initial import of sqlitex
This commit is contained in:
245
dlls/sqlite/thread/ThreadWorker.cpp
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245
dlls/sqlite/thread/ThreadWorker.cpp
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#include "ThreadWorker.h"
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ThreadWorker::ThreadWorker() :
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m_Threader(NULL),
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m_QueueLock(NULL),
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m_StateLock(NULL),
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m_PauseSignal(NULL),
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m_AddSignal(NULL),
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me(NULL),
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m_think_time(DEFAULT_THINK_TIME_MS)
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{
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m_state = Worker_Invalid;
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}
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ThreadWorker::ThreadWorker(IThreader *pThreader, unsigned int thinktime) :
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m_Threader(pThreader),
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m_QueueLock(NULL),
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m_StateLock(NULL),
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m_PauseSignal(NULL),
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m_AddSignal(NULL),
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me(NULL),
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m_think_time(thinktime)
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{
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if (m_Threader)
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{
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m_state = Worker_Stopped;
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} else {
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m_state = Worker_Invalid;
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}
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}
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ThreadWorker::~ThreadWorker()
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{
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if (m_state != Worker_Stopped || m_state != Worker_Invalid)
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Stop(true);
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if (m_ThreadQueue.size())
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Flush(true);
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}
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void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
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{
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//we don't particularly care
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return;
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}
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void ThreadWorker::RunThread(IThreadHandle *pHandle)
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{
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WorkerState this_state = Worker_Running;
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size_t num;
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while (true)
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{
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/**
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* Check number of items in the queue
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*/
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if (this_state != Worker_Stopped)
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{
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m_QueueLock->Lock();
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num = m_ThreadQueue.size();
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if (!num)
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{
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/**
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* if none, wait for an item
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*/
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m_Waiting = true;
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m_QueueLock->Unlock();
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m_AddSignal->Wait();
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m_Waiting = false;
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} else {
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m_QueueLock->Unlock();
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}
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}
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m_StateLock->Lock();
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this_state = m_state;
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m_StateLock->Unlock();
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if (this_state != Worker_Running)
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{
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if (this_state == Worker_Paused || this_state == Worker_Stopped)
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{
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//wait until the lock is cleared.
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if (this_state == Worker_Paused)
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m_PauseSignal->Wait();
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if (this_state == Worker_Stopped)
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{
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//if we're supposed to flush cleanrly,
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// run all of the remaining frames first.
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if (!m_FlushType)
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{
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while (m_ThreadQueue.size())
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RunFrame();
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}
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break;
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}
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}
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}
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/**
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* Run the frame.
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*/
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RunFrame();
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/**
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* wait in between threads if specified
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*/
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if (m_think_time)
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m_Threader->ThreadSleep(m_think_time);
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}
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}
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SWThreadHandle *ThreadWorker::PopThreadFromQueue()
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{
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if (m_state <= Worker_Stopped && !m_QueueLock)
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return NULL;
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SWThreadHandle *swt;
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m_QueueLock->Lock();
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swt = BaseWorker::PopThreadFromQueue();
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m_QueueLock->Unlock();
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return swt;
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}
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void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
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{
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if (m_state <= Worker_Stopped)
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return;
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m_QueueLock->Lock();
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BaseWorker::AddThreadToQueue(pHandle);
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if (m_Waiting)
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{
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m_AddSignal->Signal();
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}
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m_QueueLock->Unlock();
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}
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WorkerState ThreadWorker::GetStatus(unsigned int *threads)
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{
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WorkerState state;
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m_StateLock->Lock();
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state = BaseWorker::GetStatus(threads);
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m_StateLock->Unlock();
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return state;
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}
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bool ThreadWorker::Start()
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{
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if (m_state == Worker_Invalid)
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{
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if (m_Threader == NULL)
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return false;
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} else if (m_state != Worker_Stopped) {
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return false;
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}
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m_Waiting = false;
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m_QueueLock = m_Threader->MakeMutex();
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m_StateLock = m_Threader->MakeMutex();
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m_PauseSignal = m_Threader->MakeEventSignal();
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m_AddSignal = m_Threader->MakeEventSignal();
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m_state = Worker_Running;
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ThreadParams pt;
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pt.flags = Thread_Default;
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pt.prio = ThreadPrio_Normal;
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me = m_Threader->MakeThread(this, &pt);
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return true;
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}
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bool ThreadWorker::Stop(bool flush_cancel)
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{
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if (m_state == Worker_Invalid || m_state == Worker_Stopped)
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return false;
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WorkerState oldstate;
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//set new state
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m_StateLock->Lock();
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oldstate = m_state;
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m_state = Worker_Stopped;
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m_FlushType = flush_cancel;
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m_StateLock->Unlock();
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if (oldstate == Worker_Paused)
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{
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Unpause();
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} else {
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m_AddSignal->Signal();
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Pause();
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Unpause();
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}
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me->WaitForThread();
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//destroy it
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me->DestroyThis();
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//flush all remaining events
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Flush(true);
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//free mutex locks
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m_QueueLock->DestroyThis();
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m_StateLock->DestroyThis();
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m_PauseSignal->DestroyThis();
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m_AddSignal->DestroyThis();
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//invalidizzle
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m_QueueLock = NULL;
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m_StateLock = NULL;
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m_PauseSignal = NULL;
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m_AddSignal = NULL;
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me = NULL;
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return true;
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}
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bool ThreadWorker::Pause()
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{
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if (m_state != Worker_Running)
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return false;
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m_StateLock->Lock();
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m_state = Worker_Paused;
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m_StateLock->Unlock();
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return true;
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}
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bool ThreadWorker::Unpause()
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{
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if (m_state != Worker_Paused)
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return false;
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m_StateLock->Lock();
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m_state = Worker_Running;
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m_StateLock->Unlock();
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m_PauseSignal->Signal();
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if (m_Waiting)
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{
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m_AddSignal->Signal();
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}
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return true;
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}
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