ham_const: Fix up headings for proper display in api reference

This commit is contained in:
Valentin Grünbacher 2014-08-04 19:39:40 +02:00
parent b5aef1856d
commit bc3808cb3f

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@ -6,9 +6,9 @@
/**
* Ham return types.
*
* Return these from hooks to disable calling the target function.
* Numbers match up with fakemeta's FMRES_* for clarity. They are interchangable.
* 0 (or no return) is also interpretted as HAM_IGNORED.
* @note Return these from hooks to disable calling the target function.
* Numbers match up with fakemeta's FMRES_* for clarity. They are
* interchangable. 0 (or no return) is also interpretted as HAM_IGNORED.
*/
#define HAM_IGNORED 1 /**< Calls target function, returns normal value */
#define HAM_HANDLED 2 /**< Tells the module you did something, still calls target function and returns normal value */
@ -16,30 +16,27 @@
#define HAM_SUPERCEDE 4 /**< Block the target call, and use your return value (if applicable) (Set with SetHamReturn*()) */
/**
* A few notes about all of the following functions:
* - Not all functions will do as you expect on all mods.
* If a function does not do what you would believe it should
* DO NOT file a bug report, you will be ignored.
* List of virtual functions made available through the hamsandwich module.
*
* - Passing invalid parameters has potential to crash the server
* So be careful, and adequately test!
*
* - All functions take (and pass) a "this" index as the first param.
* This is the entity from which the function is being executed on.
*
* - All functions and forwards (eg: {Register,Execute}Ham[B]) require
* the mod to have the pev and base keys in addition to the function
* keys for the corresponding mod/operating system in hamdata.ini
*
* - Some functions that return booleans may need to be logically ANDed
* to get the results desired. e.g: if (ExecuteHam(Ham_TS_IsObjective, this) & 0x0000FFFF != 0) { // true.. }
* because the module will return the full integer value.
* @note Not all functions will do as you expect on all mods. If a function does
* not do what you would believe it should DO NOT file a bug report, you
* will be ignored.
* @note Passing invalid parameters has potential to crash the server, so be
* careful, and test carefully and adequately!
* @note All functions take (and pass) a "this" index as the first param.
* This is the entity from which the function is being executed on.
* @note All functions and forwards (eg: {Register,Execute}Ham[B]) require
* the mod to have the pev and base keys in addition to the function
* keys for the corresponding mod/operating system in hamdata.ini
* @note Some functions that return booleans may need to be logically ANDed
* to get the desired results because the mod will return the full integer
* value. E.g.: (ExecuteHam(Ham_TS_IsObjective, this) & 0x0000FFFF) != 0
*/
enum Ham
{
/**
* Description: This is typically called whenever an entity is created.
* Description: This is typically called whenever an entity is created.
* It is the virtual equivilent of spawn from the engine.
* Some mods call this on player spawns too.
* Forward params: function(this)
@ -249,7 +246,7 @@ enum Ham
*/
Ham_GetDelay,
/**
/**
* Description: Whether or not the entity is moving.
* Forward params: function(this);
* Return type: Integer.
@ -305,7 +302,7 @@ enum Ham
*/
Ham_OnControls,
/**
/**
* Description: Whether or not the entity is sneaking.
* Forward params: function(this);
* Return type: Integer (boolean).
@ -313,7 +310,7 @@ enum Ham
*/
Ham_IsSneaking,
/**
/**
* Description: Whether or not the entity is alive.
* Forward params: function(this);
* Return type: Integer (boolean).
@ -321,7 +318,7 @@ enum Ham
*/
Ham_IsAlive,
/**
/**
* Description: Whether or not the entity uses a BSP model.
* Forward params: function(this);
* Return type: Integer (boolean).
@ -329,7 +326,7 @@ enum Ham
*/
Ham_IsBSPModel,
/**
/**
* Description: Whether or not the entity can reflect gauss shots..
* Forward params: function(this);
* Return type: Integer (boolean).
@ -348,7 +345,7 @@ enum Ham
*/
Ham_HasTarget,
/**
/**
* Description: Whether or not the entity is in the world.
* Forward params: function(this);
* Return type: Integer (boolean).
@ -356,7 +353,7 @@ enum Ham
*/
Ham_IsInWorld,
/**
/**
* Description: Whether or not the entity is a player.
* Forward params: function(this);
* Return type: Integer (boolean).
@ -364,7 +361,7 @@ enum Ham
*/
Ham_IsPlayer,
/**
/**
* Description: Whether or not the entity is a net client.
* Forward params: function(this);
* Return type: Integer (boolean).
@ -372,7 +369,7 @@ enum Ham
*/
Ham_IsNetClient,
/**
/**
* Description: Get the entity's team id.
* This function is not supported by Team Fortress Classic mod.
* Forward params: function(this);
@ -1273,8 +1270,8 @@ enum Ham
Ham_BestVisibleEnemy,
/**
* Description: Returns true if the passed ent is in the caller's forward view cone.
* The dot product is performed in 2d, making the view cone infinitely tall.
* Description: Returns true if the passed ent is in the caller's forward view cone.
* The dot product is performed in 2d, making the view cone infinitely tall.
* Forward params: function(this, idOther);
* Return type: Integer (boolean).
* Execute params: ExecuteHam(Ham_FInViewCone, this, idOther);
@ -1282,8 +1279,8 @@ enum Ham
Ham_FInViewCone,
/**
* Description: Returns true if the passed ent is in the caller's forward view cone.
* The dot product is performed in 2d, making the view cone infinitely tall.
* Description: Returns true if the passed ent is in the caller's forward view cone.
* The dot product is performed in 2d, making the view cone infinitely tall.
* Forward params: function(this, const Float:origin[3]);
* Return type: Integer (boolean).
