Gamedata: Add DoD entities offsets

This commit is contained in:
Arkshine 2015-08-07 20:13:54 +02:00
parent ffb9bc92d6
commit ad63658f9e
159 changed files with 14050 additions and 0 deletions

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"C30CAL"
{
"Offsets"
{
"m_usFire30CAL" // short unsigned int
{
"windows" "476"
"linux" "492"
"mac" "492"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
* C30CAL
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAlliedBarney"
{
"Offsets"
{
"m_fGunDrawn" // BOOL
{
"windows" "1040"
"linux" "1060"
"mac" "1060"
}
"m_painTime" // float
{
"windows" "1044"
"linux" "1064"
"mac" "1064"
}
"m_checkAttackTime" // float
{
"windows" "1048"
"linux" "1068"
"mac" "1068"
}
"m_lastAttackCheck" // BOOL
{
"windows" "1052"
"linux" "1072"
"mac" "1072"
}
"m_angles" // Vector
{
"windows" "1056"
"linux" "1076"
"mac" "1076"
}
"m_origin" // Vector
{
"windows" "1068"
"linux" "1088"
"mac" "1088"
}
"m_flPlayerDamage" // float
{
"windows" "1080"
"linux" "1100"
"mac" "1100"
}
"m_scheduleList" // Schedule_t*[4]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTalkMonster
* CAlliedBarney
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAlliedGrunt"
{
"Offsets"
{
"m_scheduleList" // Schedule_t*[18]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"m_flNextGrenadeCheck" // float
{
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_flNextPainTime" // float
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_flLastEnemySightTime" // float
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_vecTossVelocity" // Vector
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_fThrowGrenade" // BOOL
{
"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_fStanding" // BOOL
{
"windows" "1000"
"linux" "1020"
"mac" "1020"
}
"m_fFirstEncounter" // BOOL
{
"windows" "1004"
"linux" "1024"
"mac" "1024"
}
"m_cClipSize" // int
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_voicePitch" // int
{
"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"m_iBrassShell" // int
{
"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_iSentence" // int
{
"windows" "1020"
"linux" "1040"
"mac" "1040"
}
"pAlliedGruntSentences" // const char*[7]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CAlliedGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAmbientGeneric"
{
"Offsets"
{
"m_flAttenuation" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_dpv" // dynpitchvol_t
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_fActive" // BOOL
{
"windows" "432"
"linux" "448"
"mac" "448"
}
"m_fLooping" // BOOL
{
"windows" "436"
"linux" "452"
"mac" "452"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAreaCapture"
{
"Offsets"
{
"m_iCapMode" // int
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_bCapturing" // int
{
"windows" "496"
"linux" "516"
"mac" "516"
}
"m_nCapturingTeam" // int
{
"windows" "500"
"linux" "520"
"mac" "520"
}
"m_nOwningTeam" // int
{
"windows" "504"
"linux" "524"
"mac" "524"
}
"m_nCapTime" // int
{
"windows" "508"
"linux" "528"
"mac" "528"
}
"m_fTimeRemaining" // float
{
"windows" "512"
"linux" "532"
"mac" "532"
}
"m_nAlliesNumCap" // int
{
"windows" "516"
"linux" "536"
"mac" "536"
}
"m_nAxisNumCap" // int
{
"windows" "520"
"linux" "540"
"mac" "540"
}
"m_nNumAllies" // int
{
"windows" "524"
"linux" "544"
"mac" "544"
}
"m_nNumAxis" // int
{
"windows" "528"
"linux" "548"
"mac" "548"
}
"m_bAlliesCanCap" // bool
{
"windows" "532"
"linux" "552"
"mac" "552"
}
"m_bAxisCanCap" // bool
{
"windows" "533"
"linux" "553"
"mac" "553"
}
"m_iCappingRequired" // int
{
"windows" "536"
"linux" "556"
"mac" "556"
}
"m_iCappingPlayers" // int
{
"windows" "540"
"linux" "560"
"mac" "560"
}
"sz_AlliesCap" // char[256]
{
"windows" "544"
"linux" "564"
"mac" "564"
}
"sz_AxisCap" // char[256]
{
"windows" "800"
"linux" "820"
"mac" "820"
}
"sz_AlliesStart" // char[256]
{
"windows" "1056"
"linux" "1076"
"mac" "1076"
}
"sz_AxisStart" // char[256]
{
"windows" "1312"
"linux" "1332"
"mac" "1332"
}
"sz_AlliesBreak" // char[256]
{
"windows" "1568"
"linux" "1588"
"mac" "1588"
}
"sz_AxisBreak" // char[256]
{
"windows" "1824"
"linux" "1844"
"mac" "1844"
}
"m_iAreaIndex" // int
{
"windows" "2080"
"linux" "2100"
"mac" "2100"
}
"sz_HudIcon" // char[256]
{
"windows" "2084"
"linux" "2104"
"mac" "2104"
}
"m_pPoint" // CControlPoint*
{
"windows" "2340"
"linux" "2360"
"mac" "2360"
}
"sz_CapPointName" // char[256]
{
"windows" "2344"
"linux" "2364"
"mac" "2364"
}
"sz_RequiredObjectGroup" // char[256]
{
"windows" "2600"
"linux" "2620"
"mac" "2620"
}
"m_bRequiresObject" // bool
{
"windows" "2856"
"linux" "2876"
"mac" "2876"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CAreaCapture
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAutoTrigger"
{
"Offsets"
{
"m_iEnabled" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_globalstate" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"triggerType" // USE_TYPE
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"b_isRoundRestart" // bool
{
"windows" "348"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CAutoTrigger
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAxisGrunt"
{
"Offsets"
{
"m_scheduleList" // Schedule_t*[21]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"m_flNextGrenadeCheck" // float
{
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_flNextPainTime" // float
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_flLastEnemySightTime" // float
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_vecTossVelocity" // Vector
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_fThrowGrenade" // BOOL
{
"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_fStanding" // BOOL
{
"windows" "1000"
"linux" "1020"
"mac" "1020"
}
"m_fFirstEncounter" // BOOL
{
"windows" "1004"
"linux" "1024"
"mac" "1024"
}
"m_cClipSize" // int
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_voicePitch" // int
{
"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"m_iBrassShell" // int
{
"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_iSentence" // int
{
"windows" "1020"
"linux" "1040"
"mac" "1040"
}
"pAxisGruntSentences" // const char*[7]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CAxisGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBAR"
{
"Offsets"
{
"m_usFireBAR" // short unsigned int
{
"windows" "476"
"linux" "492"
"mac" "492"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
* CBAR
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseAnimating"
{
"Offsets"
{
"m_flFrameRate" // float
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_flGroundSpeed" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_flLastEventCheck" // float
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_fSequenceFinished" // BOOL
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_fSequenceLoops" // BOOL
{
"windows" "352"
"linux" "368"
"mac" "368"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseButton"
{
"Offsets"
{
"m_fStayPushed" // BOOL
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_fRotating" // BOOL
{
"windows" "496"
"linux" "516"
"mac" "516"
}
"m_strChangeTarget" // string_t
{
"windows" "500"
"linux" "520"
"mac" "520"
}
"m_ls" // locksound_t
{
"windows" "504"
"linux" "524"
"mac" "524"
}
"m_bLockedSound" // BYTE
{
"windows" "540"
"linux" "560"
"mac" "560"
}
"m_bLockedSentence" // BYTE
{
"windows" "541"
"linux" "561"
"mac" "561"
}
"m_bUnlockedSound" // BYTE
{
"windows" "542"
"linux" "562"
"mac" "562"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "543"
"linux" "563"
"mac" "563"
}
"m_sounds" // int
{
"windows" "544"
"linux" "564"
"mac" "564"
}
"m_rrWait" // float
{
"windows" "548"
"linux" "568"
"mac" "568"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDelay"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszKillTarget" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDMStart"
{
"Offsets"
{
"m_sMaster" // string_t
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_sCPMaster" // string_t
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_bNeutral" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_bInControl" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_bNotInControl" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CBaseDMStart
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDoor"
{
"Offsets"
{
"m_bHealthValue" // BYTE
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_bMoveSnd" // BYTE
{
"windows" "493"
"linux" "513"
"mac" "513"
}
"m_bStopSnd" // BYTE
{
"windows" "494"
"linux" "514"
"mac" "514"
}
"m_ls" // locksound_t
{
"windows" "496"
