Massive reorganization attempt - part 1.77

This commit is contained in:
Scott Ehlert
2007-03-13 19:22:44 +00:00
parent bf2c9620f3
commit b66fea0fbc
79 changed files with 344 additions and 19 deletions

153
dlls/dod/dodfun/CMisc.cpp Executable file
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/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "CMisc.h"
#include "dodfun.h"
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect(){
ingame = staminaSet = fuseSet = bot = false;
}
void CPlayer::PutInServer(){
ingame = true;
}
void CPlayer::Connect(){
bot = IsBot();
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
ingame = staminaSet = fuseSet = bot = false;
}
void CPlayer::killPlayer(){
pEdict->v.dmg_inflictor = NULL;
pEdict->v.health = 0;
pEdict->v.deadflag = DEAD_RESPAWNABLE;
pEdict->v.weaponmodel = 0;
pEdict->v.weapons = 0;
}
void CPlayer::setTeamName( char *szName ){
for (int i=0;i<16;i++){
*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
}
}
void CPlayer::getTeamName(char * szName ){
for (int i=0;i<16;i++){
szName[i] = *( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i );
}
}
void CObjective::SetKeyValue( int index, char *keyname, char *value ){
KeyValueData pkvd;
pkvd.szClassName = (char *)STRING(obj[index].pEdict->v.classname);
pkvd.szKeyName = keyname; // type
pkvd.szValue = value;
pkvd.fHandled = false;
MDLL_KeyValue(obj[index].pEdict, &pkvd);
}
void CObjective::InitObj(int dest , edict_t* ed ){
MESSAGE_BEGIN( dest, gmsgInitObj,0,ed );
WRITE_BYTE( count );
for ( int i=0; i<count; i++ ){
WRITE_SHORT(ENTINDEX(obj[i].pEdict));
WRITE_BYTE( obj[i].index );
WRITE_BYTE( obj[i].owner );
WRITE_BYTE( obj[i].visible );
WRITE_BYTE( obj[i].icon_neutral );
WRITE_BYTE( obj[i].icon_allies );
WRITE_BYTE( obj[i].icon_axis );
WRITE_COORD( obj[i].origin_x );
WRITE_COORD( obj[i].origin_y );
}
MESSAGE_END();
}
void CObjective::SetObj(int index){
MESSAGE_BEGIN(MSG_ALL,gmsgSetObj);
WRITE_BYTE(obj[index].index);
WRITE_BYTE(obj[index].owner);
WRITE_BYTE(0);
MESSAGE_END();
}
void CObjective::UpdateOwner(int index, int team){
obj[index].owner = team;
GET_CP_PD(obj[index].pEdict).owner = team;
switch ( team ){
case 0:
obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_neutral );
obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_neutral;
break;
case 1:
obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_allies );
obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_allies;
break;
case 2:
obj[index].pEdict->v.model = MAKE_STRING( GET_CP_PD(obj[index].pEdict).model_axis );
obj[index].pEdict->v.body = GET_CP_PD(obj[index].pEdict).model_body_axis;
break;
}
mObjects.SetObj(index);
}
void CObjective::Sort(){
objinfo_t temp;
for (int j=0;j<count-1;j++ ){
for (int i=0;i<count-1;i++ ){
if ( obj[i].index > obj[i+1].index ){
temp = obj[i+1];
obj[i+1] = obj[i];
obj[i] = temp;
}
}
}
}

