request at29928

New callable engine function: AlertMessage
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Scott Ehlert committed 2006-05-19 06:01:55 +00:00
1 parent e0bed163ac
commit b40f5e6637
5 files changed
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@@ -52,7 +52,7 @@ enum
DLLFunc_pfnAllowLagCompensation, // int ) ( void );
// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
DLLFunc_ClientUserInfoChanged, // void ) (idplayer)
DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
// You can pass in 0 for global client data handle or another client data handle here
DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
// You can pass in 0 for global entity state handle or another entity state handle here