request at29928
New callable engine function: AlertMessage
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@ -52,7 +52,7 @@ enum
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged, // void ) (idplayer)
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DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
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// You can pass in 0 for global client data handle or another client data handle here
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DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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// You can pass in 0 for global entity state handle or another entity state handle here
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@ -1054,6 +1054,13 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
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temp = (*g_engfuncs.pfnGetInfoKeyBuffer)((index == -1) ? NULL : INDEXENT2(index));
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return reinterpret_cast<cell>(temp);
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case EngFunc_AlertMessage: // void ) (ALERT_TYPE atype, char *szFmt, ...);
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cRet = MF_GetAmxAddr(amx, params[2]);
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iparam1 = cRet[0];
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temp = MF_FormatAmxString(amx, params, 3, &len);
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(*g_engfuncs.pfnAlertMessage)(static_cast<ALERT_TYPE>(iparam1), temp);
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return 1;
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default:
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MF_LogError(amx, AMX_ERR_NATIVE, "Unknown engfunc type %d", type);
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return 0;
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@ -79,7 +79,8 @@ enum {
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_CreateInstancedBaseline, // int ) (int classname, struct entity_state_s *baseline);
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EngFunc_GetInfoKeyBuffer // char*) (edict_t *e);
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EngFunc_GetInfoKeyBuffer, // char*) (edict_t *e);
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EngFunc_AlertMessage // void ) (ALERT_TYPE atype, char *szFmt, ...);
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};
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#endif //_ENGFUNC_INCLUDE_H
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@ -71,7 +71,7 @@ native forward_return(type,{Float,Sql,Result,_}:...);
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*/
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native get_orig_retval({Float,_}:...)
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native engfunc(type,{Float,Sql,Result,_}:...);
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native engfunc(type,{Float,Sql,Result,AlertType,_}:...);
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native dllfunc(type,{Float,Sql,Result,_}:...);
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//only use this with functions that pass a Trace
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@ -116,7 +116,8 @@ enum {
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EngFunc_CreateInstBaseline, // int ) (int classname, struct entity_state_s *baseline);
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// Returns pointer to info buffer that can be used with the infobuffer param of InfoKeyValue, SetKeyValue, and SetClientKeyValue
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EngFunc_GetInfoKeyBuffer // char*) (edict_t *e);
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EngFunc_GetInfoKeyBuffer, // char*) (edict_t *e);
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EngFunc_AlertMessage // void ) (ALERT_TYPE atype, char *szFmt, ...);
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};
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/* Used with dllfunc()
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@ -172,7 +173,7 @@ enum
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I don't want another native just for it.
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged, // void ) (idplayer)
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DLLFunc_ClientUserInfoChanged, // void ) (edict *pEntity, char *infobuffer);
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// You can pass in 0 for global cd handle or another cd handle here
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DLLFunc_UpdateClientData, // void ) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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// You can pass in 0 for global entity state handle or another entity state handle here
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@ -726,3 +727,13 @@ enum UserCmd
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UC_ImpactIndex, // int
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UC_ImpactPosition // float array[3]
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};
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enum AlertType
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{
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at_notice = 0,
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at_console, // same as at_notice, but forces a ConPrintf, not a message box
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at_aiconsole, // same as at_console, but only shown if developer level is 2!
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at_warning,
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at_error,
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at_logged // Server print to console (only in multiplayer games)
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};
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