"linux" "516"
"mac" "516"
}
"m_bLockedSound" // BYTE
{
"windows" "532"
"linux" "552"
"mac" "552"
}
"m_bLockedSentence" // BYTE
{
"windows" "533"
"linux" "553"
"mac" "553"
}
"m_bUnlockedSound" // BYTE
{
"windows" "534"
"linux" "554"
"mac" "554"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "535"
"linux" "555"
"mac" "555"
}
"TeamSpecific" // int
{
"windows" "536"
"linux" "556"
"mac" "556"
}
"m_lastBlockedTimestamp" // float
{
"windows" "540"
"linux" "560"
"mac" "560"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseDoor
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseEntity"
{
"Offsets"
{
"pev" // entvars_t*
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_pGoalEnt" // CBaseEntity*
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"m_pLink" // CBaseEntity*
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_rrOrigin" // Vector
{
"windows" "16"
"linux" "16"
"mac" "16"
}
"m_rrMins" // Vector
{
"windows" "28"
"linux" "28"
"mac" "28"
}
"m_rrMaxs" // Vector
{
"windows" "40"
"linux" "40"
"mac" "40"
}
"m_rrAngles" // Vector
{
"windows" "52"
"linux" "52"
"mac" "52"
}
"m_rrMovedir" // Vector
{
"windows" "64"
"linux" "64"
"mac" "64"
}
"m_rrSpawnflags" // int
{
"windows" "76"
"linux" "76"
"mac" "76"
}
"m_rrSolid" // int
{
"windows" "80"
"linux" "80"
"mac" "80"
}
"m_rrMovetype" // int
{
"windows" "84"
"linux" "84"
"mac" "84"
}
"m_rrEffects" // int
{
"windows" "88"
"linux" "88"
"mac" "88"
}
"m_rrFlags" // int
{
"windows" "92"
"linux" "92"
"mac" "92"
}
"m_rrFrags" // int
{
"windows" "96"
"linux" "96"
"mac" "96"
}
"m_rrRendermode" // int
{
"windows" "100"
"linux" "100"
"mac" "100"
}
"m_rrRenderamt" // float
{
"windows" "104"
"linux" "104"
"mac" "104"
}
"m_rrRendercolor" // Vector
{
"windows" "108"
"linux" "108"
"mac" "108"
}
"m_rrRenderfx" // int
{
"windows" "120"
"linux" "120"
"mac" "120"
}
"m_rrHealth" // float
{
"windows" "124"
"linux" "124"
"mac" "124"
}
"m_rrFrame" // float
{
"windows" "128"
"linux" "128"
"mac" "128"
}
"m_rrSpeed" // float
{
"windows" "132"
"linux" "132"
"mac" "132"
}
"m_rrTarget" // string_t
{
"windows" "136"
"linux" "136"
"mac" "136"
}
"m_rrTargetname" // string_t
{
"windows" "140"
"linux" "140"
"mac" "140"
}
"m_rrNetname" // string_t
{
"windows" "144"
"linux" "144"
"mac" "144"
}
"m_rrTakedamage" // float
{
"windows" "148"
"linux" "148"
"mac" "148"
}
"m_rrScale" // float
{
"windows" "152"
"linux" "152"
"mac" "152"
}
"m_rrGravity" // float
{
"windows" "156"
"linux" "156"
"mac" "156"
}
"m_pfnThink" // (*__pfn)(CBaseEntity*)
{
"windows" "160"
"linux" "160"
"mac" "160"
}
"m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{
"windows" "164"
"linux" "168"
"mac" "168"
}
"m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
{
"windows" "168"
"linux" "176"
"mac" "176"
}
"m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{
"windows" "172"
"linux" "184"
"mac" "184"
}
"has_disconnected" // BOOL
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"ammo_9mm" // int
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"ammo_357" // int
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"ammo_bolts" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"ammo_buckshot" // int
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"ammo_rockets" // int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"ammo_uranium" // int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"ammo_hornets" // int
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"ammo_argrens" // int
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"ammo_12mm" // int
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"ammo_16mm" // int
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"ammo_22mm" // int
{
"windows" "220"
"linux" "236"
"mac" "236"
}
"ammo_44mm" // int
{
"windows" "224"
"linux" "240"
"mac" "240"
}
"ammo_55mm" // int
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"ammo_66mm" // int
{
"windows" "232"
"linux" "248"
"mac" "248"
}
"ammo_agrens" // int
{
"windows" "236"
"linux" "252"
"mac" "252"
}
"ammo_agrensex" // int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"ammo_ggrens" // int
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"ammo_ggrensex" // int
{
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_flStartThrow" // float
{
"windows" "252"
"linux" "268"
"mac" "268"
}
"m_flReleaseThrow" // float
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_chargeReady" // int
{
"windows" "260"
"linux" "276"
"mac" "276"
}
"m_fInAttack" // int
{
"windows" "264"
"linux" "280"
"mac" "280"
}
"m_fireState" // int
{
"windows" "268"
"linux" "284"
"mac" "284"
}
"m_trDecalTrace" // TraceResult
{
"windows" "272"
"linux" "288"
"mac" "288"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
* CBaseDelay
* CAutoTrigger
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
* C30CAL
* CBAR
* CBREN
* CMG34
* CMG42
* CDoDGrenade
* CDoDGrenadeEx
* CHandGrenadeEx
* CStickGrenadeEx
* CHandGrenade
* CStickGrenade
* CENFIELD
* CFG42
* CGarand
* CGreaseGun
* CK43
* CKAR
* CM1Carbine
* CMP40
* CMP44
* CMeleeWeapon
* CAmerKnife
* CGerKnife
* CSpade
* CPistol
* CCOLT
* CLUGER
* CWEBLEY
* CRocketWeapon
* CBazooka
* CPIAT
* CPschreck
* CSPRING
* CSTEN
* CScopedKar
* CThompson
* CWeaponCycler
* CBaseToggle
* CBaseButton
* CRotButton
* CBaseDoor
* CRotDoor
* CBaseMonster
* CBasePlayer
* CBaseTurret
* CMiniTurret
* CSentry
* CTurret
* CCineMonster
* CCineAI
* CControllerHeadBall
* CControllerZapBall
* CCycler
* CCyclerProbe
* CGenericCycler
* CDeadAlliedGrunt
* CDeadAxisGrunt
* CDeadHEV
* CEnvExplosion
* CFurniture
* CGenericMonster
* CGrenade
* CBazookaShell
* CMortar
* CPIATShell
* CPschreckShell
* CGunTarget
* CLegacyCineMonster
* CCine2HeavyWeapons
* CCine2Scientist
* CCine2Slave
* CCine3Barney
* CCine3Scientist
* CCineBarney
* CCinePanther
* CCineScientist
* CRat
* CRoach
* CSquadMonster
* CAlliedGrunt
* CAxisGrunt
* CController
* CTalkMonster
* CAlliedBarney
* CSarge
* CTestHull
* CWreckage
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
* CFuncTrackAuto
* CFuncTrain
* CBaseTrigger
* CAreaCapture
* CChangeLevel
* CLadder
* CObjectCapture
* CSandBag
* CTriggerCDAudio
* CTriggerCounter
* CTriggerEndSection
* CTriggerGravity
* CTriggerHurt
* CTriggerMonsterJump
* CTriggerMultiple
* CTriggerOnce
* CTriggerPush
* CTriggerSave
* CTriggerTeleport
* CFuncIllusionary
* CFuncMortarField
* CMomentaryDoor
* CMomentaryRotButton
* CScriptedSentence
* CStateWatcher
* CControlPoint
* CEnvModel
* CBreakable
* CPushable
* CDoDCamera
* CEnvBeverage
* CEnvFunnel
* CFireAndDie
* CGibShooter
* CEnvShooter
* CParticleShooter
* CTestEffect
* CTriggerCamera
* CTriggerChangeTarget
* CTriggerRelay
* CTriggerSetPatrol
* CBasePlayerAmmo
* C30CALAmmoClip
* CBARAmmoClip
* CBRENAmmoClip
* CBazookaAmmo
* CColtAmmoClip
* CEnfieldAmmoClip
* CFG42AmmoClip
* CGarandAmmoClip
* CGreaseGunAmmoClip
* CK43AmmoClip
* CKarAmmoClip
* CLugerAmmoClip
* CM1CarbineAmmoClip
* CMG34AmmoClip
* CMG42AmmoClip
* CMP40AmmoClip
* CMP44AmmoClip
* CPIATAmmo
* CPschreckAmmo
* CSTENAmmoClip
* CScopedKarAmmoClip
* CSpringAmmoClip
* CThompsonAmmoClip
* CWebleyAmmoClip
* GenericAmmoAmerican
* GenericAmmoBritish
* GenericAmmoGerman
* CBaseSpectator
* CBeam
* CLaser
* CLightning
* CBubbling
* CButtonTarget
* CCineBlood
* CControlPointMaster
* CCyclerSprite
* CDecal
* CDoDDetect
* CDoDStatMgr
* CDodAmmoBox
* CDodParaRoundTimer
* CDodPointRelay
* CDodRoundTimer
* CEnvCustomize
* CEnvRain
* CEnvSpark
* CEnvWarpBall
* CFrictionModifier
* CFuncRotating
* CFuncTank
* CFuncTankGun
* CFuncTankLaser
* CFuncTankMortar
* CFuncTankRocket
* CFuncTankControls
* CFuncTrackTrain
* CFuncTrainControls
* CFuncWall
* CFuncConveyor
* CFuncMonsterClip
* CFuncWallToggle
* CGib
* CInfoAlias
* CInfoGroup
* CItem
* CItemSoda
* CLocation
* CMapMarker
* CMultiAlias
* CMultiManager
* CNodeEnt
* CNodeViewer
* CNullEntity
* CObject
* CPendulum
* CPlatTrigger
* CPointEntity
* CBaseDMStart
* CBlood
* CDoDPreRound
* CEnvGlobal
* CEnvSound
* CEnvState
* CFade
* CGlow
* CInfoIntermission
* CLight
* CEnvLight
* CMessage
* CMultiSource
* CPathCorner
* CPathTrack
* CRevertSaved
* CShake
* CSprite
* CStripWeapons
* CTargetCDAudio
* CTriggerVolume
* CRenderFxManager
* CRocketShooter
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
* CRulePointEntity
* CGameCounter
* CGameCounterSet
* CGameEnd
* CGamePlayerEquip
* CGamePlayerHurt
* CGamePlayerTeam
* CGameScore
* CGameTeamMaster
* CGameTeamSet
* CGameText
* CScoreEvent
* CShower
* CSoundEnt
* CSpeaker
* CSprayCan
* CTriggerChangeAlias
* CTriggerLightstyle
* CWeaponBox
* CWeatherSystem
* CWorld
* CWorldItem
*/

