
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ListNode *m_This;
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};
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public:
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iterator begin() const
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{
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return iterator(m_Head->next);
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}
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iterator end() const
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{
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return iterator(m_Head);
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}
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iterator erase(iterator &where)
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{
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ListNode *pNode = where.m_This;
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iterator iter(where);
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iter++;
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// Works for all cases: empty list, erasing first element, erasing tail, erasing in the middle...
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pNode->prev->next = pNode->next;
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pNode->next->prev = pNode->prev;
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delete pNode;
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m_Size--;
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return iter;
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}
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iterator insert(iterator where, const T &obj)
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{
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// Insert obj right before where
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ListNode *node = new ListNode(obj);
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ListNode *pWhereNode = where.m_This;
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pWhereNode->prev->next = node;
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node->prev = pWhereNode->prev;
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pWhereNode->prev = node;
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node->next = pWhereNode;
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m_Size++;
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return iterator(node);
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}
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public:
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void remove(const T & obj)
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{
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iterator b;
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for (b=begin(); b!=end(); b++)
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{
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if ( (*b) == obj )
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{
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erase( b );
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break;
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}
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}
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}
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template <typename U>
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iterator find(const U & equ)
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{
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iterator iter;
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for (iter=begin(); iter!=end(); iter++)
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{
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if ( (*iter) == equ )
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return iter;
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}
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return end();
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}
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List & operator =(const List &src)
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{
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clear();
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iterator iter;
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for (iter=src.begin(); iter!=src.end(); iter++)
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push_back( (*iter) );
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return *this;
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}
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};
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}; //NAMESPACE
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#endif //_INCLUDE_CSDM_LIST_H
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