phew... updated to include old tsfun stuffs

This commit is contained in:
David Anderson
2006-02-26 08:11:25 +00:00
parent d9f9c5256a
commit b968f437ca
7 changed files with 281 additions and 30 deletions

View File

@ -52,6 +52,26 @@
#define TSPWUP_DFIRERATE 16
#define TSPWUP_SJUMP 256
#if defined __linux__
#define EXTRAOFFSET 5
#else
#define EXTRAOFFSET 0
#endif
#define TSX_SDUCK_OFFSET (27+EXTRAOFFSET)
#define TSX_SPEED1_OFFSET (85+EXTRAOFFSET)
#define TSX_PHYSICS_OFFSET (86+EXTRAOFFSET)
#define TSX_BTRAIL_OFFSET (87+EXTRAOFFSET)
#define TSX_ISSLO_OFFSET (89+EXTRAOFFSET)
#define TSX_SPEED2_OFFSET (90+EXTRAOFFSET)
#define TSX_SROLL_OFFSET (158+EXTRAOFFSET)
#define TSX_MONEY_OFFSET (301+EXTRAOFFSET)
#define TSX_SLOTS_OFFSET (304+EXTRAOFFSET)
#define TSX_SLOMO1_OFFSET (423+EXTRAOFFSET)
#define TSX_SLOMO2_OFFSET (425+EXTRAOFFSET)
#define TSX_MSG_OFFSET (433+EXTRAOFFSET)
#define TSX_TIME_OFFSET (444+EXTRAOFFSET)
#define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1
@ -91,6 +111,10 @@ struct CPlayer {
bool ingame;
float clearStats;
int checkstate;
int state;
int oldstate;
struct PlayerWeapon : public Stats {
char* name;
@ -116,6 +140,14 @@ struct CPlayer {
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void restartStats(bool all = true);
void SetMoney(int money);
void SetSlots(int slots);
int GetSlots();
void SetOffset(int offs, int val);
int GetOffset(int offs);
void SetOffsetF(int offs, float val);
float GetOffsetF(int offs);
float GetTime();
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);