updated set_user_hitzones, added get_user_hitzones
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@ -31,26 +31,29 @@ native set_user_origin(index, origin[3]);
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native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16);
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/* Gives item to player, name of item can start
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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native give_item(index, const item[]);
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/* (not yet implemented, don't know how to use native)
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* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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//native set_hitzones(body = 255);
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/* Sets hit zones for player.
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* Parts of body are as bits:
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* 1 - generic
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg
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* Set index to a player's index and leave target at 0 to define what bodyparts this player can hit when he is firing.
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* Set index to 0 and target to a player's index to define what bodyparts on player other players can hit when they are firing. */
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* Set both index and target to 0 to define globally what bodyparts people can hit and what bodyparts can be hit when firing. */
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native set_user_hitzones(index = 0, target = 0, body = 255);
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/* Get current hitzones. */
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//native get_hitzones();
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/* Get user hitzones.
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* To get what bodyparts a player can hit when firing, set the player's index to index and target to 0.
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* To get what bodyparts other players can hit when firing at player, set index to 0 and target to player's index. */
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native get_user_hitzones(index, target);
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/* Sets users max. speed. */
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native set_user_maxspeed(index, Float:speed = -1.0);
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