ham_const: Fix up headings for proper display in api reference

This commit is contained in:
Valentin Grünbacher 2014-08-04 19:39:40 +02:00
parent b5aef1856d
commit bc3808cb3f

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@ -6,9 +6,9 @@
/** /**
* Ham return types. * Ham return types.
* *
* Return these from hooks to disable calling the target function. * @note Return these from hooks to disable calling the target function.
* Numbers match up with fakemeta's FMRES_* for clarity. They are interchangable. * Numbers match up with fakemeta's FMRES_* for clarity. They are
* 0 (or no return) is also interpretted as HAM_IGNORED. * interchangable. 0 (or no return) is also interpretted as HAM_IGNORED.
*/ */
#define HAM_IGNORED 1 /**< Calls target function, returns normal value */ #define HAM_IGNORED 1 /**< Calls target function, returns normal value */
#define HAM_HANDLED 2 /**< Tells the module you did something, still calls target function and returns normal value */ #define HAM_HANDLED 2 /**< Tells the module you did something, still calls target function and returns normal value */
@ -16,30 +16,27 @@
#define HAM_SUPERCEDE 4 /**< Block the target call, and use your return value (if applicable) (Set with SetHamReturn*()) */ #define HAM_SUPERCEDE 4 /**< Block the target call, and use your return value (if applicable) (Set with SetHamReturn*()) */
/** /**
* A few notes about all of the following functions: * List of virtual functions made available through the hamsandwich module.
* - Not all functions will do as you expect on all mods.
* If a function does not do what you would believe it should
* DO NOT file a bug report, you will be ignored.
* *
* - Passing invalid parameters has potential to crash the server * @note Not all functions will do as you expect on all mods. If a function does
* So be careful, and adequately test! * not do what you would believe it should DO NOT file a bug report, you
* * will be ignored.
* - All functions take (and pass) a "this" index as the first param. * @note Passing invalid parameters has potential to crash the server, so be
* This is the entity from which the function is being executed on. * careful, and test carefully and adequately!
* * @note All functions take (and pass) a "this" index as the first param.
* - All functions and forwards (eg: {Register,Execute}Ham[B]) require * This is the entity from which the function is being executed on.
* the mod to have the pev and base keys in addition to the function * @note All functions and forwards (eg: {Register,Execute}Ham[B]) require
* keys for the corresponding mod/operating system in hamdata.ini * the mod to have the pev and base keys in addition to the function
* * keys for the corresponding mod/operating system in hamdata.ini
* - Some functions that return booleans may need to be logically ANDed * @note Some functions that return booleans may need to be logically ANDed
* to get the results desired. e.g: if (ExecuteHam(Ham_TS_IsObjective, this) & 0x0000FFFF != 0) { // true.. } * to get the desired results because the mod will return the full integer
* because the module will return the full integer value. * value. E.g.: (ExecuteHam(Ham_TS_IsObjective, this) & 0x0000FFFF) != 0
*/ */
enum Ham enum Ham
{ {
/** /**
* Description: This is typically called whenever an entity is created. * Description: This is typically called whenever an entity is created.
* It is the virtual equivilent of spawn from the engine. * It is the virtual equivilent of spawn from the engine.
* Some mods call this on player spawns too. * Some mods call this on player spawns too.
* Forward params: function(this) * Forward params: function(this)
@ -249,7 +246,7 @@ enum Ham
*/ */
Ham_GetDelay, Ham_GetDelay,
/** /**
* Description: Whether or not the entity is moving. * Description: Whether or not the entity is moving.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer. * Return type: Integer.
@ -305,7 +302,7 @@ enum Ham
*/ */
Ham_OnControls, Ham_OnControls,
/** /**
* Description: Whether or not the entity is sneaking. * Description: Whether or not the entity is sneaking.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -313,7 +310,7 @@ enum Ham
*/ */
Ham_IsSneaking, Ham_IsSneaking,
/** /**
* Description: Whether or not the entity is alive. * Description: Whether or not the entity is alive.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -321,7 +318,7 @@ enum Ham
*/ */
Ham_IsAlive, Ham_IsAlive,
/** /**
* Description: Whether or not the entity uses a BSP model. * Description: Whether or not the entity uses a BSP model.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -329,7 +326,7 @@ enum Ham
*/ */
Ham_IsBSPModel, Ham_IsBSPModel,
/** /**
* Description: Whether or not the entity can reflect gauss shots.. * Description: Whether or not the entity can reflect gauss shots..
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -348,7 +345,7 @@ enum Ham
*/ */
Ham_HasTarget, Ham_HasTarget,
/** /**
* Description: Whether or not the entity is in the world. * Description: Whether or not the entity is in the world.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -356,7 +353,7 @@ enum Ham
*/ */
Ham_IsInWorld, Ham_IsInWorld,
/** /**
* Description: Whether or not the entity is a player. * Description: Whether or not the entity is a player.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -364,7 +361,7 @@ enum Ham
*/ */
Ham_IsPlayer, Ham_IsPlayer,
/** /**
* Description: Whether or not the entity is a net client. * Description: Whether or not the entity is a net client.
