Cstrike: Remove parsing error and update native error message

This commit is contained in:
Arkshine
2015-09-05 14:28:26 +02:00
parent e87976bc09
commit b6910667a8
4 changed files with 31 additions and 41 deletions

View File

@ -12,21 +12,20 @@
//
#include "CstrikeItemsInfos.h"
#include <amxxmodule.h>
CsItemInfo ItemsManager;
#define PSTATE_NONE
#define PSTATE_ALIASES_TYPE 0
#define PSTATE_ALIASES_ALIAS 1
#define PSTATE_ALIASES_ALIAS_DEFS 2
CsItemInfo::CsItemInfo()
:
m_ParseState(0),
CsItemInfo::CsItemInfo()
:
m_ParseState(PSTATE_ALIASES_TYPE),
m_List(nullptr),
m_ListsRetrievedFromConfig(false)
{
}
{}
CsItemInfo::~CsItemInfo()
{
@ -61,16 +60,16 @@ SMCResult CsItemInfo::ReadSMC_NewSection(const SMCStates *states, const char *na
{
m_List = &m_WeaponAliasesList;
}
else if (strstr(name, "Buy"))
else if (!strcmp(name, "Buy") || !strcmp(name, "BuyEquip") || !strcmp(name, "BuyAmmo"))
{
m_List = &m_BuyAliasesList;
}
else
if (m_List)
{
return SMCResult_HaltFail;
m_ParseState = PSTATE_ALIASES_ALIAS;
}
m_ParseState = PSTATE_ALIASES_ALIAS;
break;
}
case PSTATE_ALIASES_ALIAS:
@ -114,10 +113,6 @@ SMCResult CsItemInfo::ReadSMC_KeyValue(const SMCStates *states, const char *key,
{
m_AliasInfo.classname = value;
}
else
{
return SMCResult_HaltFail;
}
break;
}
}
@ -138,7 +133,7 @@ SMCResult CsItemInfo::ReadSMC_LeavingSection(const SMCStates *states)
{
m_List->replace(m_Alias.chars(), m_AliasInfo);
m_WeaponIdToClass[m_AliasInfo.itemid] = static_cast<CsWeaponClassType>(m_AliasInfo.classid);
m_AliasInfo.clear();
m_ParseState = PSTATE_ALIASES_ALIAS;
@ -151,13 +146,10 @@ SMCResult CsItemInfo::ReadSMC_LeavingSection(const SMCStates *states)
void CsItemInfo::ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted)
if (!halted && !failed)
{
MF_Log("Invalid or missing key in \"%s\" section. Please check your gamedata files.", m_Alias.chars());
return;
m_ListsRetrievedFromConfig = true;
}
m_ListsRetrievedFromConfig = true;
}
bool CsItemInfo::GetAliasInfos(const char *alias, AliasInfo *info)
@ -238,4 +230,4 @@ CsWeaponClassType CsItemInfo::WeaponIdToClass(int id)
}
return CS_WEAPONCLASS_NONE;
}
}