Attempt at reverting set_user_hitzones()

This commit is contained in:
David Anderson 2004-08-31 06:32:38 +00:00
parent a720b62aaa
commit b2f3a52884
2 changed files with 89 additions and 54 deletions

View File

@ -70,9 +70,22 @@
// ######## Utils:
void FUNUTIL_ResetPlayer(int index)
{
// Reset hitzones
memset(g_bodyhits[index], 0xFF, sizeof(char)*33);
g_zones_toHit[index] = (1<<HITGROUP_GENERIC) |
(1<<HITGROUP_HEAD) |
(1<<HITGROUP_CHEST) |
(1<<HITGROUP_STOMACH) |
(1<<HITGROUP_LEFTARM) |
(1<<HITGROUP_RIGHTARM)|
(1<<HITGROUP_LEFTLEG) |
(1<<HITGROUP_RIGHTLEG);
g_zones_getHit[index] = (1<<HITGROUP_GENERIC) |
(1<<HITGROUP_HEAD) |
(1<<HITGROUP_CHEST) |
(1<<HITGROUP_STOMACH) |
(1<<HITGROUP_LEFTARM) |
(1<<HITGROUP_RIGHTARM)|
(1<<HITGROUP_LEFTLEG) |
(1<<HITGROUP_RIGHTLEG);
// Reset silent slippers
g_silent[index] = false;
}
@ -527,60 +540,79 @@ static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:ge
static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_user_hitzones(index = 0, target = 0, body = 255); = 3 arguments
{
int index = params[1];
if (index < 0 || index > gpGlobals->maxClients){
// Sets user hitzones.
// params[1] = the one(s) who shoot(s), shooter
int shooter = params[1];
if (shooter == -1)
shooter = 0;
// params[2] = the one getting hit
int gettingHit = params[2];
if (gettingHit == -1)
gettingHit = 0;
// params[3] = specified hit zones
int hitzones = params[3];
if (hitzones == -1)
hitzones = 255;
//set_user_hitzones(id, 0, 0) // Makes ID not able to shoot EVERYONE - id can shoot on 0 (all) at 0
//set_user_hitzones(0, id, 0) // Makes EVERYONE not able to shoot ID - 0 (all) can shoot id at 0
if (shooter == 0 && gettingHit == 0) {
// set hitzones for ALL, both where people can hit and where they can _get_ hit.
for (int i = 1; i <= 32; i++) {
g_zones_toHit[i] = hitzones;
g_zones_getHit[i] = hitzones;
}
}
else {
if (shooter == 0) {
// "All" shooters, target (gettingHit) should be existing player id
if (gettingHit < 1 || gettingHit > gpGlobals->maxClients) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int target = params[2];
// Where can gettingHit get hit by all?
g_zones_getHit[gettingHit] = hitzones;
}
else {
// "shooter" will now only be able to hit other people in "hitzones". (target should be 0 here)
g_zones_toHit[shooter] = hitzones;
}
}
if (target < 0 || target > gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int bodyhits = params[3];
if (index) {
if (MF_IsPlayerIngame(index)) {
if (target) {
g_bodyhits[index][target] = bodyhits; // pPlayer->bodyhits[target] = bodyhits;
}
else {
for(int i = 1; i <= gpGlobals->maxClients; ++i)
g_bodyhits[index][i] = bodyhits; // pPlayer->bodyhits[i] = bodyhits;
}
return 1;
}
return 0;
}
else {
for(int i = 1; i <= gpGlobals->maxClients; ++i){
if (target) {
g_bodyhits[index][target] = bodyhits;
}
else {
for(int i = 1; i <= gpGlobals->maxClients; ++i)
g_bodyhits[index][i] = bodyhits; // pPlayer->bodyhits[i] = bodyhits;
}
}
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_user_hitzones(index, target); = 2 arguments
{
int index = params[1];
if (index < 1 || index > gpGlobals->maxClients) {
// Gets user hitzones.
// params[1] = if this is not 0, return what zones this player can hit
int shooter = params[1];
// params[2] = if shooter was 0, and if this is a player, return what zones this player can get hit in, else... make runtime error?
int gettingHit = params[2];
if (shooter) {
if (FNullEnt(shooter)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int target = params[2];
if (target < 1 || target > gpGlobals->maxClients) {
return g_zones_toHit[shooter];
}
else {
if (!gettingHit) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
//return GET_PLAYER_POINTER_I(index)->bodyhits[target];
return g_bodyhits[index][target];
else {
if (FNullEnt(gettingHit)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
else {
return g_zones_getHit[gettingHit];
}
}
}
}
static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params) // set_user_noclip(index, noclip = 0); = 2 arguments
@ -768,12 +800,17 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress,
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
TRACE_LINE(v1, v2, fNoMonsters, e, ptr);
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr) {
TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&e&&(e->v.flags & (FL_CLIENT | FL_FAKECLIENT) )) {
if (!(g_bodyhits[ENTINDEX(e)][ENTINDEX(ptr->pHit)]&(1<<ptr->iHitgroup)))
ptr->flFraction = 1.0;
int hitIndex = ENTINDEX(ptr->pHit);
if (hitIndex >= 1 && hitIndex <= gpGlobals->maxClients) {
if ( !(
g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
&& g_zones_toHit[hitIndex] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
) {
ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
}
}
RETURN_META(MRES_SUPERCEDE);
@ -786,9 +823,7 @@ void OnAmxxAttach()
// Reset stuff - hopefully this should
for (int i = 1; i <= 32; i++) {
// Reset all hitzones
memset(g_bodyhits[i], 0xFF, sizeof(char)*33);
// Reset all silent slippers
g_silent[i] = false;
FUNUTIL_ResetPlayer(i);
}
}

View File

@ -51,9 +51,9 @@
// Fun-specific defines above
// The stuff below might end up in a class soon
//int g_zones_toHit[33]; // where can people hit other people?
//int g_zones_getHit[33]; // where can people get hit by other people?
char g_bodyhits[33][33];
int g_zones_toHit[33]; // where can people hit other people?
int g_zones_getHit[33]; // where can people get hit by other people?
//char g_bodyhits[33][33];
bool g_silent[33]; // used for set_user_footsteps()
//int g_ResetHUD;
bool g_ResetHUDbool;