349
dlls/dod/dodfun/CMisc.h Executable file
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/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CMISC_H
#define CMISC_H
#ifndef __linux__
#define LINUXOFFSET 0
#else
#define LINUXOFFSET 5
#endif
#define DODFUN_VERSION "1.0.2"
// DoD Player
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
#define STEAM_PDOFFSET_TEAMNAME 1396 + (LINUXOFFSET * sizeof(char)) // team name 349 char[16]
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
// DoD Control Point
struct pd_dcp {
int iunk_0;
#ifndef __linux__
int iunk_1; // windows only
#endif
int iunk_2; // pointer edict_t*
int iunk_3;
float origin_x;
float origin_y;
float origin_z; // 6
float mins_x;
float mins_y;
float mins_z;
float maxs_x;
float maxs_y;
float maxs_z;
float angles_x;
float angles_y;
float angles_z; // 15
// 19 - spawnflags ?
// 20-int , always 1
int unknown_block1[19];
int iunk_35; // pointer entvars_t*
int iunk_36; // pointer entvars_t*
int unknown_block2[52];
int iunk_89; // pointer entvars_t*
#ifdef __linux__
int iunk_extra1;
int iunk_extra2;
int iunk_extra3;
int iunk_extra4;
#endif
int owner; // 90
int iunk_91;
int iunk_92;
int default_owner; // 93
int flag_id;
int pointvalue;
int points_for_player;
int points_for_team;
float funk_98; // always 1.0
float cap_time;
char cap_message[256]; // 100 MAP_PLAYER_CAP , %p player , %n pointname , %t teamname
int iunk_164;
int iunk_165;
char target_allies[256]; // 166
char target_axis[256]; // 230
char target_reset[256];
char model_allies[256]; // 358
char model_axis[256]; // 422
char model_neutral[256]; // 486
int model_body_allies; // 550
int model_body_axis;
int model_body_neutral;
int icon_allies;
int icon_axis;
int icon_neutral;
int can_touch; // flags : 1-allies can't, 256-axis can't , default 0 (all can)
int iunk_557;
int iunk_558; // ? -2 , 4
char pointgroup[256];
int iunk_623;
int iunk_624;
int iunk_625;
};
#define GET_CP_PD( x ) (*(pd_dcp*)x->pvPrivateData)
// DoD Capture Area
struct pd_dca {
int iunk_0;
int iunk_1;
int iunk_2;
#ifndef __linux__
int iunk_3; // if def windows
#endif
float origin_x;
float origin_y;
float origin_z; // 6
float mins_x;
float mins_y;
float mins_z;
float maxs_x;
float maxs_y;
float maxs_z;
float angles_x;
float angles_y;
float angles_z; // 15
// 16-135
#ifndef __linux__
int unknown_block_16[111];
#else
int unknown_block_16[116]; // linux +5 more
#endif
int time_to_cap; // 127
int iunk_128;
int allies_numcap; // 129
int axis_numcap; // 130
int iunk_131;
int iunk_132;
int can_cap; // 133 flags : 1-allies can , 256-axis can, default 257 (all can)
int iunk_134;
int iunk_135;
char allies_endcap[256]; // 136
char axis_endcap[256]; // 200
char allies_startcap[256]; // 264
char axis_startcap[256]; // 328
char allies_breakcap[256]; // 392
char axis_breakcap[256]; // 456
int iunk_520; // -1 allies area, blowable (charlie) ??
char hud_sprite[256]; // 521
// 585 - 649
int unknown_block_585[65];
char object_group[256]; // 650
int iunk_714;
int iunk_715;
int iunk_716;
// 717 size
};
#define GET_CA_PD( x ) (*(pd_dca*)x->pvPrivateData)
/* DoD weapons */
enum {
DODW_AMERKNIFE = 1,
DODW_GERKNIFE,
DODW_COLT,
DODW_LUGER,
DODW_GARAND,
DODW_SCOPED_KAR,
DODW_THOMPSON,
DODW_STG44,
DODW_SPRINGFIELD,
DODW_KAR,
DODW_BAR,
DODW_MP40,
DODW_HANDGRENADE,
DODW_STICKGRENADE,
DODW_STICKGRENADE_EX,
DODW_HANDGRENADE_EX,
DODW_MG42,
DODW_30_CAL,
DODW_SPADE,
DODW_M1_CARBINE,
DODW_MG34,
DODW_GREASEGUN,
DODW_FG42,
DODW_K43,
DODW_ENFIELD,
DODW_STEN,
DODW_BREN,
DODW_WEBLEY,
DODW_BAZOOKA,
DODW_PANZERSCHRECK,
DODW_PIAT,
};
// *****************************************************
// class CPlayer
// *****************************************************
class CPlayer {
public:
edict_t* pEdict;
int index;
int current;
int staminaMin;
int staminaMax;
bool staminaSet;
bool fuseSet;
int fuseType; // 1<<0 - for new , 1<<1 - for cought
float nadeFuse;
bool ingame;
bool bot;
void Init( int pi, edict_t* pe );
void Connect();
void PutInServer();
void Disconnect();
void killPlayer();
void setTeamName( char *szName );
void getTeamName( char *szName );
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
typedef struct objinfo_s {
// initobj
edict_t* pEdict;
int index;
int default_owner;
int visible;
int icon_neutral;
int icon_allies;
int icon_axis;
float origin_x;
float origin_y;
// setobj
int owner;
// control area
int areaflags; // 0-need check , 1-no area , 2-found area
edict_t* pAreaEdict;
} objinfo_t;
class CObjective {
public:
int count;
objinfo_t obj[12];
inline void Clear() { count = 0; memset(obj,0,sizeof(objinfo_s)); }
void SetKeyValue( int index, char *keyname, char *value );
void InitObj(int dest = MSG_ALL , edict_t* ed = NULL);
void SetObj(int index);
void UpdateOwner( int index, int team );
void Sort();
};
enum CP_VALUE {
CP_edict = 1,
CP_area,
CP_index,
CP_owner,
CP_default_owner,
CP_visible,
CP_icon_neutral,
CP_icon_allies,
CP_icon_axis,
CP_origin_x,
CP_origin_y,
CP_can_touch,
CP_pointvalue,
CP_points_for_cap,
CP_team_points,
CP_model_body_neutral,
CP_model_body_allies,
CP_model_body_axis,
// strings
CP_name,
CP_cap_message,
CP_reset_capsound,
CP_allies_capsound,
CP_axis_capsound,
CP_targetname,
CP_model_neutral,
CP_model_allies,
CP_model_axis,
};
enum CA_VALUE {
CA_edict = 1,
CA_allies_numcap,
CA_axis_numcap,
CA_timetocap,
CA_can_cap,
// strings
CA_target,
CA_sprite,
};
#endif // CMISC_H

