Hopefully fixes the "bots can't harm" bug.
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4003204ffe
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aaa1e781c2
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@ -871,7 +871,7 @@ void PlayerPreThink(edict_t *pEntity)
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RETURN_META(MRES_IGNORED);
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}
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int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
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int FN_ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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// Reset stuff:
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FUNUTIL_ResetPlayer(ENTINDEX(pPlayer));
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@ -879,7 +879,7 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress,
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
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void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
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TRACE_LINE(v1, v2, fNoMonsters, e, ptr);
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if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&e&&(e->v.flags & (FL_CLIENT | FL_FAKECLIENT) )) {
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@ -892,7 +892,24 @@ void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, Tr
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RETURN_META(MRES_SUPERCEDE);
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}
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void OnAmxxAttach()
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void FN_AMXX_ATTACH()
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{
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MF_AddNatives(fun_Exports);
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// Reset stuff - hopefully this should
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for (int i = 1; i <= 32; i++) {
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// Reset all hitzones
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memset(g_bodyhits[i], 0xFF, sizeof(char)*33);
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// Reset all silent slippers
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g_silent[i] = false;
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}
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}
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/*
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void ClientConnectFakeBot(int index)
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{
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FUNUTIL_ResetPlayer(index);
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//MF_Log("A bot connects, forwarded to fun! The bot is %d!", index);
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//CPlayer* player;
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}
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*/
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