* Execute params: ExecuteHam(Ham_FVecInViewCone, this, const Float:origin[3]);
@ -1433,7 +1430,7 @@ enum Ham
/**
* Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is
* trying to possess it. If DisregardState is set, the monster will be sucked into the script
* trying to possess it. If DisregardState is set, the monster will be sucked into the script
* no matter what state it is in. ONLY Scripted AI ents should allow this.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
* Forward params: function(this, bool:disregardState, interruptLevel);
@ -1497,7 +1494,7 @@ enum Ham
Ham_SetActivity,
/**
* Description: Part of the condition collection process gets and stores data and conditions
* Description: Part of the condition collection process gets and stores data and conditions
* pertaining to a monster's enemy. Returns TRUE if Enemy LKP was updated.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
* Forward params: function(this, idEnemy);
@ -1537,7 +1534,7 @@ enum Ham
Ham_BuildNearestRoute,
/**
* Description: Tries to find a nearby node that will hide the caller from its enemy.
* Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as MinDist from vecThreat, but no farther than minDist.
* If maxDist isn't supplied, it defaults to a reasonable value.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
@ -1604,7 +1601,7 @@ enum Ham
Ham_FCanActiveIdle,
/**
* Description: Returns a bit mask indicating which types of sounds this monster regards.
* Description: Returns a bit mask indicating which types of sounds this monster regards.
* In the base class implementation, monsters care about all sounds, but no scents.
* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
* Forward params: function(this);
@ -1869,7 +1866,7 @@ enum Ham
* The following functions are specific to Team Fortress Classic.
*/
/**
/**
* Description: Get the item name.
* Forward params: function(this, const buffer[]);
* Return type: String (string length returned and string byref'd in ExecuteHam).
@ -2845,8 +2842,8 @@ enum Ham
*/
/**
* Description: Returns the type of group (i.e, "houndeye", or "human military"
* so that monsters with different classnames still realize that they are teammates.
* Description: Returns the type of group (i.e, "houndeye", or "human military"
* so that monsters with different classnames still realize that they are teammates.
* (overridden for monsters that form groups)
* Classes list:
* CLASS_NONE 0
@ -2861,11 +2858,11 @@ enum Ham
* CLASS_ALIEN_PREDATOR 9
* CLASS_INSECT 10
* CLASS_PLAYER_ALLY 11
* CLASS_PLAYER_BIOWEAPON 12
* CLASS_ALIEN_BIOWEAPON 13
* CLASS_XRACE_PITDRONE 14
* CLASS_PLAYER_BIOWEAPON 12
* CLASS_ALIEN_BIOWEAPON 13
* CLASS_XRACE_PITDRONE 14
* CLASS_XRACE_SHOCK 15
* CLASS_BARNACLE 99
* CLASS_BARNACLE 99
* Forward params: function(this, class)
* Return type: Integer.
* Execute params: ExecuteHam(Ham_SC_GetClassification, this, class)
@ -3022,7 +3019,7 @@ enum Ham
Ham_SC_Revive,
/**
* Description: Final bit of initization before a monster is turned over to the AI.
* Description: Final bit of initization before a monster is turned over to the AI.
* Forward params: function(this)
* Return type: None.
* Execute params: ExecuteHam(Ham_SC_StartMonster, this)
@ -3095,7 +3092,7 @@ enum Ham
/**
* Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If maxDist isn't supplied, it defaults to a reasonable value.
* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
* Return type: Integer (boolean).
@ -3105,7 +3102,7 @@ enum Ham
/**
* Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If maxDist isn't supplied, it defaults to a reasonable value.
* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
* Return type: Integer (boolean).
@ -3115,7 +3112,7 @@ enum Ham
/**
* Description: Tries to find a nearby node that will hide the caller from its enemy.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
* If maxDist isn't supplied, it defaults to a reasonable value.
* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
* Return type: Integer (boolean).
@ -3124,7 +3121,7 @@ enum Ham
Ham_SC_FindAttackPoint,
/**
* Description: Determines whether or not the chosen cover location is a good one to move to.
* Description: Determines whether or not the chosen cover location is a good one to move to.
* Currently based on proximity to others in the squad.
* Forward params: function(this, const Float:coverLocation[3])
* Return type: Integer (boolean).
@ -3308,7 +3305,7 @@ enum Ham
* Execute params: ExecuteHam(Ham_SC_MedicCallSound, this)
*/
Ham_SC_Player_MenuInputPerformed,
/**
* Description: -
* Forward params: function(this)
@ -3486,7 +3483,7 @@ enum Ham
* Execute params: ExecuteHam(Ham_SC_Weapon_BurstSupplement, this)
*/
Ham_SC_Weapon_BurstSupplement,
/**
* Description: -
* Forward params: function(this, const alternative[] = "")
@ -3583,7 +3580,7 @@ enum Ham
*/
Ham_SC_Weapon_ChangeWeaponSkin,
/**
* LATE ADDITIONS (2013)
*/
@ -3620,7 +3617,7 @@ enum Ham
*/
Ham_TFC_Weapon_GetNextAttackDelay,
/**
* Description: Usually called whenever an entity gets a form of a heal.
* Forward params: function(this, Float:health, damagebits, health_cap);
@ -3715,7 +3712,7 @@ enum Ham
*/
Ham_Item_GetItemInfo,
/**
* DONT USE ME LOL
*/
@ -3723,7 +3720,7 @@ enum Ham
};
/**
* Ham errors types.
* Ham error types.
*/
enum HamError
{
@ -3736,8 +3733,7 @@ enum HamError
};
/**
* To be used with [Get|Set]HamItemInfo.
* Ham prefix to avoid collision. :(
* Constants for usage with [Get|Set]HamItemInfo
*/
enum HamItemInfo
{