phew... updated to include old tsfun stuffs
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@ -45,6 +45,13 @@
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#endif
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#define STUNT_NONE 0
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#define STUNT_DUCK 1
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#define STUNT_ROLL 2
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#define STUNT_DIVE 3
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#define STUNT_GETUP 4
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#define STUNT_FLIP 5
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extern AMX_NATIVE_INFO stats_Natives[];
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extern AMX_NATIVE_INFO base_Natives[];
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@ -53,6 +60,7 @@ extern int gmsgWeaponInfo;
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extern int gmsgClipInfo;
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extern int gmsgScoreInfo;
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extern int gmsgTSHealth;
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extern int gmsgTSState;
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extern int gmsgWStatus;
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extern int gmsgTSCash;
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@ -64,7 +72,7 @@ void Client_WeaponInfo(void*);
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void Client_ClipInfo(void*);
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void Client_ScoreInfo(void*);
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void Client_TSHealth_End(void*);
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void Client_TSState(void*);
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void Client_WStatus(void* mValue);
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void Client_TSCash(void* mValue);
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void Client_TSSpace(void* mValue);
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