View File

@ -0,0 +1,365 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseMonster"
{
"Offsets"
{
"m_afConditions" // int
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_hEnemy" // EHANDLE
{
"windows" "496"
"linux" "516"
"mac" "516"
}
"m_hTargetEnt" // EHANDLE
{
"windows" "504"
"linux" "524"
"mac" "524"
}
"m_hOldEnemy" // EHANDLE[4]
{
"windows" "512"
"linux" "532"
"mac" "532"
}
"m_vecOldEnemy" // Vector[4]
{
"windows" "544"
"linux" "564"
"mac" "564"
}
"m_flFieldOfView" // float
{
"windows" "592"
"linux" "612"
"mac" "612"
}
"m_flWaitFinished" // float
{
"windows" "596"
"linux" "616"
"mac" "616"
}
"m_flMoveWaitFinished" // float
{
"windows" "600"
"linux" "620"
"mac" "620"
}
"m_Activity" // Activity
{
"windows" "604"
"linux" "624"
"mac" "624"
}
"m_IdealActivity" // Activity
{
"windows" "608"
"linux" "628"
"mac" "628"
}
"m_LastHitGroup" // int
{
"windows" "612"
"linux" "632"
"mac" "632"
}
"m_MonsterState" // MONSTERSTATE
{
"windows" "616"
"linux" "636"
"mac" "636"
}
"m_IdealMonsterState" // MONSTERSTATE
{
"windows" "620"
"linux" "640"
"mac" "640"
}
"m_iTaskStatus" // int
{
"windows" "624"
"linux" "644"
"mac" "644"
}
"m_pSchedule" // Schedule_t*
{
"windows" "628"
"linux" "648"
"mac" "648"
}
"m_iScheduleIndex" // int
{
"windows" "632"
"linux" "652"
"mac" "652"
}
"m_Route" // struct WayPoint_t[8]
{
"windows" "636"
"linux" "656"
"mac" "656"
}
"m_movementGoal" // int
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_iRouteIndex" // int
{
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_moveWaitTime" // float
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_vecMoveGoal" // Vector
{
"windows" "776"
"linux" "796"
"mac" "796"
}
"m_movementActivity" // Activity
{
"windows" "788"
"linux" "808"
"mac" "808"
}
"m_iAudibleList" // int
{
"windows" "792"
"linux" "812"
"mac" "812"
}
"m_afSoundTypes" // int
{
"windows" "796"
"linux" "816"
"mac" "816"
}
"m_vecLastPosition" // Vector
{
"windows" "800"
"linux" "820"
"mac" "820"
}
"m_iHintNode" // int
{
"windows" "812"
"linux" "832"
"mac" "832"
}
"m_afMemory" // int
{
"windows" "816"
"linux" "836"
"mac" "836"
}
"m_iMaxHealth" // int
{
"windows" "820"
"linux" "840"
"mac" "840"
}
"m_vecEnemyLKP" // Vector
{
"windows" "824"
"linux" "844"
"mac" "844"
}
"m_cAmmoLoaded" // int
{
"windows" "836"
"linux" "856"
"mac" "856"
}
"m_afCapability" // int
{
"windows" "840"
"linux" "860"
"mac" "860"
}
"m_flNextAttack" // float
{
"windows" "844"
"linux" "864"
"mac" "864"
}
"m_bitsDamageType" // int
{
"windows" "848"
"linux" "868"
"mac" "868"
}
"m_rgbTimeBasedDamage" // unsigned char[8]
{
"windows" "852"
"linux" "872"
"mac" "872"
}
"m_lastDamageAmount" // int
{
"windows" "860"
"linux" "880"
"mac" "880"
}
"m_bloodColor" // int
{
"windows" "864"
"linux" "884"
"mac" "884"
}
"m_failSchedule" // int
{
"windows" "868"
"linux" "888"
"mac" "888"
}
"m_flHungryTime" // float
{
"windows" "872"
"linux" "892"
"mac" "892"
}
"m_flDistTooFar" // float
{
"windows" "876"
"linux" "896"
"mac" "896"
}
"m_flDistLook" // float
{
"windows" "880"
"linux" "900"
"mac" "900"
}
"m_iTriggerCondition" // int
{
"windows" "884"
"linux" "904"
"mac" "904"
}
"m_iszTriggerTarget" // string_t
{
"windows" "888"
"linux" "908"
"mac" "908"
}
"m_HackedGunPos" // Vector
{
"windows" "892"
"linux" "912"
"mac" "912"
}
"m_scriptState" // SCRIPTSTATE
{
"windows" "904"
"linux" "924"
"mac" "924"
}
"m_pCine" // CCineMonster*
{
"windows" "908"
"linux" "928"
"mac" "928"
}
"m_iClass" // int
{
"windows" "912"
"linux" "932"
"mac" "932"
}
"m_scheduleList" // Schedule_t*
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/

View File

@ -0,0 +1,57 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlatTrain"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_bStopSnd" // BYTE
{
"windows" "493"
"linux" "513"
"mac" "513"
}
"m_volume" // float
{
"windows" "496"
"linux" "516"
"mac" "516"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
*/

