Gamedata: Add DoD entities offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CFuncTrackChange"
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{
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"Offsets"
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{
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"m_trackTop" // CPathTrack*
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{
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"windows" "524"
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"linux" "544"
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"mac" "544"
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}
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"m_trackBottom" // CPathTrack*
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{
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"windows" "528"
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"linux" "548"
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"mac" "548"
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}
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"m_train" // CFuncTrackTrain*
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{
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"windows" "532"
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"linux" "552"
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"mac" "552"
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}
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"m_trackTopName" // int
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{
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"windows" "536"
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"linux" "556"
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"mac" "556"
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}
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"m_trackBottomName" // int
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{
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"windows" "540"
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"linux" "560"
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"mac" "560"
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}
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"m_trainName" // int
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{
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"windows" "544"
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"linux" "564"
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"mac" "564"
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}
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"m_code" // TRAIN_CODE
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{
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"windows" "548"
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"linux" "568"
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"mac" "568"
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}
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"m_targetState" // int
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{
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"windows" "552"
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"linux" "572"
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"mac" "572"
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}
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"m_use" // int
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{
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"windows" "556"
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"linux" "576"
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"mac" "576"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBasePlatTrain
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* CFuncPlat
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* CFuncPlatRot
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* CFuncTrackChange
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*/
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