* Forward params: function(this); * Forward params: function(this);
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -372,7 +369,7 @@ enum Ham
*/ */
Ham_IsNetClient, Ham_IsNetClient,
/** /**
* Description: Get the entity's team id. * Description: Get the entity's team id.
* This function is not supported by Team Fortress Classic mod. * This function is not supported by Team Fortress Classic mod.
* Forward params: function(this); * Forward params: function(this);
@ -1273,8 +1270,8 @@ enum Ham
Ham_BestVisibleEnemy, Ham_BestVisibleEnemy,
/** /**
* Description: Returns true if the passed ent is in the caller's forward view cone. * Description: Returns true if the passed ent is in the caller's forward view cone.
* The dot product is performed in 2d, making the view cone infinitely tall. * The dot product is performed in 2d, making the view cone infinitely tall.
* Forward params: function(this, idOther); * Forward params: function(this, idOther);
* Return type: Integer (boolean). * Return type: Integer (boolean).
* Execute params: ExecuteHam(Ham_FInViewCone, this, idOther); * Execute params: ExecuteHam(Ham_FInViewCone, this, idOther);
@ -1282,8 +1279,8 @@ enum Ham
Ham_FInViewCone, Ham_FInViewCone,
/** /**
* Description: Returns true if the passed ent is in the caller's forward view cone. * Description: Returns true if the passed ent is in the caller's forward view cone.
* The dot product is performed in 2d, making the view cone infinitely tall. * The dot product is performed in 2d, making the view cone infinitely tall.
* Forward params: function(this, const Float:origin[3]); * Forward params: function(this, const Float:origin[3]);
* Return type: Integer (boolean). * Return type: Integer (boolean).
* Execute params: ExecuteHam(Ham_FVecInViewCone, this, const Float:origin[3]); * Execute params: ExecuteHam(Ham_FVecInViewCone, this, const Float:origin[3]);
@ -1433,7 +1430,7 @@ enum Ham
/** /**
* Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is * Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is
* trying to possess it. If DisregardState is set, the monster will be sucked into the script * trying to possess it. If DisregardState is set, the monster will be sucked into the script
* no matter what state it is in. ONLY Scripted AI ents should allow this. * no matter what state it is in. ONLY Scripted AI ents should allow this.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods. * This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
* Forward params: function(this, bool:disregardState, interruptLevel); * Forward params: function(this, bool:disregardState, interruptLevel);
@ -1497,7 +1494,7 @@ enum Ham
Ham_SetActivity, Ham_SetActivity,
/** /**
* Description: Part of the condition collection process gets and stores data and conditions * Description: Part of the condition collection process gets and stores data and conditions
* pertaining to a monster's enemy. Returns TRUE if Enemy LKP was updated. * pertaining to a monster's enemy. Returns TRUE if Enemy LKP was updated.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods. * This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
* Forward params: function(this, idEnemy); * Forward params: function(this, idEnemy);
@ -1537,7 +1534,7 @@ enum Ham
Ham_BuildNearestRoute, Ham_BuildNearestRoute,
/** /**
* Description: Tries to find a nearby node that will hide the caller from its enemy. * Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as MinDist from vecThreat, but no farther than minDist. * If supplied, search will return a node at least as far away as MinDist from vecThreat, but no farther than minDist.
* If maxDist isn't supplied, it defaults to a reasonable value. * If maxDist isn't supplied, it defaults to a reasonable value.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods. * This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
@ -1604,7 +1601,7 @@ enum Ham
Ham_FCanActiveIdle, Ham_FCanActiveIdle,
/** /**
* Description: Returns a bit mask indicating which types of sounds this monster regards. * Description: Returns a bit mask indicating which types of sounds this monster regards.
* In the base class implementation, monsters care about all sounds, but no scents. * In the base class implementation, monsters care about all sounds, but no scents.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods. * This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
* Forward params: function(this); * Forward params: function(this);
@ -1869,7 +1866,7 @@ enum Ham
* The following functions are specific to Team Fortress Classic. * The following functions are specific to Team Fortress Classic.
*/ */
/** /**
* Description: Get the item name. * Description: Get the item name.
* Forward params: function(this, const buffer[]); * Forward params: function(this, const buffer[]);
* Return type: String (string length returned and string byref'd in ExecuteHam). * Return type: String (string length returned and string byref'd in ExecuteHam).
@ -2845,8 +2842,8 @@ enum Ham
*/ */
/** /**
* Description: Returns the type of group (i.e, "houndeye", or "human military" * Description: Returns the type of group (i.e, "houndeye", or "human military"
* so that monsters with different classnames still realize that they are teammates. * so that monsters with different classnames still realize that they are teammates.
