Revert 1e3832a942ade577d39463979441651b13a5eee4 (#554)
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9a95fd9886
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@ -315,8 +315,6 @@ static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params)
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Players.SetBodyHits(attacker, target, hitzones);
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}
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g_pengfuncsTable_Post->pfnTraceLine = Players.HaveBodyHits() ? TraceLine_Post : nullptr;
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return 1;
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}
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@ -484,8 +482,10 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress,
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr)
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr)
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{
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TRACE_LINE(v1, v2, fNoMonsters, shooter, ptr);
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if (ptr->pHit && (ptr->pHit->v.flags & (FL_CLIENT | FL_FAKECLIENT))
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&& shooter && (shooter->v.flags & (FL_CLIENT | FL_FAKECLIENT)) )
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{
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@ -499,7 +499,7 @@ void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *
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}
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}
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_SUPERCEDE);
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}
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@ -232,7 +232,7 @@
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// #define FN_SetOrigin SetOrigin
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// #define FN_EmitSound EmitSound
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// #define FN_EmitAmbientSound EmitAmbientSound
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// #define FN_TraceLine TraceLine
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#define FN_TraceLine TraceLine
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// #define FN_TraceToss TraceToss
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// #define FN_TraceMonsterHull TraceMonsterHull
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// #define FN_TraceHull TraceHull
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