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dlls/dod/dodfun/Makefile Executable file
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#(C)2004-2005 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../metamod/metamod
### EDIT BELOW FOR OTHER PROJECTS ###
OPT_FLAGS = -O3 -funroll-loops -s -pipe -fno-strict-aliasing
DEBUG_FLAGS = -g -ggdb3
CPP = gcc-4.1
NAME = dodfun
BIN_SUFFIX = amxx_i386.so
OBJECTS = sdk/amxxmodule.cpp NBase.cpp CMisc.cpp NPD.cpp Utils.cpp usermsg.cpp moduleconfig.cpp
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -I$(HLSDK)/common -Isdk
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
OPT_FLAGS += -fvisibility=hidden -fvisibility-inlines-hidden
endif
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS = $(DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
endif
CFLAGS += -DNDEBUG -fPIC -Wall -Wno-non-virtual-dtor -Werror -fno-exceptions -DHAVE_STDINT_H -static-libgcc -fno-rtti
BINARY = $(NAME)_$(BIN_SUFFIX)
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32
OPT_FLAGS += -march=i586
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
mkdir -p $(BIN_DIR)/sdk
$(MAKE) dodfun
dodfun: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) all DEBUG=true
default: all
clean:
rm -rf Release/sdk/*.o
rm -rf Release/*.o
rm -rf Release/$(NAME)_$(BIN_SUFFIX)
rm -rf Debug/sdk/*.o
rm -rf Debug/*.o
rm -rf Debug/$(NAME)_$(BIN_SUFFIX)

100
dlls/dod/dodfun/NBase.cpp Executable file
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/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodfun.h"
static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max
int index = params[1];
CHECK_PLAYER(index)
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( params[2] ){ // 0 set , 1 reset
pPlayer->staminaMin = 0;
pPlayer->staminaMax = 100;
pPlayer->staminaSet = false;
return 1;
}
int min = params[3];
if ( min<0 || min>100 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid minimum stamina %d", min);
return 0;
}
int max = params[4];
if ( max<min || max>100 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid maximum stamina %d", max);
return 0;
}
if ( pPlayer->ingame ){
pPlayer->staminaMin = min;
pPlayer->staminaMax = max;
pPlayer->staminaSet = true;
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( params[2] ){ // 0 set , 1 reset
pPlayer->fuseSet = false;
pPlayer->nadeFuse = 0;
return 1;
}
float fFuse = *(float *)((void *)&params[3]);
if ( fFuse<0.1 || fFuse>20.0 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid fuse %f", fFuse);
return 0;
}
int iFType = params[4];
if ( pPlayer->ingame ){
pPlayer->nadeFuse = fFuse;
pPlayer->fuseSet = true;
pPlayer->fuseType = iFType;
return 1;
}
return 0;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "dod_set_stamina", set_player_stamina },
{ "dod_set_fuse", nade_set_fuse },
///*******************
{ NULL, NULL }
};

