made worldspawn a valid ent
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@ -59,7 +59,7 @@ extern CPlayer* mPlayer;
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edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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@ -67,7 +67,7 @@ edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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