View File

@ -0,0 +1,926 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayer"
{
"Offsets"
{
"m_iPlayerSpeed" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"random_seed" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_iPlayerSound" // int
{
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_iTargetVolume" // int
{
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_iWeaponVolume" // int
{
"windows" "932"
"linux" "952"
"mac" "952"
}
"m_iExtraSoundTypes" // int
{
"windows" "936"
"linux" "956"
"mac" "956"
}
"m_flStopExtraSoundTime" // float
{
"windows" "940"
"linux" "960"
"mac" "960"
}
"m_afButtonLast" // int
{
"windows" "944"
"linux" "964"
"mac" "964"
}
"m_afButtonPressed" // int
{
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_afButtonReleased" // int
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_pentSndLast" // edict_t*
{
"windows" "956"
"linux" "976"
"mac" "976"
}
"m_flSndRoomtype" // float
{
"windows" "960"
"linux" "980"
"mac" "980"
}
"m_flSndRange" // float
{
"windows" "964"
"linux" "984"
"mac" "984"
}
"m_flFallVelocity" // float
{
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_fKnownItem" // int
{
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_fNewAmmo" // int
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_afPhysicsFlags" // unsigned int
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_fNextSuicideTime" // float
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_flTimeWeaponIdle" // float
{
"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_szTextureName" // char[13]
{
"windows" "992"
"linux" "1012"
"mac" "1012"
}
"m_chTextureType" // char
{
"windows" "1005"
"linux" "1025"
"mac" "1025"
}
"m_idrowndmg" // int
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_idrownrestored" // int
{
"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"m_bitsHUDDamage" // int
{
"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_fInitHUD" // BOOL
{
"windows" "1020"
"linux" "1040"
"mac" "1040"
}
"m_fGameHUDInitialized" // BOOL
{
"windows" "1024"
"linux" "1044"
"mac" "1044"
}
"m_iTrain" // int
{
"windows" "1028"
"linux" "1048"
"mac" "1048"
}
"m_fWeapon" // BOOL
{
"windows" "1032"
"linux" "1052"
"mac" "1052"
}
"m_iJoiningState" // enum JoinState
{
"windows" "1036"
"linux" "1056"
"mac" "1056"
}
"m_pTank" // EHANDLE
{
"windows" "1040"
"linux" "1060"
"mac" "1060"
}
"m_fDeadTime" // float
{
"windows" "1048"
"linux" "1068"
"mac" "1068"
}
"m_iUpdateTime" // int
{
"windows" "1052"
"linux" "1072"
"mac" "1072"
}
"m_iHideHUD" // int
{
"windows" "1056"
"linux" "1076"
"mac" "1076"
}
"m_iRespawnFrames" // float
{
"windows" "1060"
"linux" "1080"
"mac" "1080"
}
"m_iClientHealth" // int
{
"windows" "1064"
"linux" "1084"
"mac" "1084"
}
"m_iClientHideHUD" // int
{
"windows" "1068"
"linux" "1088"
"mac" "1088"
}
"m_iClientFOV" // int
{
"windows" "1072"
"linux" "1092"
"mac" "1092"
}
"m_nCustomSprayFrames" // int
{
"windows" "1076"
"linux" "1096"
"mac" "1096"
}
"m_flNextDecalTime" // float
{
"windows" "1080"
"linux" "1100"
"mac" "1100"
}
"m_rgpPlayerItems" // CBasePlayerItem*[6]
{
"windows" "1084"
"linux" "1104"
"mac" "1104"
}
"m_pActiveItem" // CBasePlayerItem*
{
"windows" "1108"
"linux" "1128"
"mac" "1128"
}
"m_pClientActiveItem" // CBasePlayerItem*
{
"windows" "1112"
"linux" "1132"
"mac" "1132"
}
"m_pLastItem" // CBasePlayerItem*
{
"windows" "1116"
"linux" "1136"
"mac" "1136"
}
"m_rgAmmo" // int[32]
{
"windows" "1120"
"linux" "1140"
"mac" "1140"
}
"m_rgAmmoLast" // int[32]
{
"windows" "1248"
"linux" "1268"
"mac" "1268"
}
"m_rgItems" // int[5]
{
"windows" "1376"
"linux" "1396"
"mac" "1396"
}
"m_szTeamName" // char[16]
{
"windows" "1396"
"linux" "1416"
"mac" "1416"
}
"m_irdytospawn" // int
{
"windows" "1412"
"linux" "1432"
"mac" "1432"
}
"m_imissedwave" // int
{
"windows" "1416"
"linux" "1436"
"mac" "1436"
}
"m_ilastteam" // int
{
"windows" "1420"
"linux" "1440"
"mac" "1440"
}
"m_ijustjoined" // int
{
"windows" "1424"
"linux" "1444"
"mac" "1444"
}
"m_chatMsg" // int
{
"windows" "1428"
"linux" "1448"
"mac" "1448"
}
"m_deathMsg" // int
{
"windows" "1432"
"linux" "1452"
"mac" "1452"
}
"m_handSignal" // int
{
"windows" "1436"
"linux" "1456"
"mac" "1456"
}
"m_nextRunThink" // float
{
"windows" "1440"
"linux" "1460"
"mac" "1460"
}
"m_flIdleTimer" // float
{
"windows" "1444"
"linux" "1464"
"mac" "1464"
}
"m_inextprone" // float
{
"windows" "1448"
"linux" "1468"
"mac" "1468"
}
"m_voteid" // int
{
"windows" "1452"
"linux" "1472"
"mac" "1472"
}
"m_iFOV" // int
{
"windows" "1456"
"linux" "1476"
"mac" "1476"
}
"m_fGunDropTime" // float
{
"windows" "1460"
"linux" "1480"
"mac" "1480"
}
"m_iNextClass" // int
{
"windows" "1464"
"linux" "1484"
"mac" "1484"
}
"m_bIsRandomClass" // bool
{
"windows" "1468"
"linux" "1488"
"mac" "1488"
}
"m_hObserverTarget" // EHANDLE
{
"windows" "1472"
"linux" "1492"
"mac" "1492"
}
"m_flNextObserverInput" // float
{
"windows" "1480"
"linux" "1500"
"mac" "1500"
}
"m_iObserverWeapon" // int
{
"windows" "1484"
"linux" "1504"
"mac" "1504"
}
"m_iObserverLastMode" // int
{
"windows" "1488"
"linux" "1508"
"mac" "1508"
}
"m_bIsObserver" // int
{
"windows" "1492"
"linux" "1512"
"mac" "1512"
}
"HasObject" // BOOL
{
"windows" "1496"
"linux" "1516"
"mac" "1516"
}
"m_pObject" // CObject*
{
"windows" "1500"
"linux" "1520"
"mac" "1520"
}
"m_sPlayerModel" // char*
{
"windows" "1504"
"linux" "1524"
"mac" "1524"
}
"m_fNextStamina" // float
{
"windows" "1508"
"linux" "1528"
"mac" "1528"
}
"m_nMGAmmoCount" // int
{
"windows" "1512"
"linux" "1532"
"mac" "1532"
}
"m_nGenericAmmoCount" // int
{
"windows" "1516"
"linux" "1536"
"mac" "1536"
}
"m_iClassSpeed" // int
{
"windows" "1520"
"linux" "1540"
"mac" "1540"
}
"m_fSpeedFactor" // float
{
"windows" "1524"
"linux" "1544"
"mac" "1544"
}
"m_bSlowedByHit" // bool
{
"windows" "1528"
"linux" "1548"
"mac" "1548"
}
"m_flUnslowTime" // float
{
"windows" "1532"
"linux" "1552"
"mac" "1552"
}
"m_flNextVoice" // float
{
"windows" "1536"
"linux" "1556"
"mac" "1556"
}
"m_flNextHand" // float
{
"windows" "1540"
"linux" "1560"
"mac" "1560"
}
"lastMenuSelected" // int
{
"windows" "1544"
"linux" "1564"
"mac" "1564"
}
"m_izSBarState" // int[4]
{
"windows" "1548"
"linux" "1568"
"mac" "1568"
}
"m_flNextSBarUpdateTime" // float
{
"windows" "1564"
"linux" "1584"
"mac" "1584"
}
"m_flStatusBarDisappearDelay" // float
{
"windows" "1568"
"linux" "1588"
"mac" "1588"
}
"m_SbarString0" // char[128]
{
"windows" "1572"
"linux" "1592"
"mac" "1592"
}
"m_SbarString1" // char[128]
{
"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_hLastIDTarget" // EHANDLE
{
"windows" "1828"
"linux" "1848"
"mac" "1848"
}
"m_flLastTalkTime" // float
{
"windows" "1836"
"linux" "1856"
"mac" "1856"
}
"i_cutScenes" // int
{
"windows" "1840"
"linux" "1860"
"mac" "1860"
}
"i_seenAllieSpawnScene" // int
{
"windows" "1844"
"linux" "1864"
"mac" "1864"
}
"i_seenAxisSpawnScene" // int
{
"windows" "1848"
"linux" "1868"
"mac" "1868"
}
"i_seenAllieWinScene" // int
{
"windows" "1852"
"linux" "1872"
"mac" "1872"
}
"i_seenAxisWinScene" // int
{
"windows" "1856"
"linux" "1876"
"mac" "1876"
}
"i_seenAllieLooseScene" // int
{
"windows" "1860"
"linux" "1880"
"mac" "1880"
}
"i_seenAxisLooseScene" // int
{
"windows" "1864"
"linux" "1884"
"mac" "1884"
}
"i_seenAllieDrawScene" // int
{
"windows" "1868"
"linux" "1888"
"mac" "1888"
}
"i_seenAxisDrawScene" // int
{
"windows" "1872"
"linux" "1892"
"mac" "1892"
}
"m_signals" // CUnifiedSignals
{
"windows" "1876"
"linux" "1896"
"mac" "1896"
}
"m_iCapAreaIndex" // int
{
"windows" "1884"
"linux" "1904"
"mac" "1904"
}
"m_iCapAreaIconIndex" // int
{
"windows" "1888"
"linux" "1908"
"mac" "1908"
}
"m_iObjectAreaIndex" // int
{
"windows" "1892"
"linux" "1912"
"mac" "1912"
}
"m_fHandleSignalsTime" // float
{
"windows" "1896"
"linux" "1916"
"mac" "1916"
}
"m_iObjScore" // int
{
"windows" "1900"
"linux" "1920"
"mac" "1920"
}
"m_iDeaths" // int
{
"windows" "1904"
"linux" "1924"
"mac" "1924"
}
"m_iNumTKs" // int
{
"windows" "1908"
"linux" "1928"
"mac" "1928"
}
"m_bBazookaDeployed" // BOOL
{
"windows" "1912"
"linux" "1932"
"mac" "1932"
}
"m_iMinimap" // int
{
"windows" "1916"
"linux" "1936"
"mac" "1936"
}
"m_bShowHints" // bool
{
"windows" "1920"
"linux" "1940"
"mac" "1940"
}
"m_bAutoReload" // bool
{
"windows" "1921"
"linux" "1941"
"mac" "1941"
}
"m_hintMessageQueue" // CHintMessageQueue
{
"windows" "1924"
"linux" "1944"
"mac" "1944"
}
"m_flDisplayHistory" // long int
{
"windows" "1972"
"linux" "1992"
"mac" "1992"
}
"m_szAnimExtention" // char[32]
{
"windows" "1976"
"linux" "1996"
"mac" "1996"
}
"m_szAnimReloadExt" // char[32]
{
"windows" "2008"
"linux" "2028"
"mac" "2028"
}
"m_iGaitsequence" // int
{
"windows" "2040"
"linux" "2060"
"mac" "2060"
}
"m_flGaitframe" // float
{
"windows" "2044"
"linux" "2064"
"mac" "2064"
}
"m_flGaityaw" // float
{
"windows" "2048"
"linux" "2068"
"mac" "2068"
}
"m_prevgaitorigin" // Vector
{
"windows" "2052"
"linux" "2072"
"mac" "2072"
}
"m_flPitch" // float
{
"windows" "2064"
"linux" "2084"
"mac" "2084"
}
"m_flYaw" // float
{
"windows" "2068"
"linux" "2088"
"mac" "2088"
}
"m_flGaitMovement" // float
{
"windows" "2072"
"linux" "2092"
"mac" "2092"
}
"m_flYawModifier" // float
{
"windows" "2076"
"linux" "2096"
"mac" "2096"
}
"m_iCurrentAnimationState" // int
{
"windows" "2080"
"linux" "2100"
"mac" "2100"
}
"m_iCurrentAnimationSequence" // int
{
"windows" "2084"
"linux" "2104"
"mac" "2104"
}
"m_pszSavedWeaponModel" // int
{
"windows" "2088"
"linux" "2108"
"mac" "2108"
}
"m_ianimupdate" // int
{
"windows" "2092"
"linux" "2112"
"mac" "2112"
}
"m_flNextMapMarkerTime" // float
{
"windows" "2096"
"linux" "2116"
"mac" "2116"
}
"m_iMapMarker" // int
{
"windows" "2100"
"linux" "2120"
"mac" "2120"
}
"m_iWeapons2" // int
{
"windows" "2104"
"linux" "2124"
"mac" "2124"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
*/