771
dlls/dod/dodfun/NPD.cpp Executable file
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/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodfun.h"
static cell AMX_NATIVE_CALL set_user_class(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index)
int iClass = params[2];
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( !pPlayer->ingame )
return 0;
if (iClass){
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS) = iClass;
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 0; // disable random class
}
else {
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_team(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
int iTeam = params[2];
if ( iTeam<1 || iTeam>3 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid team id %d", iTeam);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
pPlayer->killPlayer();
pPlayer->pEdict->v.team = iTeam;
switch( iTeam ){
case 1: pPlayer->setTeamName("Allies");
break;
case 2: pPlayer->setTeamName("Axis");
break;
case 3: pPlayer->setTeamName("Spectators");
break;
}
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
if ( params[3] ){
MESSAGE_BEGIN(MSG_ALL,gmsgPTeam);
WRITE_BYTE(pPlayer->index);
WRITE_BYTE( iTeam );
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_nextclass(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS);
}
return 0;
}
static cell AMX_NATIVE_CALL is_randomclass(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS);
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_deaths(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS );
}
return -1;
}
static cell AMX_NATIVE_CALL set_user_deaths(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) = params[2];
if ( params[3]){
//ScoreShort message
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
WRITE_SHORT(params[2]);
WRITE_BYTE(1);
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) = params[2];
if ( params[3]){
//ScoreShort message
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT(params[2]);
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
WRITE_BYTE(1);
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
pPlayer->pEdict->v.frags = (float)params[2];
if ( params[3]){
//ScoreShort message
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
WRITE_BYTE(pPlayer->index);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
WRITE_BYTE(1);
MESSAGE_END();
}
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_frags(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return (int)pPlayer->pEdict->v.frags;
return -1;
}
static cell AMX_NATIVE_CALL set_user_teamname(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
int iLen;
char *szTeamName = MF_GetAmxString(amx, params[1], 0, &iLen);
pPlayer->setTeamName(szTeamName);
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_teamname(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->ingame ){
char szTeamName[16];
pPlayer->getTeamName(szTeamName);
return MF_SetAmxString(amx, params[2],szTeamName,params[3]);
}
return 1;
}
static cell AMX_NATIVE_CALL is_weapon_deployed(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
if ( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_WDEPLOY) == 1 )
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL set_user_ammo(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( !pPlayer->ingame )
return 0;
switch(params[2]){
//53,284,316
case DODW_COLT:
case DODW_LUGER:
case DODW_WEBLEY:
*( (int*)pPlayer->pEdict->pvPrivateData + 53+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 284+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 316+LINUXOFFSET ) = params[3];
break;
//54,283,315
case DODW_GARAND:
case DODW_KAR:
case DODW_SCOPED_KAR:
case DODW_ENFIELD:
*( (int*)pPlayer->pEdict->pvPrivateData + 54+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 283+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 315+LINUXOFFSET ) = params[3];
break;
//57,286,318
case DODW_STG44:
case DODW_BAR:
case DODW_FG42:
case DODW_BREN:
*( (int*)pPlayer->pEdict->pvPrivateData + 57+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 286+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 318+LINUXOFFSET ) = params[3];
break;
//56,281,313
case DODW_THOMPSON:
case DODW_GREASEGUN:
case DODW_MP40:
case DODW_STEN:
*( (int*)pPlayer->pEdict->pvPrivateData + 56+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 281+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 313+LINUXOFFSET ) = params[3];
break;
//58,282,314
case DODW_K43:
case DODW_M1_CARBINE:
case DODW_MG34:
*( (int*)pPlayer->pEdict->pvPrivateData + 58+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 282+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 314+LINUXOFFSET ) = params[3];
break;
//55,285,317
case DODW_SPRINGFIELD:
*( (int*)pPlayer->pEdict->pvPrivateData + 55+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 285+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 317+LINUXOFFSET ) = params[3];
break;
//59,289,321
case DODW_HANDGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + 59+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 289+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 321+LINUXOFFSET ) = params[3];
break;
//61,291,323
case DODW_STICKGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + 61+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 291+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 323+LINUXOFFSET ) = params[3];
break;
//287,319
case DODW_MG42:
*( (int*)pPlayer->pEdict->pvPrivateData + 287+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 319+LINUXOFFSET ) = params[3];
break;
//288,320
case DODW_30_CAL:
*( (int*)pPlayer->pEdict->pvPrivateData + 288+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 320+LINUXOFFSET ) = params[3];
break;
//49,293,325
case DODW_BAZOOKA:
case DODW_PANZERSCHRECK:
case DODW_PIAT:
*( (int*)pPlayer->pEdict->pvPrivateData + 49+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 293+LINUXOFFSET ) = params[3];
*( (int*)pPlayer->pEdict->pvPrivateData + 325+LINUXOFFSET ) = params[3];
break;
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_ammo(AMX *amx, cell *params){
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( !pPlayer->ingame )
return 0;
switch(params[2]){
//53,284,316
case DODW_COLT:
case DODW_LUGER:
case DODW_WEBLEY:
return *( (int*)pPlayer->pEdict->pvPrivateData + 53+LINUXOFFSET );
break;
//49,293,325
case DODW_BAZOOKA:
case DODW_PANZERSCHRECK:
case DODW_PIAT:
return *( (int*)pPlayer->pEdict->pvPrivateData + 49+LINUXOFFSET );
break;
//54,283,315
case DODW_GARAND:
case DODW_KAR:
case DODW_SCOPED_KAR:
case DODW_ENFIELD:
return *( (int*)pPlayer->pEdict->pvPrivateData + 54+LINUXOFFSET );
break;
//55,285,317
case DODW_SPRINGFIELD:
return *( (int*)pPlayer->pEdict->pvPrivateData + 55+LINUXOFFSET );
break;
//56,281,313
case DODW_THOMPSON:
case DODW_GREASEGUN:
case DODW_MP40:
case DODW_STEN:
return *( (int*)pPlayer->pEdict->pvPrivateData + 56+LINUXOFFSET );
break;
//57,286,318
case DODW_STG44:
case DODW_BAR:
case DODW_FG42:
case DODW_BREN:
return *( (int*)pPlayer->pEdict->pvPrivateData + 57+LINUXOFFSET );
break;
//58,282,314
case DODW_K43:
case DODW_M1_CARBINE:
case DODW_MG34:
return *( (int*)pPlayer->pEdict->pvPrivateData + 58+LINUXOFFSET );
break;
//59,289,321
case DODW_HANDGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + 59+LINUXOFFSET );
break;
//61,291,323
case DODW_STICKGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + 61+LINUXOFFSET );
break;
//287,319
case DODW_MG42:
return *( (int*)pPlayer->pEdict->pvPrivateData + 287+LINUXOFFSET );
break;
//288,320
case DODW_30_CAL:
return *( (int*)pPlayer->pEdict->pvPrivateData + 288+LINUXOFFSET );
break;
}
return 1;
}
static cell AMX_NATIVE_CALL objective_set_data(AMX *amx, cell *params){ // index, key, ivalue , szvalue
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
edict_t *pent = mObjects.obj[index].pEdict;
int iLen;
int ivalue = params[3];
char *szValue = MF_GetAmxString(amx, params[4], 0, &iLen);
CP_VALUE key = (CP_VALUE)params[2];
switch ( key ){
case CP_owner :
