inc-doc2 nits/finishing touches
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@@ -12,7 +12,7 @@
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//
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#if defined _csx_included
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#endinput
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#endinput
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#endif
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#define _csx_included
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@@ -32,10 +32,10 @@
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*/
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enum MapObjective
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{
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MapObjective_Bomb = (1<<0),
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MapObjective_Hostage = (1<<1),
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MapObjective_Vip = (1<<2),
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MapObjective_Escape = (1<<3),
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MapObjective_Bomb = (1<<0),
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MapObjective_Hostage = (1<<1),
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MapObjective_Vip = (1<<2),
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MapObjective_Escape = (1<<3),
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};
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/**
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@@ -154,7 +154,7 @@ forward bomb_defused(defuser);
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native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
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/**
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* Trigger a damage event on a custom weapon, adding it to the internal stats.
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* Triggers a damage event on a custom weapon, adding it to the internal stats.
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*
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* @note This will also call the client_damage() and client_kill() forwards if
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* applicable.
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@@ -175,7 +175,7 @@ native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
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native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
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/**
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* Add a shot event on a custom weapon to the internal stats.
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* Adds a shot event on a custom weapon to the internal stats.
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*
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* @param weapon Custom weapon id
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* @param index Client index
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@@ -184,7 +184,7 @@ native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
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* @error If the weapon id is not a custom weapon or an invalid client
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* index is provided, an error will be thrown.
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*/
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native custom_weapon_shot(weapon, index); // weapon id , player id
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native custom_weapon_shot(weapon, index);
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/**
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* Returns if the weapon is considered a melee weapon.
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