diff --git a/plugins/include/engine_stocks.inc b/plugins/include/engine_stocks.inc index ad1a1d8a..f45c777e 100755 --- a/plugins/include/engine_stocks.inc +++ b/plugins/include/engine_stocks.inc @@ -259,7 +259,7 @@ stock get_user_velocity(entity, Float:vec[3]) /* Backwards compatible */ /* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */ stock RadiusDamage(Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier) { - return radius_damage(fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier) + return radius_damage(fExplodeAt, iDamageMultiplier, iRadiusMultiplier) } /* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */ stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3]) {