mObjects.UpdateOwner( index, ivalue );
return 1;
case CP_default_owner :
mObjects.obj[index].default_owner = ivalue;
GET_CP_PD(pent).default_owner = ivalue;
return 1;
case CP_visible :
mObjects.obj[index].visible = ivalue;
mObjects.obj[index].pEdict->v.spawnflags = 1 - ivalue;
return 1;
case CP_icon_neutral :
mObjects.obj[index].icon_neutral = ivalue;
GET_CP_PD(pent).icon_neutral = ivalue;
return 1;
case CP_icon_allies :
mObjects.obj[index].icon_allies = ivalue;
GET_CP_PD(pent).icon_allies = ivalue;
return 1;
case CP_icon_axis :
mObjects.obj[index].icon_axis = ivalue;
GET_CP_PD(pent).icon_axis = ivalue;
return 1;
case CP_origin_x :
mObjects.obj[index].origin_x = (float)ivalue;
// reinit
return 1;
case CP_origin_y :
mObjects.obj[index].origin_y = (float)ivalue;
// reinit
return 1;
case CP_can_touch :
GET_CP_PD(pent).can_touch = ivalue;
return 1;
case CP_pointvalue :
GET_CP_PD(pent).pointvalue = ivalue;
return 1;
case CP_points_for_cap :
GET_CP_PD(pent).points_for_player = ivalue;
return 1;
case CP_team_points :
GET_CP_PD(pent).points_for_team = ivalue;
return 1;
case CP_model_body_neutral :
GET_CP_PD(pent).model_body_neutral = ivalue;
return 1;
case CP_model_body_allies :
GET_CP_PD(pent).model_body_axis = ivalue;
return 1;
case CP_model_body_axis :
GET_CP_PD(pent).model_body_axis = ivalue;
return 1;
// Strings
case CP_name :
mObjects.obj[index].pEdict->v.netname = MAKE_STRING(szValue);
return 1;
case CP_cap_message :
strcpy(GET_CP_PD(mObjects.obj[index].pEdict).cap_message,szValue);
return 1;
case CP_reset_capsound :
mObjects.obj[index].pEdict->v.noise = MAKE_STRING(szValue);
return 1;
case CP_allies_capsound :
mObjects.obj[index].pEdict->v.noise1 = MAKE_STRING(szValue);
return 1;
case CP_axis_capsound :
mObjects.obj[index].pEdict->v.noise2 = MAKE_STRING(szValue);
return 1;
case CP_targetname :
mObjects.obj[index].pEdict->v.targetname = MAKE_STRING(szValue);
return 1;
case CP_model_neutral :
strcpy(GET_CP_PD(pent).model_neutral,szValue);
return 1;
case CP_model_allies :
strcpy(GET_CP_PD(pent).model_allies,szValue);
return 1;
case CP_model_axis :
strcpy(GET_CP_PD(pent).model_axis,szValue);
return 1;
default:
break;
}
return 1;
}
static cell AMX_NATIVE_CALL objective_get_data(AMX *amx, cell *params){ // flagid, key, ivalue szvalue[],len=0
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
int len = params[4];
CP_VALUE key = (CP_VALUE)params[2];
switch ( key ){
case CP_edict :
return ENTINDEX(mObjects.obj[index].pEdict);
case CP_area :
GET_CAPTURE_AREA(index)
return mObjects.obj[index].areaflags == 2 ? ENTINDEX(mObjects.obj[index].pAreaEdict) : 0;
case CP_owner :
return mObjects.obj[index].owner;
case CP_default_owner :
return mObjects.obj[index].default_owner;
case CP_visible :
return mObjects.obj[index].visible;
case CP_icon_neutral :
return mObjects.obj[index].icon_neutral;
case CP_icon_allies :
return mObjects.obj[index].icon_allies;
case CP_icon_axis :
return mObjects.obj[index].icon_axis;
case CP_origin_x :
return (int)mObjects.obj[index].origin_x;
case CP_origin_y :
return (int)mObjects.obj[index].origin_y;
case CP_can_touch :
return GET_CP_PD( mObjects.obj[index].pEdict ).can_touch;
case CP_pointvalue :
return GET_CP_PD( mObjects.obj[index].pEdict ).pointvalue;
case CP_points_for_cap :
return GET_CP_PD( mObjects.obj[index].pEdict ).points_for_player;
case CP_team_points :
return GET_CP_PD( mObjects.obj[index].pEdict ).points_for_team;
case CP_model_body_neutral :
return GET_CP_PD(mObjects.obj[index].pEdict).model_body_neutral;
case CP_model_body_allies :
return GET_CP_PD(mObjects.obj[index].pEdict).model_body_allies;
case CP_model_body_axis :
return GET_CP_PD(mObjects.obj[index].pEdict).model_body_axis;
// strings
case CP_name :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.netname),len);
}
return 1;
case CP_cap_message :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).cap_message,len);
}
return 1;
case CP_reset_capsound :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.noise),len);
}
return 1;
case CP_allies_capsound :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.noise1),len);
}
return 1;
case CP_axis_capsound :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.noise2),len);
}
return 1;
case CP_targetname :
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pEdict->v.targetname),len);
}
return 1;
case CP_model_neutral :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).model_neutral,len);
}
return 1;
case CP_model_allies :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).model_allies,len);
}
return 1;
case CP_model_axis :
if ( len ){
MF_SetAmxString(amx,params[3],GET_CP_PD(mObjects.obj[index].pEdict).model_axis,len);
}
return 1;
default:
break;
}
return 1;
}
static cell AMX_NATIVE_CALL objectives_get_num(AMX *amx, cell *params){
return mObjects.count;
}
static cell AMX_NATIVE_CALL objectives_reinit(AMX *amx, cell *params){ // index
int player = params[1];
if ( player < 0 || player > gpGlobals->maxClients ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", player);
return 0;
}
mObjects.InitObj( player == 0 ? MSG_ALL:MSG_ONE, player == 0 ? NULL:INDEXENT(player) );
return 1;
}
static cell AMX_NATIVE_CALL area_get_data(AMX *amx, cell *params){ // flagid, key, ivalue szvalue[],len=0
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
int len = params[4];
CA_VALUE key = (CA_VALUE)params[2];
GET_CAPTURE_AREA(index)
switch ( key ){
case CA_edict :
return ENTINDEX(mObjects.obj[index].pAreaEdict);
case CA_allies_numcap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).allies_numcap;
case CA_axis_numcap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).axis_numcap;
case CA_timetocap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).time_to_cap;
case CA_can_cap :
return GET_CA_PD( mObjects.obj[index].pAreaEdict ).can_cap;
// strings
case CA_target:
if ( len ){
MF_SetAmxString(amx,params[3],STRING(mObjects.obj[index].pAreaEdict->v.target),len);
}
return 1;
case CA_sprite:
if ( len ){
MF_SetAmxString(amx,params[3],GET_CA_PD(mObjects.obj[index].pAreaEdict).hud_sprite,len);
}
return 1;
}
return 1;
}
static cell AMX_NATIVE_CALL area_set_data(AMX *amx, cell *params){ // index, key, ivalue , szvalue
int index = params[1];
if ( index < 0 || index > mObjects.count ){
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", index);
return 0;
}
int iLen;
int ivalue = params[3];
char *szValue = MF_GetAmxString(amx, params[4], 0, &iLen);
CA_VALUE key = (CA_VALUE)params[2];
GET_CAPTURE_AREA(index)
switch ( key ){
case CA_allies_numcap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).allies_numcap = ivalue;
return 1;
case CA_axis_numcap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).axis_numcap = ivalue;
return 1;
case CA_timetocap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).time_to_cap = ivalue;
return 1;
case CA_can_cap :
GET_CA_PD( mObjects.obj[index].pAreaEdict ).can_cap = ivalue;
return 1;
// strings
case CA_target:
mObjects.obj[index].pAreaEdict->v.target = MAKE_STRING(szValue);
return 1;
case CA_sprite:
strcpy(GET_CA_PD( mObjects.obj[index].pAreaEdict ).hud_sprite,szValue);
return 1;
default:
break;
}
return 1;
}
AMX_NATIVE_INFO pd_Natives[] = {
{ "dod_set_user_class", set_user_class },
{ "dod_set_user_team", set_user_team },
{ "dod_get_next_class", get_user_nextclass },
{ "dod_is_randomclass", is_randomclass },
{ "dod_get_pl_deaths", get_user_deaths },
{ "dod_set_pl_deaths", set_user_deaths },
{ "dod_set_user_score", set_user_score },
{ "dod_set_pl_teamname", set_user_teamname },
{ "dod_get_pl_teamname", get_user_teamname },
{ "dod_is_deployed", is_weapon_deployed },
{ "dod_get_user_ammo", get_user_ammo },
{ "dod_set_user_ammo", set_user_ammo },
{ "dod_get_user_kills", get_user_frags },
{ "dod_set_user_kills", set_user_frags },
{ "objective_set_data", objective_set_data },
{ "objective_get_data", objective_get_data },
{ "objectives_get_num", objectives_get_num },
{ "objectives_reinit", objectives_reinit },
{ "area_set_data", area_set_data },
{ "area_get_data", area_get_data },
///*******************
{ NULL, NULL }
};

