inc-doc2 nits/finishing touches
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@ -12,7 +12,7 @@
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//
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#if defined _cstrike_included
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#endinput
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#endinput
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#endif
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#define _cstrike_included
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@ -36,18 +36,18 @@
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*/
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enum CsInternalModel
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{
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9,
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CZ_T_MILITIA = 10,
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CZ_CT_SPETSNAZ = 11,
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9,
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CZ_T_MILITIA = 10,
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CZ_CT_SPETSNAZ = 11,
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};
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/**
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@ -55,10 +55,10 @@ enum CsInternalModel
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*/
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enum CsTeams
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{
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CS_TEAM_UNASSIGNED = 0,
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CS_TEAM_T = 1,
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CS_TEAM_CT = 2,
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CS_TEAM_SPECTATOR = 3,
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CS_TEAM_UNASSIGNED = 0,
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CS_TEAM_T = 1,
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CS_TEAM_CT = 2,
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CS_TEAM_SPECTATOR = 3,
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};
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/**
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@ -70,9 +70,9 @@ enum CsTeams
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*/
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enum CsArmorType
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{
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CS_ARMOR_NONE = 0, // no armor
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CS_ARMOR_KEVLAR = 1, // body vest only
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CS_ARMOR_VESTHELM = 2, // vest and helmet
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CS_ARMOR_NONE = 0, // no armor
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CS_ARMOR_KEVLAR = 1, // body vest only
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CS_ARMOR_VESTHELM = 2, // vest and helmet
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};
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/**
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@ -89,11 +89,11 @@ enum CsArmorType
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*/
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enum
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{
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CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
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CS_SET_NO_ZOOM, // Disable any sort of zoom
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CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
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CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
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CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
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CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
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CS_SET_NO_ZOOM, // Disable any sort of zoom
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CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
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CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
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CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
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};
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/**
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@ -246,19 +246,19 @@ native cs_get_user_bpammo(index, weapon);
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* amxconst.inc
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* @note Some weapons share ammo types and therefore ammo backpack pools. List
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* of ammo types:
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* awp - ammo_338magnum
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* scout, ak47, g3sg1 - ammo_762nato
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* m249 - ammo_556natobox
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* famas, m4a1, aug, sg550, galil, sg552 - ammo_556nato
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* m3, xm1014 - ammo_buckshot
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* usp, ump45, mac10 - ammo_45acp
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* fiveseven, p90 - ammo_57mm
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* deagle - ammo_50ae
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* p228 - ammo_357sig
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* glock, mp5, tmp, elites - ammo_9mm
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* hegrenade - /
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* flashbang - /
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* smokegrenade - /
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* ammo_338magnum - awp
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* ammo_762nato - scout, ak47, g3sg1
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* ammo_556natobox - m249
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* ammo_556nato - famas, m4a1, aug, sg550, galil, sg552
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* ammo_buckshot - m3, xm1014
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* ammo_45acp - usp, ump45, mac10
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* ammo_57mm - fiveseven, p90
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* ammo_50ae - deagle
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* ammo_357sig - p228
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* ammo_9mm - glock, mp5, tmp, elites
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* / - hegrenade
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* / - flashbang
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* / - smokegrenade
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*
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* @param index Client index
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* @param weapon Weapon id
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@ -1061,7 +1061,7 @@ native cs_set_c4_explode_time(index, Float:value);
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/**
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* Returns if the bomb is being defused.
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*
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* @param index C4 entity
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* @param c4index C4 entity
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*
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* @return 1 if the bomb is being defused, 0 otherwise
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* @error If the provided entity index is not a bomb, an error will be
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@ -1072,7 +1072,7 @@ native bool:cs_get_c4_defusing(c4index);
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/**
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* Sets if the bomb is being defused.
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*
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* @param index C4 entity
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* @param c4index C4 entity
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* @param defusing True if the bomb should be defused, false otherwise
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*
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* @noreturn
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