* (overridden for monsters that form groups) * (overridden for monsters that form groups)
* Classes list: * Classes list:
* CLASS_NONE 0 * CLASS_NONE 0
@ -2861,11 +2858,11 @@ enum Ham
* CLASS_ALIEN_PREDATOR 9 * CLASS_ALIEN_PREDATOR 9
* CLASS_INSECT 10 * CLASS_INSECT 10
* CLASS_PLAYER_ALLY 11 * CLASS_PLAYER_ALLY 11
* CLASS_PLAYER_BIOWEAPON 12 * CLASS_PLAYER_BIOWEAPON 12
* CLASS_ALIEN_BIOWEAPON 13 * CLASS_ALIEN_BIOWEAPON 13
* CLASS_XRACE_PITDRONE 14 * CLASS_XRACE_PITDRONE 14
* CLASS_XRACE_SHOCK 15 * CLASS_XRACE_SHOCK 15
* CLASS_BARNACLE 99 * CLASS_BARNACLE 99
* Forward params: function(this, class) * Forward params: function(this, class)
* Return type: Integer. * Return type: Integer.
* Execute params: ExecuteHam(Ham_SC_GetClassification, this, class) * Execute params: ExecuteHam(Ham_SC_GetClassification, this, class)
@ -3022,7 +3019,7 @@ enum Ham
Ham_SC_Revive, Ham_SC_Revive,
/** /**
* Description: Final bit of initization before a monster is turned over to the AI. * Description: Final bit of initization before a monster is turned over to the AI.
* Forward params: function(this) * Forward params: function(this)
* Return type: None. * Return type: None.
* Execute params: ExecuteHam(Ham_SC_StartMonster, this) * Execute params: ExecuteHam(Ham_SC_StartMonster, this)
@ -3095,7 +3092,7 @@ enum Ham
/** /**
* Description: Tries to find a nearby node that will hide the caller from its enemy. * Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist. * If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If maxDist isn't supplied, it defaults to a reasonable value. * If maxDist isn't supplied, it defaults to a reasonable value.
* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist) * Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -3105,7 +3102,7 @@ enum Ham
/** /**
* Description: Tries to find a nearby node that will hide the caller from its enemy. * Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist. * If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If maxDist isn't supplied, it defaults to a reasonable value. * If maxDist isn't supplied, it defaults to a reasonable value.
* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist) * Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -3115,7 +3112,7 @@ enum Ham
/** /**
* Description: Tries to find a nearby node that will hide the caller from its enemy. * Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist. * If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If maxDist isn't supplied, it defaults to a reasonable value. * If maxDist isn't supplied, it defaults to a reasonable value.
* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist) * Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -3124,7 +3121,7 @@ enum Ham
Ham_SC_FindAttackPoint, Ham_SC_FindAttackPoint,
/** /**
* Description: Determines whether or not the chosen cover location is a good one to move to. * Description: Determines whether or not the chosen cover location is a good one to move to.
* Currently based on proximity to others in the squad. * Currently based on proximity to others in the squad.
* Forward params: function(this, const Float:coverLocation[3]) * Forward params: function(this, const Float:coverLocation[3])
* Return type: Integer (boolean). * Return type: Integer (boolean).
@ -3308,7 +3305,7 @@ enum Ham
* Execute params: ExecuteHam(Ham_SC_MedicCallSound, this) * Execute params: ExecuteHam(Ham_SC_MedicCallSound, this)
*/ */
Ham_SC_Player_MenuInputPerformed, Ham_SC_Player_MenuInputPerformed,
/** /**
* Description: - * Description: -
* Forward params: function(this) * Forward params: function(this)
@ -3486,7 +3483,7 @@ enum Ham
* Execute params: ExecuteHam(Ham_SC_Weapon_BurstSupplement, this) * Execute params: ExecuteHam(Ham_SC_Weapon_BurstSupplement, this)
*/ */
Ham_SC_Weapon_BurstSupplement, Ham_SC_Weapon_BurstSupplement,
/** /**
* Description: - * Description: -
* Forward params: function(this, const alternative[] = "") * Forward params: function(this, const alternative[] = "")
@ -3583,7 +3580,7 @@ enum Ham
*/ */
Ham_SC_Weapon_ChangeWeaponSkin, Ham_SC_Weapon_ChangeWeaponSkin,
/** /**
* LATE ADDITIONS (2013) * LATE ADDITIONS (2013)
*/ */
@ -3620,7 +3617,7 @@ enum Ham
*/ */
Ham_TFC_Weapon_GetNextAttackDelay, Ham_TFC_Weapon_GetNextAttackDelay,
/** /**
* Description: Usually called whenever an entity gets a form of a heal. * Description: Usually called whenever an entity gets a form of a heal.
* Forward params: function(this, Float:health, damagebits, health_cap); * Forward params: function(this, Float:health, damagebits, health_cap);
@ -3715,7 +3712,7 @@ enum Ham
*/ */
Ham_Item_GetItemInfo, Ham_Item_GetItemInfo,
/** /**
* DONT USE ME LOL * DONT USE ME LOL
*/ */
@ -3723,7 +3720,7 @@ enum Ham
}; };
/** /**
* Ham errors types. * Ham error types.
*/ */
enum HamError enum HamError
{ {
@ -3736,8 +3733,7 @@ enum HamError
}; };
/** /**
* To be used with [Get|Set]HamItemInfo. * Constants for usage with [Get|Set]HamItemInfo
* Ham prefix to avoid collision. :(
*/ */
enum HamItemInfo enum HamItemInfo
{ {