48
dlls/dod/dodfun/Utils.cpp Executable file
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@ -0,0 +1,48 @@
/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodfun.h"
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
{
edict_t *pentEntity;
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
if(!FNullEnt(pentEntity))
return pentEntity;
return NULL;
}
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
{
return FindEntityByString(pentStart, "classname", szName);
}

129
dlls/dod/dodfun/dodfun.h Executable file
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@ -0,0 +1,129 @@
/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DODFUN_H
#define DODFUN_H
#include "amxxmodule.h"
#include "CMisc.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO pd_Natives[];
extern int mState;
extern int mDest;
extern int mPlayerIndex;
void Client_CurWeapon(void*);
void Client_InitObj(void*);
void Client_SetObj(void*);
typedef void (*funEventCall)(void*);
extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgInitObj;
extern int gmsgSetObj;
extern int iFGrenade;
extern int iFRocket;
extern int iFInitCP;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern CObjective mObjects;
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue);
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#define GET_CAPTURE_AREA(x) \
if ( mObjects.obj[x].areaflags == 0 ){\
mObjects.obj[x].areaflags = 1;\
while ( (mObjects.obj[x].pAreaEdict = FindEntityByString(mObjects.obj[x].pAreaEdict,"target",STRING(mObjects.obj[x].pEdict->v.targetname))) )\
if ( strcmp( STRING(mObjects.obj[x].pAreaEdict->v.classname),"dod_capture_area" )==0){\
mObjects.obj[x].areaflags = 2;\
break;\
}\
}\
if ( mObjects.obj[x].areaflags == 1 )\
return 0;
#endif // DODFUN_H