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@ -0,0 +1,98 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerItem"
{
"Offsets"
{
"ItemInfoArray" // ItemInfo[64]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"AmmoInfoArray" // AmmoInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_pPlayer" // CBasePlayer*
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_pNext" // CBasePlayerItem*
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iId" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_bReadyToRespawn" // BOOL
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_vRespawnOrigin" // Vector
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_vRespawnAngles" // Vector
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_bTriggerSpawnOnDie" // BOOL
{
"windows" "396"
"linux" "412"
"mac" "412"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
*/

View File

@ -0,0 +1,155 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
"windows" "400"
"linux" "416"
"mac" "416"
}
"m_fFireOnEmpty" // int
{
"windows" "404"
"linux" "420"
"mac" "420"
}
"m_fInSpecialReload" // int
{
"windows" "408"
"linux" "424"
"mac" "424"
}
"m_flNextPrimaryAttack" // float
{
"windows" "412"
"linux" "428"
"mac" "428"
}
"m_flNextSecondaryAttack" // float
{
"windows" "416"
"linux" "432"
"mac" "432"
}
"m_flTimeWeaponIdle" // float
{
"windows" "420"
"linux" "436"
"mac" "436"
}
"m_iPrimaryAmmoType" // int
{
"windows" "424"
"linux" "440"
"mac" "440"
}
"m_iSecondaryAmmoType" // int
{
"windows" "428"
"linux" "444"
"mac" "444"
}
"m_iClip" // int
{
"windows" "432"
"linux" "448"
"mac" "448"
}
"m_iClientClip" // int
{
"windows" "436"
"linux" "452"
"mac" "452"
}
"m_iClientWeaponState" // int
{
"windows" "440"
"linux" "456"
"mac" "456"
}
"m_fInReload" // int
{
"windows" "444"
"linux" "460"
"mac" "460"
}
"m_iDefaultAmmo" // int
{
"windows" "448"
"linux" "464"
"mac" "464"
}
"m_fInAttack" // int
{
"windows" "452"
"linux" "468"
"mac" "468"
}
"current_ammo" // int*
{
"windows" "456"
"linux" "472"
"mac" "472"
}
"m_iWeaponState" // int
{
"windows" "460"
"linux" "476"
"mac" "476"
}
"m_flWeaponHeat" // float
{
"windows" "464"
"linux" "480"
"mac" "480"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/

View File

@ -0,0 +1,182 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_flActivateFinished" // float
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_flMoveDistance" // float
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_flWait" // float
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_flLip" // float
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_flTWidth" // float
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_flTLength" // float
{
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_vecPosition1" // Vector
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_vecPosition2" // Vector
{
"windows" "396"
"linux" "412"
"mac" "412"
}
"m_vecAngle1" // Vector
{
"windows" "408"
"linux" "424"
"mac" "424"
}
"m_vecAngle2" // Vector
{
"windows" "420"
"linux" "436"
"mac" "436"
}
"m_cTriggersLeft" // int
{
"windows" "432"
"linux" "448"
"mac" "448"
}
"m_flHeight" // float
{
"windows" "436"
"linux" "452"
"mac" "452"
}
"m_hActivator" // EHANDLE
{
"windows" "440"
"linux" "456"
"mac" "456"
}
"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{
"windows" "448"
"linux" "464"
"mac" "464"
}
"m_vecFinalDest" // Vector
{
"windows" "452"
"linux" "472"
"mac" "472"
}
"m_flLinearMoveSpeed" // float
{
"windows" "464"
"linux" "484"
"mac" "484"
}
"m_vecFinalAngle" // Vector
{
"windows" "468"
"linux" "488"
"mac" "488"
}
"m_bitsDamageInflict" // int
{
"windows" "480"
"linux" "500"
"mac" "500"
}
"m_team" // int
{
"windows" "484"
"linux" "504"
"mac" "504"
}
"m_sMaster" // string_t
{
"windows" "488"
"linux" "508"
"mac" "508"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/

