Gamedata: Add DoD entities offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CObjectCapture"
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{
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"Offsets"
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{
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"m_bCapped" // bool
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{
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"windows" "492"
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"linux" "512"
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"mac" "512"
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}
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"sz_Group" // char[256]
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{
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"windows" "493"
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"linux" "513"
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"mac" "513"
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}
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"sz_DoneTarget" // char[256]
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{
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"windows" "749"
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"linux" "769"
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"mac" "769"
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}
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"m_sMaster" // string_t
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{
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"windows" "1008"
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"linux" "1028"
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"mac" "1028"
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}
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"m_iAreaIndex" // int
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{
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"windows" "1012"
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"linux" "1032"
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"mac" "1032"
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}
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"sz_HudIcon" // char[256]
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{
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"windows" "1016"
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"linux" "1036"
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"mac" "1036"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseTrigger
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* CObjectCapture
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*/
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