Adding New Game Modifications Due Colored Menus
Adding New Game Modifications Due Colored Menus.
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@ -143,6 +143,21 @@ int FF_InconsistentFile = -1;
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int FF_ClientAuthorized = -1;
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int FF_ChangeLevel = -1;
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static const bool ColoredMenus(String & ModName)
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{
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static const char * pModNames[] = { "cstrike", "czero", "dmc", "dod", "tfc", "valve" };
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static const size_t ModsCount = sizeof(pModNames) / sizeof(const char *);
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static int Iterator = 0u;
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for (Iterator = 0u; Iterator < ModsCount; ++Iterator)
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{
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if (ModName.compare(pModNames[Iterator]) == 0u)
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return true; // this game modification currently supports colored menus
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}
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return false; // no colored menus are supported for this game modification
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}
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void ParseAndOrAdd(CStack<String *> & files, const char *name)
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{
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if (strncmp(name, "plugins-", 8) == 0)
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@ -1440,10 +1455,7 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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g_mod_name.assign(a);
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if (g_mod_name.compare("cstrike") == 0 || g_mod_name.compare("czero") == 0 || g_mod_name.compare("dod") == 0)
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g_coloredmenus = true;
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else
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g_coloredmenus = false;
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g_coloredmenus = ColoredMenus(g_mod_name); // whether or not to use colored menus
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// ###### Print short GPL
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print_srvconsole("\n AMX Mod X version %s Copyright (c) 2004-2014 AMX Mod X Development Team \n"
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