View File

@ -0,0 +1,191 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseTurret"
{
"Offsets"
{
"m_flMaxSpin" // float
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_iSpin" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_pEyeGlow" // CSprite*
{
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_eyeBrightness" // int
{
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_iDeployHeight" // int
{
"windows" "932"
"linux" "952"
"mac" "952"
}
"m_iRetractHeight" // int
{
"windows" "936"
"linux" "956"
"mac" "956"
}
"m_iMinPitch" // int
{
"windows" "940"
"linux" "960"
"mac" "960"
}
"m_iBaseTurnRate" // int
{
"windows" "944"
"linux" "964"
"mac" "964"
}
"m_fTurnRate" // float
{
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_iOrientation" // int
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_iOn" // int
{
"windows" "956"
"linux" "976"
"mac" "976"
}
"m_fBeserk" // int
{
"windows" "960"
"linux" "980"
"mac" "980"
}
"m_iAutoStart" // int
{
"windows" "964"
"linux" "984"
"mac" "984"
}
"m_vecLastSight" // Vector
{
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_flLastSight" // float
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_flMaxWait" // float
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_iSearchSpeed" // int
{
"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_flStartYaw" // float
{
"windows" "992"
"linux" "1012"
"mac" "1012"
}
"m_vecCurAngles" // Vector
{
"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_vecGoalAngles" // Vector
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_flPingTime" // float
{
"windows" "1020"
"linux" "1040"
"mac" "1040"
}
"m_flSpinUpTime" // float
{
"windows" "1024"
"linux" "1044"
"mac" "1044"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBaseTurret
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBazooka"
{
"Offsets"
{
"m_usFireBazooka" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CRocketWeapon
* CBazooka
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBipodWeapon"
{
"Offsets"
{
"m_iFireEvent" // int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
"m_iOverheatEvent" // int
{
"windows" "472"
"linux" "488"
"mac" "488"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"pSoundsWood" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsFlesh" // const char*[6]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsGlass" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsMetal" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsConcrete" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSpawnObjects" // const char*[22]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_Material" // Materials
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_Explosion" // Explosions
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_idShard" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_angle" // float
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_iszGibModel" // int
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_iszSpawnObject" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_iRespawnTime" // int
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iInitialHealth" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_iInitialRenderAmt" // int
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_iInitialRenderMode" // int
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"sz_Group" // char[256]
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"sz_TntTrigger" // char[256]
{
"windows" "632"
"linux" "648"
"mac" "648"
}
"m_tntdelay" // float
{
"windows" "888"
"linux" "904"
"mac" "904"
}
"m_iAreaIndex" // int
{
"windows" "892"
"linux" "908"
"mac" "908"
}
"sz_HudIcon" // char[256]
{
"windows" "896"
"linux" "912"
"mac" "912"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBREN"
{
"Offsets"
{
"m_usFireBren" // short unsigned int
{
"windows" "476"
"linux" "492"
"mac" "492"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
* CBREN
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBubbling"
{
"Offsets"
{
"m_density" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_frequency" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_bubbleModel" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_state" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBubbling
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CChangeLevel"
{
"Offsets"
{
"m_szMapName" // char[32]
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_szLandmarkName" // char[32]
{
"windows" "524"
"linux" "544"
"mac" "544"
}
"m_changeTarget" // int
{
"windows" "556"
"linux" "576"
"mac" "576"
}
"m_changeTargetDelay" // float
{
"windows" "560"
"linux" "580"
"mac" "580"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CChangeLevel
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCineMonster"
{
"Offsets"
{
"m_iState" // STATE
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_iszIdle" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_iszPlay" // int
{
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_iszEntity" // int
{
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_iszAttack" // int
{
"windows" "932"
"linux" "952"
"mac" "952"
}
"m_iszFireOnBegin" // int
{
"windows" "936"
"linux" "956"
"mac" "956"
}
"m_fMoveTo" // int
{
"windows" "940"
"linux" "960"
"mac" "960"
}
"m_fTurnType" // int
{
"windows" "944"
"linux" "964"
"mac" "964"
}
"m_fAction" // int
{
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_iFinishSchedule" // int
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_flRadius" // float
{
"windows" "956"
"linux" "976"
"mac" "976"
}
"m_iDelay" // int
{
"windows" "960"
"linux" "980"
"mac" "980"
}
"m_startTime" // float
{
"windows" "964"
"linux" "984"
"mac" "984"
}
"m_saved_m_hTargetEnt" // EHANDLE
{
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_saved_m_pGoalEnt" // int
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_saved_movetype" // int
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_saved_solid" // int
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_saved_effects" // int
{
"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_interruptable" // BOOL
{
"windows" "992"
"linux" "1012"
"mac" "1012"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCineMonster
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CController"
{
"Offsets"
{
"m_scheduleList" // Schedule_t*[4]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"m_flNextFlinch" // float
{
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_flShootTime" // float
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_flShootEnd" // float
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"pAttackSounds" // const char*[3]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"pIdleSounds" // const char*[5]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"pAlertSounds" // const char*[3]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"pPainSounds" // const char*[3]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"pDeathSounds" // const char*[2]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
"m_pBall" // CSprite*[2]
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_iBall" // int[2]
{
"windows" "992"
"linux" "1012"
"mac" "1012"
}
"m_iBallTime" // float[2]
{
"windows" "1000"
"linux" "1020"
"mac" "1020"
}
"m_iBallCurrent" // int[2]
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_vecEstVelocity" // Vector
{
"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_velocity" // Vector
{
"windows" "1028"
"linux" "1048"
"mac" "1048"
}
"m_fInCombat" // int
{
"windows" "1040"
"linux" "1060"
"mac" "1060"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CController
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CControllerHeadBall"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_flNextAttack" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_vecIdeal" // Vector
{
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_hOwner" // EHANDLE
{
"windows" "936"
"linux" "956"
"mac" "956"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CControllerHeadBall
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CControllerZapBall"
{
"Offsets"
{
"m_hOwner" // EHANDLE
{
"windows" "916"
"linux" "936"
"mac" "936"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CControllerZapBall
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CControlPoint"
{
"Offsets"
{
"m_sMaster" // string_t
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_iTeam" // int
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iResetTime" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_iMainObjective" // int
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_iDefaultOwner" // int
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_iIndex" // int
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_iPointValue" // int
{
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_iCapPoints" // int
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_iTeamPoints" // int
{
"windows" "388"
"linux" "404"
"mac" "404"
}
"m_fCapDelayTime" // float
{
"windows" "392"
"linux" "408"
"mac" "408"
}
"m_fNextCapTime" // float
{
"windows" "396"
"linux" "412"
"mac" "412"
}
"sz_WinString" // char[256]
{
"windows" "400"
"linux" "416"
"mac" "416"
}
"m_sAlliesCapString" // string_t
{
"windows" "656"
"linux" "672"
"mac" "672"
}
"m_sAxisCapString" // string_t
{
"windows" "660"
"linux" "676"
"mac" "676"
}
"sz_AlliesTarget" // char[256]
{
"windows" "664"
"linux" "680"
"mac" "680"
}
"sz_AxisTarget" // char[256]
{
"windows" "920"
"linux" "936"
"mac" "936"
}
"sz_ResetTarget" // char[256]
{
"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"sz_AlliesModel" // char[256]
{
"windows" "1432"
"linux" "1448"
"mac" "1448"
}
"sz_AxisModel" // char[256]
{
"windows" "1688"
"linux" "1704"
"mac" "1704"
}
"sz_ResetModel" // char[256]
{
"windows" "1944"
"linux" "1960"
"mac" "1960"
}
"m_iAlliesModelBodygroup" // int
{
"windows" "2200"
"linux" "2216"
"mac" "2216"
}
"m_iAxisModelBodygroup" // int
{
"windows" "2204"
"linux" "2220"
"mac" "2220"
}
"m_iResetModelBodygroup" // int
{
"windows" "2208"
"linux" "2224"
"mac" "2224"
}
"m_iAlliesIcon" // int
{
"windows" "2212"
"linux" "2228"
"mac" "2228"
}
"m_iAxisIcon" // int
{
"windows" "2216"
"linux" "2232"
"mac" "2232"
}
"m_iNeutralIcon" // int
{
"windows" "2220"
"linux" "2236"
"mac" "2236"
}
"m_bAlliesCantTouch" // bool
{
"windows" "2224"
"linux" "2240"
"mac" "2240"
}
"m_bAxisCantTouch" // bool
{
"windows" "2225"
"linux" "2241"
"mac" "2241"
}
"m_bPointVisible" // int
{
"windows" "2228"
"linux" "2244"
"mac" "2244"
}
"m_iPointIndex" // int
{
"windows" "2232"
"linux" "2248"
"mac" "2248"
}
"m_szGroup" // char[256]
{
"windows" "2236"
"linux" "2252"
"mac" "2252"
}
"m_bActive" // bool
{
"windows" "2492"
"linux" "2508"
"mac" "2508"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CControlPoint
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CControlPointMaster"
{
"Offsets"
{
"ControlPointArray" // CControlPoint*[20]
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iNumPoints" // int
{
"windows" "408"
"linux" "424"
"mac" "424"
}
"FoundPoints" // BOOL
{
"windows" "412"
"linux" "428"
"mac" "428"
}
"m_bActive" // BOOL
{
"windows" "416"
"linux" "432"
"mac" "432"
}
"m_fGivePointsTime" // float
{
"windows" "420"
"linux" "436"
"mac" "436"
}
"m_iGivePointsDelay" // int
{
"windows" "424"
"linux" "440"
"mac" "440"
}
"m_iMainObjective" // int
{
"windows" "428"
"linux" "444"
"mac" "444"
}
"sz_AlliesTarget" // char[256]
{
"windows" "432"
"linux" "448"
"mac" "448"
}
"sz_AxisTarget" // char[256]
{
"windows" "688"
"linux" "704"
"mac" "704"
}
"sz_InterimPointsMessage" // char[256]
{
"windows" "944"
"linux" "960"
"mac" "960"
}
"sz_AllPointsCapMessage" // char[256]
{
"windows" "1200"
"linux" "1216"
"mac" "1216"
}
"m_sMaster" // string_t
{
"windows" "1456"
"linux" "1472"
"mac" "1472"
}
"m_bMasteredOn" // int
{
"windows" "1460"
"linux" "1476"
"mac" "1476"
}
"m_bTeamHasWon" // bool
{
"windows" "1464"
"linux" "1480"
"mac" "1480"
}
"m_szGroup" // char[256]
{
"windows" "1465"
"linux" "1481"
"mac" "1481"
}
"m_flNextSpectatorUpdateTime" // float
{
"windows" "1724"
"linux" "1740"
"mac" "1740"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CControlPointMaster
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCycler"
{
"Offsets"
{
"m_animate" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCycler
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCyclerSprite"
{
"Offsets"
{
"m_animate" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_lastTime" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_maxFrame" // float
{
"windows" "336"
"linux" "352"
"mac" "352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CCyclerSprite
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadAlliedGrunt"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_szPoses" // char*[3]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadAlliedGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadAxisGrunt"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_szPoses" // char*[3]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadAxisGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadHEV"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_szPoses" // char*[4]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadHEV
