inc-doc2 nits/finishing touches

This commit is contained in:
Valentin Grünbacher
2015-02-24 22:51:36 +01:00
parent 902cecb0c3
commit bc9710e8f2
11 changed files with 73 additions and 77 deletions

View File

@@ -12,7 +12,7 @@
//
#if defined _csx_included
#endinput
#endinput
#endif
#define _csx_included
@@ -32,10 +32,10 @@
*/
enum MapObjective
{
MapObjective_Bomb = (1<<0),
MapObjective_Hostage = (1<<1),
MapObjective_Vip = (1<<2),
MapObjective_Escape = (1<<3),
MapObjective_Bomb = (1<<0),
MapObjective_Hostage = (1<<1),
MapObjective_Vip = (1<<2),
MapObjective_Escape = (1<<3),
};
/**
@@ -154,7 +154,7 @@ forward bomb_defused(defuser);
native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
/**
* Trigger a damage event on a custom weapon, adding it to the internal stats.
* Triggers a damage event on a custom weapon, adding it to the internal stats.
*
* @note This will also call the client_damage() and client_kill() forwards if
* applicable.
@@ -175,7 +175,7 @@ native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
/**
* Add a shot event on a custom weapon to the internal stats.
* Adds a shot event on a custom weapon to the internal stats.
*
* @param weapon Custom weapon id
* @param index Client index
@@ -184,7 +184,7 @@ native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
* @error If the weapon id is not a custom weapon or an invalid client
* index is provided, an error will be thrown.
*/
native custom_weapon_shot(weapon, index); // weapon id , player id
native custom_weapon_shot(weapon, index);
/**
* Returns if the weapon is considered a melee weapon.