304
dlls/dod/dodfun/moduleconfig.cpp Executable file
View File

@ -0,0 +1,304 @@
/*
* dodfun
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include <string.h>
#include "amxxmodule.h"
#include "dodfun.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
CPlayer* gPlayerRocket;
CPlayer players[33];
CObjective mObjects;
int mState;
int mDest;
int mPlayerIndex;
int iFGrenade;
int iFRocket;
int iFInitCP;
int gmsgCurWeapon;
int gmsgScoreShort;
int gmsgPTeam;
int gmsgInitObj;
int gmsgSetObj;
struct sUserMsg {
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "InitObj",&gmsgInitObj,Client_InitObj,false},
{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
{ "ScoreShort",&gmsgScoreShort,NULL,false },
{ "PTeam",&gmsgPTeam,NULL,false },
{ "SetObj",&gmsgSetObj,Client_SetObj,false },
{ 0,0,0,false }
};
int RegUserMsg_Post(const char *pszName, int iSize){
for (int i = 0; g_user_msg[ i ].name; ++i ){
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate() {
for(int i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->ingame)
pPlayer->Disconnect();
}
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
GET_PLAYER_POINTER(pEntity)->Connect();
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
void ClientDisconnect( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->ingame)
pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
void ClientPutInServer_Post( edict_t *pEntity ) {
GET_PLAYER_POINTER(pEntity)->PutInServer();
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( !pPlayer->ingame && pPlayer->IsBot() ) {
pPlayer->PutInServer();
}
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed){
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
} else {
mPlayerIndex = 0;
mPlayer = NULL;
}
mState = 0;
mDest = msg_dest;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post(edict_t *pEntity)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
// Stamina
if(pPlayer->staminaSet)
{
if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax)
pEntity->v.fuser4 = (float)pPlayer->staminaMax;
else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin)
pEntity->v.fuser4 = (float)pPlayer->staminaMin;
}
if(pPlayer->current == 29 || pPlayer->current == 30 || pPlayer->current == 31)
{
if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK))
gPlayerRocket = GET_PLAYER_POINTER(pEntity);
}
RETURN_META(MRES_IGNORED);
}
void SetModel_Post(edict_t *e, const char *m)
{
int w_id = 0;
if(!e->v.owner || !e->v.dmgtime)
{
int owner = ENTINDEX(e->v.owner);
if(owner && owner < 33 && m[7]=='w' && m[8]=='_')
{
CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner);
bool newNade = (pPlayer->current == 13 || pPlayer->current == 14) ? true : false;
if(m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n')
w_id = newNade ? 13 : 16; // grenade
else if(m[9]=='m' && m[10]=='i')
w_id = newNade ? 36 : 16 ; // mills ; should I add mills_grenade_ex weapon ?
else if(m[9]=='s' && m[10]=='t' && m[11]=='i')
w_id = newNade ? 14 : 15; // stick
if(!w_id)
RETURN_META(MRES_IGNORED);
if(w_id == 13 || w_id == 14 || w_id == 15 || w_id == 16 || w_id == 36)
{
MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id);
/* fuse start */
if(pPlayer->fuseSet)
{
if(newNade)
{
if(pPlayer->fuseType & 1<<0)
{
e->v.dmgtime += pPlayer->nadeFuse - 5.0;
}
}
else
{
float fExp = e->v.dmgtime - gpGlobals->time;
e->v.dmgtime += pPlayer->nadeFuse - fExp;
}
}
/* fuse end */
}
}
else if(strstr(m, "rocket") && gPlayerRocket)
{
if(strstr(m, "bazooka"))
w_id = 29;
else if(strstr(m, "piat"))
w_id = 30;
else if(strstr(m, "pschreck"))
w_id = 31;
MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id);
gPlayerRocket = NULL;
}
}
RETURN_META(MRES_IGNORED);
}
void OnAmxxAttach()
{
MF_AddNatives( base_Natives );
MF_AddNatives( pd_Natives );
}
void OnPluginsLoaded()
{
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Grenade Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
iFRocket = MF_RegisterForward("rocket_shoot",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Rocket Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
iFInitCP = MF_RegisterForward("controlpoints_init",ET_IGNORE,FP_DONE);
}

View File

@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dodfun", "dodfun.vcproj", "{2742C607-9FAB-47B3-8A13-E999BC6FDB54}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Debug.ActiveCfg = Debug|Win32
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Debug.Build.0 = Debug|Win32
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Release.ActiveCfg = Release|Win32
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,213 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="dodfun"
ProjectGUID="{2742C607-9FAB-47B3-8A13-E999BC6FDB54}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="dodfun_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="4"
StructMemberAlignment="3"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/dodfun.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Release/dodfun_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/dodfun_amxx.pdb"
ImportLibrary=".\Release/dodfun_amxx.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/dodfun.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;dodfun_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/dodfun.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Debug/dodfun_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/dodfun_amxx.pdb"
ImportLibrary=".\Debug/dodfun_amxx.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/dodfun.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\CMisc.cpp">
</File>
<File
RelativePath="..\moduleconfig.cpp">
</File>
<File
RelativePath="..\NBase.cpp">
</File>
<File
RelativePath="..\NPD.cpp">
</File>
<File
RelativePath="..\usermsg.cpp">
</File>
<File
RelativePath="..\Utils.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\CMisc.h">
</File>
<File
RelativePath="..\dodfun.h">
</File>
</Filter>
<Filter
Name="Module SDK"
Filter="">
<File
RelativePath="..\sdk\moduleconfig.h">
</File>
<File
RelativePath="..\sdk\svn_version.h">
</File>
<Filter
Name="SDK Base"
Filter="">
<File
RelativePath="..\sdk\amxxmodule.cpp">
</File>
<File
RelativePath="..\sdk\amxxmodule.h">
</File>
</Filter>
</Filter>
<Filter
Name="Pawn Includes"
Filter="">
<File
RelativePath="..\..\..\..\plugins\include\dodconst.inc">
</File>
<File
RelativePath="..\..\..\..\plugins\include\dodfun.inc">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dodfun", "dodfun.vcproj", "{2742C607-9FAB-47B3-8A13-E999BC6FDB54}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Debug|Win32.ActiveCfg = Debug|Win32
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Debug|Win32.Build.0 = Debug|Win32
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Release|Win32.ActiveCfg = Release|Win32
{2742C607-9FAB-47B3-8A13-E999BC6FDB54}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,294 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="dodfun"
ProjectGUID="{2742C607-9FAB-47B3-8A13-E999BC6FDB54}"
RootNamespace="dodfun"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/dodfun.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="dodfun_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
StructMemberAlignment="3"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/dodfun.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="Release/dodfun_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/dodfun_amxx.pdb"
ImportLibrary=".\Release/dodfun_amxx.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/dodfun.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\sdk"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;dodfun_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/dodfun.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="Debug/dodfun_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/dodfun_amxx.pdb"
ImportLibrary=".\Debug/dodfun_amxx.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\CMisc.cpp"
>
</File>
<File
RelativePath="..\moduleconfig.cpp"
>
</File>
<File
RelativePath="..\NBase.cpp"
>
</File>
<File
RelativePath="..\NPD.cpp"
>
</File>
<File
RelativePath="..\usermsg.cpp"
>
</File>
<File
RelativePath="..\Utils.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\CMisc.h"
>
</File>
<File
RelativePath="..\dodfun.h"
>
</File>
</Filter>
<Filter
Name="Module SDK"
>
<File
RelativePath="..\sdk\moduleconfig.h"
>
</File>
<File
RelativePath="..\sdk\svn_version.h"
>
</File>
<Filter
Name="SDK Base"
>
<File
RelativePath="..\sdk\amxxmodule.cpp"
>
</File>
<File
RelativePath="..\sdk\amxxmodule.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Pawn Includes"
>
<File
RelativePath="..\..\..\..\plugins\include\dodconst.inc"
>
</File>
<File
RelativePath="..\..\..\..\plugins\include\dodfun.inc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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dlls/dod/dodfun/sdk/amxxmodule.cpp Executable file

