🔥 Remove amxmod compatability
This doesn't remove anything from the engine
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@@ -121,9 +121,7 @@ native fake_touch(entTouched, entToucher);
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/* 2 formats.
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Format: DispatchKeyValue("KeyName","Value") - sets keyvalues for the entity specified in the keyvalue() forward.
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Format: DispatchKeyValue(index,"KeyName","Value") - Sets keyvalue for entity not specified in keyvalue() forward. */
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#if !defined AMXMOD_BCOMPAT
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native DispatchKeyValue(...);
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#endif
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native get_keyvalue(entity, const szKey[], value[], maxLength);
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@@ -133,18 +131,14 @@ native copy_keyvalue(szClassName[],sizea,szKeyName[],sizeb,szValue[],sizec);
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native DispatchSpawn(iIndex);
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/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
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#if !defined AMXMOD_BCOMPAT
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native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier);
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#endif
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/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
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native point_contents(const Float:fCheckAt[3]);
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/* Trace a line from Start(X, Y, Z) to End(X, Y, Z), will return the point hit in vReturn[3]
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* and an entity index if an entity is hit. */
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#if !defined AMXMOD_BCOMPAT
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native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]);
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#endif
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/* Traces a hull. */
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native trace_hull(const Float:origin[3],hull,ignoredent=0,ignoremonsters=0);
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