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDodAmmoBox"
{
"Offsets"
{
"m_hOwner" // EHANDLE
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDodAmmoBox
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDoDCamera"
{
"Offsets"
{
"m_hPlayer" // EHANDLE[32]
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_hTarget" // EHANDLE
{
"windows" "592"
"linux" "608"
"mac" "608"
}
"m_pentPath" // CBaseEntity*
{
"windows" "600"
"linux" "616"
"mac" "616"
}
"m_sPath" // int
{
"windows" "604"
"linux" "620"
"mac" "620"
}
"m_teamBound" // int
{
"windows" "608"
"linux" "624"
"mac" "624"
}
"m_sTrigrStart" // int
{
"windows" "612"
"linux" "628"
"mac" "628"
}
"m_sTrigrEnd" // int
{
"windows" "616"
"linux" "632"
"mac" "632"
}
"m_iOverlay" // int
{
"windows" "620"
"linux" "636"
"mac" "636"
}
"m_iFOV" // int
{
"windows" "624"
"linux" "640"
"mac" "640"
}
"m_iSubtitle" // int
{
"windows" "628"
"linux" "644"
"mac" "644"
}
"m_iCamFade" // int
{
"windows" "632"
"linux" "648"
"mac" "648"
}
"m_flWait" // float
{
"windows" "636"
"linux" "652"
"mac" "652"
}
"m_flReturnTime" // float
{
"windows" "640"
"linux" "656"
"mac" "656"
}
"m_flStopTime" // float
{
"windows" "644"
"linux" "660"
"mac" "660"
}
"m_moveDistance" // float
{
"windows" "648"
"linux" "664"
"mac" "664"
}
"m_targetSpeed" // float
{
"windows" "652"
"linux" "668"
"mac" "668"
}
"m_initialSpeed" // float
{
"windows" "656"
"linux" "672"
"mac" "672"
}
"m_acceleration" // float
{
"windows" "660"
"linux" "676"
"mac" "676"
}
"m_deceleration" // float
{
"windows" "664"
"linux" "680"
"mac" "680"
}
"m_state" // int
{
"windows" "668"
"linux" "684"
"mac" "684"
}
"m_angles" // Vector
{
"windows" "672"
"linux" "688"
"mac" "688"
}
"m_origin" // Vector
{
"windows" "684"
"linux" "700"
"mac" "700"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CDoDCamera
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDoDDetect"
{
"Offsets"
{
"m_GamePlayRules" // gameplay_rules_t
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iAlliesInfiniteLives" // int
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_iAxisInfiniteLives" // int
{
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_iAlliesPara" // int
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_iAxisPara" // int
{
"windows" "388"
"linux" "404"
"mac" "404"
}
"m_iAlliesElimPoints" // int
{
"windows" "392"
"linux" "408"
"mac" "408"
}
"m_iAxisElimPoints" // int
{
"windows" "396"
"linux" "412"
"mac" "412"
}
"m_sMaster" // string_t
{
"windows" "400"
"linux" "416"
"mac" "416"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDoDDetect
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDoDGrenade"
{
"Offsets"
{
"m_flStartThrow" // float
{
"windows" "468"
"linux" "484"
"mac" "484"
}
"m_flReleaseThrow" // float
{
"windows" "472"
"linux" "488"
"mac" "488"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CDoDGrenade
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDodParaRoundTimer"
{
"Offsets"
{
"m_fUpdateTimer" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_fRoundTimer" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_fLastThinkTime" // float
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_bTimer" // bool
{
"windows" "340"
"linux" "356"
"mac" "356"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDodParaRoundTimer
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDodPointRelay"
{
"Offsets"
{
"m_nTeam" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDodPointRelay
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDoDPreRound"
{
"Offsets"
{
"m_roundstate" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_allieswin" // string_t
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_alliesloose" // string_t
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_axiswin" // string_t
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_axisloose" // string_t
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_draw" // string_t
{
"windows" "348"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CDoDPreRound
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDodRoundTimer"
{
"Offsets"
{
"m_fTimerLength" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_fRoundTime" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_bTimer" // bool
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_fLastThinkTime" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_fUpdateTimer" // float
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_sMaster" // string_t
{
"windows" "348"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDodRoundTimer
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDoDStatMgr"
{
"Offsets"
{
"m_PlayerStats" // DoDPlayerStats_t[32]
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CDoDStatMgr
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CENFIELD"
{
"Offsets"
{
"m_usFireEnfield" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
"m_usFireScopedEnfield" // short unsigned int
{
"windows" "470"
"linux" "486"
"mac" "486"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CENFIELD
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvCustomize"
{
"Offsets"
{
"m_flRadius" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszModel" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iClass" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_iPrisoner" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_iPlayerAlly" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_iVisible" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_iSolid" // int
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_iProvoked" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_voicePitch" // int
{
"windows" "360"
"linux" "376"
"mac" "376"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvCustomize
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvExplosion"
{
"Offsets"
{
"m_iMagnitude" // int
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_spriteScale" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CEnvExplosion
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvFunnel"
{
"Offsets"
{
"m_iSprite" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CEnvFunnel
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvGlobal"
{
"Offsets"
{
"m_globalstate" // string_t
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_triggermode" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_initialstate" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_rsglobalstate" // string_t
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_rstriggermode" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_rsinitialstate" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvGlobal
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvModel"
{
"Offsets"
{
"m_iszSequence_On" // string_t
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_iszSequence_Off" // string_t
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iAction_On" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_iAction_Off" // int
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_rsspawnflags" // int
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_rsorigin" // Vector
{
"windows" "376"
"linux" "392"
"mac" "392"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CEnvModel
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvRain"
{
"Offsets"
{
"m_iState" // STATE
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_spriteTexture" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iszSpriteName" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_dripSize" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_minDripSpeed" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_maxDripSpeed" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_burstSize" // int
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_brightness" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_pitch" // int
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_flUpdateTime" // float
{
"windows" "364"
"linux" "380"
"mac" "380"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvRain
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSound"
{
"Offsets"
{
"m_flRadius" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_flRoomtype" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvSound
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSpark"
{
"Offsets"
{
"m_rrDelay" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_flDelay" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iState" // STATE
{
"windows" "336"
"linux" "352"
"mac" "352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvSpark
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvState"
{
"Offsets"
{
"m_iState" // STATE
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_fTurnOnTime" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iOnMode" // USE_TYPE
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_fTurnOffTime" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_iOffMode" // USE_TYPE
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_sMaster" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvState
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFade"
{
"Offsets"
{
"m_iState" // STATE
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CFade
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFG42"
{
"Offsets"
{
"m_usFireFG42" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CFG42
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFrictionModifier"
{
"Offsets"
{
"m_frictionFraction" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFrictionModifier
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncMortarField"
{
"Offsets"
{
"m_iszXController" // int
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_iszYController" // int
{
"windows" "496"
"linux" "516"
"mac" "516"
}
"m_flSpread" // float
{
"windows" "500"
"linux" "520"
"mac" "520"
}
"m_flDelay" // float
{
"windows" "504"
"linux" "524"
"mac" "524"
}
"m_iCount" // int
{
"windows" "508"
"linux" "528"
"mac" "528"
}
"m_fControl" // int
{
"windows" "512"
"linux" "532"
"mac" "532"
}
"m_iDamage" // int
{
"windows" "516"
"linux" "536"
"mac" "536"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CFuncMortarField
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncPlatRot"
{
"Offsets"
{
"m_end" // Vector
{
"windows" "500"
"linux" "520"
"mac" "520"
}
"m_start" // Vector
{
"windows" "512"
"linux" "532"
"mac" "532"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncRotating"
{
"Offsets"
{
"m_flFanFriction" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_flAttenuation" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_flVolume" // float
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_pitch" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_sounds" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_iState" // STATE
{
"windows" "348"
"linux" "364"
"mac" "364"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncRotating
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTank"
{
"Offsets"
{
"m_pControls" // CFuncTankControls*
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_flNextAttack" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_yawCenter" // float
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_yawRate" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_yawRange" // float
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_yawTolerance" // float
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_pitchCenter" // float
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_pitchRate" // float
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_pitchRange" // float
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_pitchTolerance" // float
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_fireLast" // float
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_fireRate" // float
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_lastSightTime" // float
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_persist" // float
{
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_minRange" // float
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_maxRange" // float
{
"windows" "388"
"linux" "404"
"mac" "404"
}
"m_barrelPos" // Vector
{
"windows" "392"
"linux" "408"
"mac" "408"
}
"m_spriteScale" // float
{
"windows" "404"
"linux" "420"
"mac" "420"
}
"m_iszSpriteSmoke" // int
{
"windows" "408"
"linux" "424"
"mac" "424"
}
"m_iszSpriteFlash" // int
{
"windows" "412"
"linux" "428"
"mac" "428"
}
"m_bulletType" // enum TANKBULLET
{
"windows" "416"
"linux" "432"
"mac" "432"
}
"m_iBulletDamage" // int
{
"windows" "420"
"linux" "436"
"mac" "436"
}
"m_sightOrigin" // Vector
{
"windows" "424"
"linux" "440"
"mac" "440"
}
"m_spread" // int
{
"windows" "436"
"linux" "452"
"mac" "452"
}
"m_iszMaster" // int
{
"windows" "440"
"linux" "456"
"mac" "456"
}
"m_iTankClass" // int
{
"windows" "444"
"linux" "460"
