request at29928
New callable engine function: AlertMessage
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@ -116,7 +116,8 @@ enum {
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EngFunc_CreateInstBaseline, // int ) (int classname, struct entity_state_s *baseline);
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// Returns pointer to info buffer that can be used with the infobuffer param of InfoKeyValue, SetKeyValue, and SetClientKeyValue
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EngFunc_GetInfoKeyBuffer // char*) (edict_t *e);
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EngFunc_GetInfoKeyBuffer, // char*) (edict_t *e);
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EngFunc_AlertMessage // void ) (ALERT_TYPE atype, char *szFmt, ...);
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};
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/* Used with dllfunc()
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@ -172,7 +173,7 @@ enum
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged, // void ) (idplayer)
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DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
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// You can pass in 0 for global cd handle or another cd handle here
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DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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// You can pass in 0 for global entity state handle or another entity state handle here
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@ -726,3 +727,13 @@ enum UserCmd
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UC_ImpactIndex, // int
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UC_ImpactPosition // float array[3]
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};
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enum AlertType
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{
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at_notice = 0,
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at_console, // same as at_notice, but forces a ConPrintf, not a message box
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at_aiconsole, // same as at_console, but only shown if developer level is 2!
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at_warning,
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at_error,
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at_logged // Server print to console (only in multiplayer games)
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};
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