Telemenu: Fix some bugs and add some improvements
Bugfixes - a typo error induced by me, id instead of player - The second teleportation way of this plugin can only be done when the menuactor is not alive. There is no crouch in death mod or spectator mod, so i remove this useless call. (Line 134 - 139) Improvements : - Check mod VEC_DUCK_VIEW only one time. - Removal of code duplication
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@ -75,12 +75,13 @@ public actionTelMenu(id, key)
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if (g_menuOption[id] < 0) /* unlocking position for the first time */
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if (g_menuOption[id] < 0) /* unlocking position for the first time */
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g_menuOption[id] = 0
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g_menuOption[id] = 0
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pev(id, pev_origin, g_menuOrigin[id])
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getTeleportData(id, g_menuOrigin[id], g_menuVAngle[id])
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pev(id, pev_v_angle, g_menuVAngle[id])
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if (pev(id, pev_flags) & FL_DUCKING && is_user_alive(id))
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if (pev(id, pev_flags) & FL_DUCKING && is_user_alive(id))
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SaveInDuckingState(id)
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SaveInDuckingState(id)
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else
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else
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SaveNoDuckingState(id)
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SaveNoDuckingState(id)
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displayTelMenu(id, g_menuPosition[id])
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displayTelMenu(id, g_menuPosition[id])
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}
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}
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case 8: displayTelMenu(id, ++g_menuPosition[id])
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case 8: displayTelMenu(id, ++g_menuPosition[id])
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@ -103,77 +104,39 @@ public actionTelMenu(id, key)
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{
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{
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if (HasInDuckingStateSaved(id))
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if (HasInDuckingStateSaved(id))
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{
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{
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new sz_modname[16]
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static Float:VEC_DUCK_VIEW[3] = -1.0
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get_modname(sz_modname, charsmax(sz_modname))
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if (VEC_DUCK_VIEW[0])
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if (equal(sz_modname, "cstrike") // Counter-Strike 1.6
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|| equal(sz_modname, "czero") // Counter-Strike: Condition Zero
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|| equal(sz_modname, "valve") // Half-Life
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|| equal(sz_modname, "tfc") // Team Fortress Classic
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|| equal(sz_modname, "gearbox")) // Half-Life: Opposing Force
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{
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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VEC_DUCK_VIEW[0] = 0.0
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set_pev(id, pev_view_ofs, {0.0, 0.0, 12.0})
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new modname[16]
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get_modname(modname, charsmax(modname))
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if (equal(modname, "cstrike") // Counter-Strike 1.6
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|| equal(modname, "czero") // Counter-Strike: Condition Zero
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|| equal(modname, "valve") // Half-Life
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|| equal(modname, "tfc") // Team Fortress Classic
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|| equal(modname, "ns") // Natural Selection
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|| equal(modname, "gearbox")) // Half-Life: Opposing Force
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VEC_DUCK_VIEW[2] = 12.0
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else if (equal(modname, "dod")) // Day of Defeat
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VEC_DUCK_VIEW[2] = 18.0
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else if (equal(modname, "ts")) // The Specialists
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VEC_DUCK_VIEW[2] = 16.0
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}
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}
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else if (equal(sz_modname, "dod")) // Day of Defeat
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if (VEC_DUCK_VIEW[2])
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{
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_flags, pev(id, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 18.0})
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set_pev(id, pev_view_ofs, VEC_DUCK_VIEW)
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}
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}
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else if (equal(sz_modname, "ns")) // Natural Selection
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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// Natural Selection handle view_ofs by itself
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}
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}
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else if (equal(sz_modname, "ts")) // The Specialists
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doTeleport(player, g_menuOrigin[id], g_menuVAngle[id])
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 16.0})
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}
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// Don't add this feature for mods that we don't know how their view_ofs work
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}
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engfunc(EngFunc_SetOrigin, player, g_menuOrigin[id])
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set_pev(player, pev_angles, g_menuVAngle[id])
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set_pev(player, pev_fixangle, 1)
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} else {
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} else {
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new Float:f_origin[3], Float:f_vangle[3]
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new Float:origin[3], Float:vAngle[3]
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pev(id, pev_origin, f_origin)
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getTeleportData(id, origin, vAngle)
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pev(id, pev_v_angle, f_vangle)
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doTeleport(player, origin, vAngle)
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if ( HasInDuckingStateSaved(id) )
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{
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new sz_modname[16]
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get_modname(sz_modname, charsmax(sz_modname))
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if (equal(sz_modname, "cstrike") // Counter-Strike 1.6
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|| equal(sz_modname, "czero") // Counter-Strike: Condition Zero
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|| equal(sz_modname, "valve") // Half-Life
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|| equal(sz_modname, "tfc") // Team Fortress Classic
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|| equal(sz_modname, "gearbox")) // Half-Life: Opposing Force
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 12.0})
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}
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else if (equal(sz_modname, "dod")) // Day of Defeat
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 18.0})
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}
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else if (equal(sz_modname, "ns")) // Natural Selection
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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// Natural Selection handle view_ofs by itself
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}
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else if (equal(sz_modname, "ts")) // The Specialists
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(id, pev_view_ofs, {0.0, 0.0, 16.0})
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}
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// Don't add this feature for mods that we don't know how their view_ofs work
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}
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engfunc(EngFunc_SetOrigin, player, f_origin)
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set_pev(player, pev_angles, f_vangle)
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set_pev(player, pev_fixangle, 1)
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}
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}
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new authid[32], authid2[32], name[32]
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new authid[32], authid2[32], name[32]
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@ -193,6 +156,19 @@ public actionTelMenu(id, key)
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return PLUGIN_HANDLED
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return PLUGIN_HANDLED
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}
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}
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getTeleportData(id, Float:origin[3], Float:vAngle[3])
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{
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pev(id, pev_origin, origin)
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pev(id, pev_v_angle, vAngle)
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}
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doTeleport(id, const Float:origin[3], const Float:vAngle[3])
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{
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engfunc(EngFunc_SetOrigin, id, origin)
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set_pev(id, pev_angles, vAngle)
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set_pev(id, pev_fixangle, 1)
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}
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displayTelMenu(id, pos)
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displayTelMenu(id, pos)
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{
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{
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if (pos < 0)
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if (pos < 0)
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