Gamedata: Add DoD entities offsets
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106
gamedata/common.games/entities.games/dod/offsets-cbasebutton.txt
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106
gamedata/common.games/entities.games/dod/offsets-cbasebutton.txt
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseButton"
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{
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"Offsets"
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{
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"m_fStayPushed" // BOOL
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{
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"windows" "492"
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"linux" "512"
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"mac" "512"
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}
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"m_fRotating" // BOOL
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{
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"windows" "496"
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"linux" "516"
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"mac" "516"
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}
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"m_strChangeTarget" // string_t
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{
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"windows" "500"
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"linux" "520"
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"mac" "520"
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}
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"m_ls" // locksound_t
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{
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"windows" "504"
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"linux" "524"
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"mac" "524"
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}
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"m_bLockedSound" // BYTE
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{
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"windows" "540"
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"linux" "560"
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"mac" "560"
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}
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"m_bLockedSentence" // BYTE
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{
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"windows" "541"
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"linux" "561"
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"mac" "561"
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}
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"m_bUnlockedSound" // BYTE
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{
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"windows" "542"
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"linux" "562"
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"mac" "562"
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}
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"m_bUnlockedSentence" // BYTE
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{
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"windows" "543"
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"linux" "563"
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"mac" "563"
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}
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"m_sounds" // int
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{
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"windows" "544"
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"linux" "564"
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"mac" "564"
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}
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"m_rrWait" // float
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{
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"windows" "548"
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"linux" "568"
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"mac" "568"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseButton
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*/
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