This should fix the problem where bots can't hit players using weapons other than the knife.
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@ -61,6 +61,7 @@
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// ######## Utils:
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// ######## Utils:
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void FUNUTIL_ResetPlayer(int index)
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void FUNUTIL_ResetPlayer(int index)
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{
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{
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//MF_PrintSrvConsole("Resetting player index %d! maxclients: %d\n", index, gpGlobals->maxClients);
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for (int i = 1; i <= gpGlobals->maxClients; i++) {
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for (int i = 1; i <= gpGlobals->maxClients; i++) {
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g_bodyhits[index][i] = (1<<HITGROUP_GENERIC) |
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g_bodyhits[index][i] = (1<<HITGROUP_GENERIC) |
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(1<<HITGROUP_HEAD) |
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(1<<HITGROUP_HEAD) |
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@ -654,14 +655,17 @@ void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *shoot
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void OnAmxxAttach()
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void OnAmxxAttach()
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{
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{
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MF_AddNatives(fun_Exports);
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MF_AddNatives(fun_Exports);
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}
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// The content of OnPluginsLoaded() was moved from OnAmxxAttach with AMXx 1.5 because for some reason gpGlobals->maxClients wasn't
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// initialized to its proper value until some time after OnAmxxAttach(). In OnAmxxAttach() it always showed 0. /JGHG
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void OnPluginsLoaded() {
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// Reset stuff - hopefully this should
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// Reset stuff - hopefully this should
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for (int i = 1; i <= gpGlobals->maxClients; i++) {
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for (int i = 1; i <= gpGlobals->maxClients; i++) {
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// Reset all hitzones
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// Reset all hitzones
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FUNUTIL_ResetPlayer(i);
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FUNUTIL_ResetPlayer(i);
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}
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}
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}
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}
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/*
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/*
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void ClientConnectFakeBot(int index)
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void ClientConnectFakeBot(int index)
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{
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{
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@ -32,7 +32,7 @@
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//#define FN_AMXX_DETTACH OnAmxxDettach
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//#define FN_AMXX_DETTACH OnAmxxDettach
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// All plugins loaded
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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// Do forward functions init here (MF_RegisterForward)
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// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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// If your module doesn't use metamod, you may close the file now :)
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