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dlls/dod/dodfun/sdk/amxxmodule.h Executable file

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// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
#include "svn_version.h"
// Module info
#define MODULE_NAME "DoD Fun"
#define MODULE_VERSION SVN_VERSION
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "DODFUN"
#define MODULE_LIBRARY "dodfun"
#define MODULE_LIBCLASS ""
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
/**
* AMXX Init functions
* Also consider using FN_META_*
*/
/** AMXX query */
//#define FN_AMXX_QUERY OnAmxxQuery
/** AMXX attach
* Do native functions init here (MF_AddNatives)
*/
#define FN_AMXX_ATTACH OnAmxxAttach
/** AMXX Detach (unload) */
//#define FN_AMXX_DETACH OnAmxxDetach
/** All plugins loaded
* Do forward functions init here (MF_RegisterForward)
*/
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/** All plugins are about to be unloaded */
//#define FN_AMXX_PLUGINSUNLOADING OnPluginsUnloading
/** All plugins are now unloaded */
//#define FN_AMXX_PLUGINSUNLOADED OnPluginsUnloaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
#define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

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#ifndef _INCLUDE_SVN_VERSION_H_
#define _INCLUDE_SVN_VERSION_H_
/** This file is auto-generated by build scripts. Do not edit it unless you know what you're doing. */
/** Do not commit the generated .h file, as it will only mess up SVN revision numbers. */
#define SVN_VERSION "1.8.0.3392"
#endif //_INCLUDE_SVN_VERSION_H_

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#ifndef _INCLUDE_SVN_VERSION_H_
#define _INCLUDE_SVN_VERSION_H_
/** This file is auto-generated by build scripts. Do not edit it unless you know what you're doing. */
/** Do not commit the generated .h file, as it will only mess up SVN revision numbers. */
#define SVN_VERSION "$PMAJOR$.$PMINOR$.$PREVISION$.$LOCAL_BUILD$"
#endif //_INCLUDE_SVN_VERSION_H_

111
dlls/dod/dodfun/usermsg.cpp Executable file
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/*
* DoDFun
* Copyright (c) 2004 <20>ukasz W<>asi<73>ski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodfun.h"
void Client_CurWeapon(void* mValue){
static int iState;
static int iId;
switch (mState++){
case 0:
iState = *(int*)mValue;
break;
case 1:
if (!iState) break;
iId = *(int*)mValue;
mPlayer->current = iId;
break;
}
}
void Client_InitObj(void* mValue){
static int num;
if ( mDest != MSG_ALL )
return;
switch (mState++){
case 0:
num = 0;
mObjects.count = *(int*)mValue;
if ( mObjects.count == 0 )
mObjects.Clear();
break;
case 1:
mObjects.obj[num].pEdict = INDEXENT(*(int*)mValue);
break;
case 2:
mObjects.obj[num].index = *(int*)mValue;
break;
case 3:
mObjects.obj[num].default_owner = *(int*)mValue;
mObjects.obj[num].owner = mObjects.obj[num].default_owner;
break;
case 4:
mObjects.obj[num].visible = *(int*)mValue;
break;
case 5:
mObjects.obj[num].icon_neutral = *(int*)mValue;
break;
case 6:
mObjects.obj[num].icon_allies = *(int*)mValue;
break;
case 7:
mObjects.obj[num].icon_axis = *(int*)mValue;
break;
case 8:
mObjects.obj[num].origin_x = *(float*)mValue;
break;
case 9: // 8,9 coord
mObjects.obj[num].origin_y = *(float*)mValue;
mState = 1;
num++;
if ( num == mObjects.count ){
mObjects.Sort();
MF_ExecuteForward( iFInitCP );
}
break;
}
}
void Client_SetObj(void* mValue){
static int id;
switch (mState++){
case 0:
id = *(int*)mValue;
break;
case 1:
mObjects.obj[id].owner = *(int*)mValue;
break;
}
}