inc-doc2 nits/finishing touches

This commit is contained in:
Valentin Grünbacher
2015-02-24 22:51:36 +01:00
parent 902cecb0c3
commit bc9710e8f2
11 changed files with 73 additions and 77 deletions

View File

@ -12,7 +12,7 @@
//
#if defined _cstrike_included
#endinput
#endinput
#endif
#define _cstrike_included
@ -36,18 +36,18 @@
*/
enum CsInternalModel
{
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11,
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11,
};
/**
@ -55,10 +55,10 @@ enum CsInternalModel
*/
enum CsTeams
{
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3,
CS_TEAM_UNASSIGNED = 0,
CS_TEAM_T = 1,
CS_TEAM_CT = 2,
CS_TEAM_SPECTATOR = 3,
};
/**
@ -70,9 +70,9 @@ enum CsTeams
*/
enum CsArmorType
{
CS_ARMOR_NONE = 0, // no armor
CS_ARMOR_KEVLAR = 1, // body vest only
CS_ARMOR_VESTHELM = 2, // vest and helmet
CS_ARMOR_NONE = 0, // no armor
CS_ARMOR_KEVLAR = 1, // body vest only
CS_ARMOR_VESTHELM = 2, // vest and helmet
};
/**
@ -89,11 +89,11 @@ enum CsArmorType
*/
enum
{
CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
CS_SET_NO_ZOOM, // Disable any sort of zoom
CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
CS_RESET_ZOOM = 0, // Reset any zoom blocking (mode has no effect)
CS_SET_NO_ZOOM, // Disable any sort of zoom
CS_SET_FIRST_ZOOM, // Set first zoom level (AWP style)
CS_SET_SECOND_ZOOM, // Set second zoom level (AWP style)
CS_SET_AUGSG552_ZOOM, // Set AUG/SG552 zoom style
};
/**
@ -246,19 +246,19 @@ native cs_get_user_bpammo(index, weapon);
* amxconst.inc
* @note Some weapons share ammo types and therefore ammo backpack pools. List
* of ammo types:
* awp - ammo_338magnum
* scout, ak47, g3sg1 - ammo_762nato
* m249 - ammo_556natobox
* famas, m4a1, aug, sg550, galil, sg552 - ammo_556nato
* m3, xm1014 - ammo_buckshot
* usp, ump45, mac10 - ammo_45acp
* fiveseven, p90 - ammo_57mm
* deagle - ammo_50ae
* p228 - ammo_357sig
* glock, mp5, tmp, elites - ammo_9mm
* hegrenade - /
* flashbang - /
* smokegrenade - /
* ammo_338magnum - awp
* ammo_762nato - scout, ak47, g3sg1
* ammo_556natobox - m249
* ammo_556nato - famas, m4a1, aug, sg550, galil, sg552
* ammo_buckshot - m3, xm1014
* ammo_45acp - usp, ump45, mac10
* ammo_57mm - fiveseven, p90
* ammo_50ae - deagle
* ammo_357sig - p228
* ammo_9mm - glock, mp5, tmp, elites
* / - hegrenade
* / - flashbang
* / - smokegrenade
*
* @param index Client index
* @param weapon Weapon id
@ -1061,7 +1061,7 @@ native cs_set_c4_explode_time(index, Float:value);
/**
* Returns if the bomb is being defused.
*
* @param index C4 entity
* @param c4index C4 entity
*
* @return 1 if the bomb is being defused, 0 otherwise
* @error If the provided entity index is not a bomb, an error will be
@ -1072,7 +1072,7 @@ native bool:cs_get_c4_defusing(c4index);
/**
* Sets if the bomb is being defused.
*
* @param index C4 entity
* @param c4index C4 entity
* @param defusing True if the bomb should be defused, false otherwise
*
* @noreturn