"mac" "460"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankControls"
{
"Offsets"
{
"m_active" // BOOL
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_vecControllerUsePos" // Vector
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_pController" // CBasePlayer*
{
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTankControls
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankLaser"
{
"Offsets"
{
"m_pLaser" // CLaser*
{
"windows" "448"
"linux" "464"
"mac" "464"
}
"m_laserTime" // float
{
"windows" "452"
"linux" "468"
"mac" "468"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
* CFuncTankLaser
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackChange"
{
"Offsets"
{
"m_trackTop" // CPathTrack*
{
"windows" "524"
"linux" "544"
"mac" "544"
}
"m_trackBottom" // CPathTrack*
{
"windows" "528"
"linux" "548"
"mac" "548"
}
"m_train" // CFuncTrackTrain*
{
"windows" "532"
"linux" "552"
"mac" "552"
}
"m_trackTopName" // int
{
"windows" "536"
"linux" "556"
"mac" "556"
}
"m_trackBottomName" // int
{
"windows" "540"
"linux" "560"
"mac" "560"
}
"m_trainName" // int
{
"windows" "544"
"linux" "564"
"mac" "564"
}
"m_code" // TRAIN_CODE
{
"windows" "548"
"linux" "568"
"mac" "568"
}
"m_targetState" // int
{
"windows" "552"
"linux" "572"
"mac" "572"
}
"m_use" // int
{
"windows" "556"
"linux" "576"
"mac" "576"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackTrain"
{
"Offsets"
{
"m_ppath" // CPathTrack*
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_length" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_height" // float
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_speed" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_dir" // float
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_startSpeed" // float
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_controlMins" // Vector
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_controlMaxs" // Vector
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_soundPlaying" // int
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_sounds" // int
{
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_flVolume" // float
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_flBank" // float
{
"windows" "388"
"linux" "404"
"mac" "404"
}
"m_oldSpeed" // float
{
"windows" "392"
"linux" "408"
"mac" "408"
}
"pTurret" // CBaseEntity*
{
"windows" "396"
"linux" "412"
"mac" "412"
}
"m_usAdjustPitch" // short unsigned int
{
"windows" "400"
"linux" "416"
"mac" "416"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTrackTrain
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrain"
{
"Offsets"
{
"m_pevCurrentTarget" // entvars_t*
{
"windows" "500"
"linux" "520"
"mac" "520"
}
"m_sounds" // int
{
"windows" "504"
"linux" "524"
"mac" "524"
}
"m_activated" // BOOL
{
"windows" "508"
"linux" "528"
"mac" "528"
}
"m_iState" // STATE
{
"windows" "512"
"linux" "532"
"mac" "532"
}
"m_pInitialTarget" // string_t
{
"windows" "516"
"linux" "536"
"mac" "536"
}
"m_bMoving" // BOOL
{
"windows" "520"
"linux" "540"
"mac" "540"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncTrain
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameCounterSet"
{
"Offsets"
{
"m_iEnabled" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameCounterSet
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerEquip"
{
"Offsets"
{
"m_weaponNames" // unsigned int[32]
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_weaponCount" // int[32]
{
"windows" "460"
"linux" "476"
"mac" "476"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGamePlayerEquip
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerHurt"
{
"Offsets"
{
"m_iEnabled" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGamePlayerHurt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerZone"
{
"Offsets"
{
"m_iszInTarget" // string_t
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iszOutTarget" // string_t
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_iszInCount" // string_t
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_iszOutCount" // string_t
{
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameTeamMaster"
{
"Offsets"
{
"m_iEnabled" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_teamIndex" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_rrteamIndex" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"triggerType" // USE_TYPE
{
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameTeamMaster
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameTeamSet"
{
"Offsets"
{
"m_iEnabled" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameTeamSet
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameText"
{
"Offsets"
{
"m_iEnabled" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_textParms" // hudtextparms_t
{
"windows" "336"
"linux" "352"
"mac" "352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameText
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGarand"
{
"Offsets"
{
"m_usFireGarand" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGarand
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGib"
{
"Offsets"
{
"m_bloodColor" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_cBloodDecals" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_material" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_lifeTime" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CGib
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGibShooter"
{
"Offsets"
{
"m_iGibs" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_iGibCapacity" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_iGibMaterial" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_iGibModelIndex" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_flGibVelocity" // float
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_flVariance" // float
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_flGibLife" // float
{
"windows" "360"
"linux" "376"
"mac" "376"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CGibShooter
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGlow"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_maxFrame" // float
{
"windows" "332"
"linux" "348"
"mac" "348"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CGlow
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGreaseGun"
{
"Offsets"
{
"m_usFireGreaseGun" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGreaseGun
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGrenade"
{
"Offsets"
{
"g_GrenType" // grenType
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_flClipTime" // int
{
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_iOldMoveType" // int
{
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_iBodyGibs" // int
{
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_fRegisteredSound" // BOOL
{
"windows" "932"
"linux" "952"
"mac" "952"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGunTarget"
{
"Offsets"
{
"m_on" // BOOL
{
"windows" "916"
"linux" "936"
"mac" "936"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGunTarget
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHandGrenade"
{
"Offsets"
{
"angThrow" // Vector
{
"windows" "476"
"linux" "492"
"mac" "492"
}
"vecSrc" // Vector
{
"windows" "488"
"linux" "504"
"mac" "504"
}
"vecThrow" // Vector
{
"windows" "500"
"linux" "516"
"mac" "516"
}
"flVel" // float
{
"windows" "512"
"linux" "528"
"mac" "528"
}
"m_bUnderhand" // BOOL
{
"windows" "516"
"linux" "532"
"mac" "532"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CDoDGrenade
* CHandGrenade
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHandGrenadeEx"
{
"Offsets"
{
"m_flTimeToExplode" // float
{
"windows" "476"
"linux" "492"
"mac" "492"
}
"m_bUnderhand" // BOOL
{
"windows" "480"
"linux" "496"
"mac" "496"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CDoDGrenade
* CDoDGrenadeEx
* CHandGrenadeEx
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CInfoGroup"
{
"Offsets"
{
"m_cMembers" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszMemberName" // int[16]
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iszMemberValue" // int[16]
{
"windows" "396"
"linux" "412"
"mac" "412"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CInfoGroup
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CK43"
{
"Offsets"
{
"m_usFireK43" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CK43
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CKAR"
{
"Offsets"
{
"m_usFireKar" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CKAR
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLaser"
{
"Offsets"
{
"m_pSprite" // CSprite*
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszSpriteName" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_firePosition" // Vector
{
"windows" "336"
"linux" "352"
"mac" "352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLaser
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLight"
{
"Offsets"
{
"m_iStyle" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_bDefaultOn" // BOOL
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iState" // STATE
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_iOnStyle" // int
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_iOffStyle" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_iTurnOnStyle" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_iTurnOffStyle" // int
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_iTurnOnTime" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_iTurnOffTime" // int
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_iszPattern" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CLight
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszStartEntity" // int
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_iszEndEntity" // int
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_life" // float
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_boltWidth" // int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_noiseAmplitude" // int
{
"windows" "348"
"linux" "364"
"mac" "364"
}
"m_brightness" // int
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_speed" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_restrike" // float
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_spriteTexture" // int
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_iszSpriteName" // int
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_frameStart" // int
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_radius" // float
{
"windows" "376"
"linux" "392"
"mac" "392"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLocation"
{
"Offsets"
{
"m_sMaster" // string_t
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CLocation
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLUGER"
{
"Offsets"
{
"m_usFireLuger" // short unsigned int
{
"windows" "472"
"linux" "488"
"mac" "488"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CPistol
* CLUGER
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CM1Carbine"
{
"Offsets"
{
"m_usFireM1Carbine" // short unsigned int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM1Carbine
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMeleeWeapon"
{
"Offsets"
{
"m_iSwing" // int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
"m_trHit" // TraceResult
{
"windows" "472"
"linux" "488"
"mac" "488"
}
"m_iFireEvent" // int
{
"windows" "528"
"linux" "544"
"mac" "544"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMeleeWeapon
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMessage"
{
"Offsets"
{
"m_iMsgEnabled" // int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iszMaster" // string_t
{
"windows" "332"
"linux" "348"
"mac" "348"
}
"m_bHintMsg" // bool
{
"windows" "336"
"linux" "352"
"mac" "352"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMessage
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMG34"
{
"Offsets"
{
"m_usFireMG34" // short unsigned int
{
"windows" "476"
"linux" "492"
"mac" "492"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
* CMG34
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMG42"
{
"Offsets"
{
"m_usFireMG42" // short unsigned int
{
"windows" "476"
"linux" "492"
"mac" "492"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CBipodWeapon
* CMG42
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryDoor"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_iState" // STATE
{
"windows" "496"
"linux" "516"
"mac" "516"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryDoor
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryRotButton"
{
"Offsets"
{
"m_rrMoveDistance" // float
{
"windows" "492"
"linux" "512"
"mac" "512"
}
"m_lastUsed" // int
{
"windows" "496"
"linux" "516"
"mac" "516"
}
"m_direction" // int
{
"windows" "500"
"linux" "520"
"mac" "520"
}
"m_returnSpeed" // float
{
"windows" "504"
"linux" "524"
"mac" "524"
}
"m_start" // Vector
{
"windows" "508"
"linux" "528"
"mac" "528"
}
"m_end" // Vector
{
"windows" "520"
"linux" "540"
"mac" "540"
}
"m_sounds" // int
{
"windows" "532"
"linux" "552"
"mac" "552"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryRotButton
*/

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