Fix for amb108 - statsx keeping port when saving stats by ip - this should still allow for old stats files to work, but there is a small chance for idiosyncrasies if there are multiple users with the same ip (but different port) saved.
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@ -62,6 +62,7 @@ void CPlayer::PutInServer()
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const char* unique;
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const char* name = STRING(pEdict->v.netname);
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bool isip = false;
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switch((int)tsstats_rank->value) {
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case 1:
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if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
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@ -69,16 +70,27 @@ void CPlayer::PutInServer()
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break;
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case 2:
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unique = ip;
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isip = true;
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break;
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default:
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unique = name;
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}
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if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 )
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if ( ( rank = g_rank.findEntryInRank( unique , name , isip) ) == 0 )
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ingame = false;
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}
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void CPlayer::Connect(const char* ippp)
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{
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strcpy(ip,ippp);
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// Strip the port from the ip
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for (size_t i = 0; i < sizeof(ip); i++)
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{
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if (ip[i] == ':')
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{
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ip[i] = '\0';
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break;
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}
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}
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}
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void CPlayer::restartStats(bool all)
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