added some runtime checks
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@ -253,7 +253,7 @@ public client_death(killer,victim,wpnindex,hitplace,TK) {
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if ( EnemyRemaining ) {
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if ( EnemyRemaining ) {
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new ppl[32], pplnum
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new ppl[32], pplnum
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new team = get_user_team( victim ) - 1
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new team = get_user_team( victim ) - 1
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if ( team >= 0 )
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if ( team >= 0 && team < 4 )
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get_players(ppl,pplnum,"e", g_teamsNames[1 - team] )
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get_players(ppl,pplnum,"e", g_teamsNames[1 - team] )
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if (pplnum) {
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if (pplnum) {
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new eppl[32], epplnum
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new eppl[32], epplnum
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@ -328,7 +328,7 @@ public client_death(killer,victim,wpnindex,hitplace,TK) {
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else if ( GrenadeSuicide ) show_hudmessage(0,"%L",LANG_PLAYER,g_SHeMessages[ random_num(0,3) ],victim_name)
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else if ( GrenadeSuicide ) show_hudmessage(0,"%L",LANG_PLAYER,g_SHeMessages[ random_num(0,3) ],victim_name)
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}
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}
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if ( headshot && (HeadShotKill || HeadShotKillSound) ) {
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if ( headshot && (HeadShotKill || HeadShotKillSound) ) {
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if ( HeadShotKill ) {
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if ( HeadShotKill && wpnindex ) {
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new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
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new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
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xmod_get_wpnname(wpnindex,weapon_name,31)
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xmod_get_wpnname(wpnindex,weapon_name,31)
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get_user_name(killer,killer_name,31)
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get_user_name(killer,killer_name,31)
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