phew... updated to include old tsfun stuffs
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@ -33,7 +33,8 @@
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#include "tsx.h"
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void Client_ResetHUD_End(void* mValue){
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void Client_ResetHUD_End(void* mValue)
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{
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if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em
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mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki
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}
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@ -50,7 +51,8 @@ void Client_ResetHUD_End(void* mValue){
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}
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}
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void Client_ScoreInfo(void* mValue){
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void Client_ScoreInfo(void* mValue)
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{
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static int iId;
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switch(mState++){
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case 0:
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@ -64,7 +66,8 @@ void Client_ScoreInfo(void* mValue){
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}
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}
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void Client_WeaponInfo(void* mValue){
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void Client_WeaponInfo(void* mValue)
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{
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static int wpn;
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switch(mState++){
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case 0:
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@ -87,7 +90,8 @@ void Client_WeaponInfo(void* mValue){
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}
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}
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void Client_ClipInfo(void* mValue){
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void Client_ClipInfo(void* mValue)
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{
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int iValue = *(int*)mValue;
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if ( iValue < mPlayer->weapons[mPlayer->current].clip ) {
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mPlayer->saveShot(mPlayer->current);
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@ -234,7 +238,15 @@ void Client_TSHealth_End(void* mValue){
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(cell)TA);
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}
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void Client_WStatus(void* mValue){
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void Client_TSState(void* mValue)
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{
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mPlayer->oldstate = mPlayer->state;
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mPlayer->checkstate = 1;
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mPlayer->state = *(int*)mValue;
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}
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void Client_WStatus(void* mValue)
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{
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switch(mState++){
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case 1:
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if ( !*(int*)mValue ){
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@ -244,15 +256,18 @@ void Client_WStatus(void* mValue){
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}
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}
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void Client_TSCash(void* mValue){
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void Client_TSCash(void* mValue)
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{
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mPlayer->money = *(int*)mValue;
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}
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void Client_TSSpace(void* mValue){
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void Client_TSSpace(void* mValue)
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{
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mPlayer->space = *(int*)mValue;
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}
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void Client_PwUp(void* mValue){
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void Client_PwUp(void* mValue)
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{
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static int iPwType;
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switch(mState++){
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case 0:
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