request at29928
New callable engine function: AlertMessage
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@ -52,7 +52,7 @@ enum
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged, // void ) (idplayer)
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DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
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// You can pass in 0 for global client data handle or another client data handle here
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DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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// You can pass in 0 for global entity state handle or another entity state handle here
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