engine can now catch impulses

This commit is contained in:
David Anderson 2004-04-16 05:01:32 +00:00
parent add9b1126a
commit aaf8bd7af9
2 changed files with 23 additions and 1 deletions

View File

@ -90,6 +90,7 @@ AmxCallList preThink;
AmxCallList postThink; AmxCallList postThink;
AmxCallList clientKill; AmxCallList clientKill;
AmxCallList Msgs; AmxCallList Msgs;
AmxCallList clientImpulse;
meta_globals_t *gpMetaGlobals; meta_globals_t *gpMetaGlobals;
gamedll_funcs_t *gpGamedllFuncs; gamedll_funcs_t *gpGamedllFuncs;

View File

@ -33,6 +33,7 @@
*/ */
#include <extdll.h> #include <extdll.h>
#include <usercmd.h>
#include <meta_api.h> #include <meta_api.h>
#include <dllapi.h> #include <dllapi.h>
#include "sdk_util.h" #include "sdk_util.h"
@ -3202,6 +3203,23 @@ void MessageEnd(void) {
RETURN_META(result); RETURN_META(result);
} }
void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed)
{
edict_t *pEntity = (edict_t *)player;
struct usercmd_s *cmd = (struct usercmd_s *)_cmd;
META_RES result = MRES_IGNORED;
cell iResult;
for (AmxCallList::AmxCall* i = clientImpulse.head; i; i = i->next) {
AMX_EXEC(i->amx, &iResult, i->iFunctionIdx, 2, ENTINDEX(pEntity), cmd->impulse);
if (iResult & 2) {
RETURN_META(MRES_SUPERCEDE);
} else if (iResult & 1) {
result = MRES_SUPERCEDE;
}
}
}
void WriteByte(int iValue) { void WriteByte(int iValue) {
if(GlInfo.bBlocking) { if(GlInfo.bBlocking) {
RETURN_META(MRES_SUPERCEDE); RETURN_META(MRES_SUPERCEDE);
@ -3327,6 +3345,9 @@ void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ){
if (AMX_FINDPUBLIC(amx, "client_kill", &iFunctionIndex) == AMX_ERR_NONE) { if (AMX_FINDPUBLIC(amx, "client_kill", &iFunctionIndex) == AMX_ERR_NONE) {
clientKill.put(amx, iFunctionIndex); clientKill.put(amx, iFunctionIndex);
} }
if (AMX_FINDPUBLIC(amx, "client_impulse",&iFunctionIndex) == AMX_ERR_NONE) {
clientImpulse.put(amx, iFunctionIndex);
}
} }
inHookProcess = 0; inHookProcess = 0;
@ -3463,7 +3484,7 @@ void ClientPutInServer_Post( edict_t *pEntity ) {
DLL_FUNCTIONS gFunctionTable; DLL_FUNCTIONS gFunctionTable;
C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ){ C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ){
gFunctionTable.pfnCmdStart = CmdStart;
gFunctionTable.pfnGameInit = GameInit; gFunctionTable.pfnGameInit = GameInit;
gFunctionTable.pfnStartFrame = StartFrame; gFunctionTable.pfnStartFrame = StartFrame;
gFunctionTable.pfnTouch = Touch; gFunctionTable.pfnTouch = Touch;