made worldspawn a valid ent
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0a3911231b
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@ -215,7 +215,7 @@ bool g_noknives = false;
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// Globals above
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// Globals above
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (x <= gpGlobals->maxClients) { \
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@ -223,7 +223,7 @@ bool g_noknives = false;
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} \
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} else { \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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} \
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} \
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@ -59,7 +59,7 @@ extern CPlayer* mPlayer;
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edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (x <= gpGlobals->maxClients) { \
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@ -67,7 +67,7 @@ edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} \
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} else { \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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} \
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} \
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@ -112,7 +112,7 @@ bool isModuleActive();
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edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (x <= gpGlobals->maxClients) { \
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@ -120,7 +120,7 @@ edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} \
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} else { \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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} \
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} \
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@ -181,7 +181,7 @@ void pfnTouch(edict_t *pToucher, edict_t *pTouched);
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void Think(edict_t *pent);
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void Think(edict_t *pent);
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (x <= gpGlobals->maxClients) { \
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@ -189,7 +189,7 @@ void Think(edict_t *pent);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} \
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} else { \
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} else { \
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if (FNullEnt(INDEXENT2(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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} \
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} \
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@ -106,7 +106,7 @@ bool isModuleActive();
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bool util_strncmp( const char *sz1, const char *sz2, int size);
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bool util_strncmp( const char *sz1, const char *sz2, int size);
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (x <= gpGlobals->maxClients) { \
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@ -114,7 +114,7 @@ bool util_strncmp( const char *sz1, const char *sz2, int size);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} \
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} else { \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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} \
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} \
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@ -109,7 +109,7 @@ bool isModuleActive();
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bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
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bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x <= 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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} else { \
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (x <= gpGlobals->maxClients) { \
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@ -117,7 +117,7 @@ bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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} \
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} \
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} else { \
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} else { \
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if (FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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} \
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} \
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} \
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} \
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