inc-doc2 nits/finishing touches
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@ -100,8 +100,8 @@ forward plugin_end();
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/**
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/**
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* Called when a message is about to be logged.
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* Called when a message is about to be logged.
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*
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*
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* @note Message data and information can be retrieved using the read_log set of
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* @note Message data and information can be retrieved using the read_log* set
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* functions.
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* of functions.
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*
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*
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* @return PLUGIN_CONTINUE to let the log message through
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* @return PLUGIN_CONTINUE to let the log message through
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* PLUGIN_HANDLED or higher to stop the log message
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* PLUGIN_HANDLED or higher to stop the log message
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@ -687,40 +687,34 @@ native read_datatype();
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/**
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/**
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* Retrieves current log message.
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* Retrieves current log message.
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*
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*
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* @note Can only be used inside of the plugin_log() forward.
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* @note Should only be used inside of the plugin_log() forward.
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*
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*
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* @param output Buffer to copy log message to
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* @param output Buffer to copy log message to
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* @param len Maximum buffer size
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* @param len Maximum buffer size
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*
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*
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* @return Number of cells written to buffer
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* @return Number of cells written to buffer
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* @error If called outside of the plugin_log() forward, an error is
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* thrown.
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*/
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*/
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native read_logdata(output[], len);
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native read_logdata(output[], len);
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/**
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/**
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* Returns number of log message arguments.
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* Returns number of log message arguments.
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*
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*
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* @note Can only be used inside of the plugin_log() forward.
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* @note Should only be used inside of the plugin_log() forward.
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*
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*
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* @return Number of arguments in the log message
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* @return Number of arguments in the log message
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* @error If called outside of the plugin_log() forward, an error is
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* thrown.
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*/
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*/
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native read_logargc();
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native read_logargc();
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/**
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/**
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* Retrieves argument of log message.
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* Retrieves argument of log message.
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*
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*
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* @note Can only be used inside of the plugin_log() forward.
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* @note Should only be used inside of the plugin_log() forward.
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*
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*
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* @param id Argument index, starting from 0
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* @param id Argument index, starting from 0
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* @param output Buffer to copy log argument to
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* @param output Buffer to copy log argument to
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* @param len Maximum buffer size
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* @param len Maximum buffer size
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*
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*
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* @return Number of cells written to buffer
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* @return Number of cells written to buffer
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* @error If called outside of the plugin_log() forward, an error is
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* thrown.
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*/
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*/
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native read_logargv(id, output[], len);
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native read_logargv(id, output[], len);
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@ -871,7 +865,6 @@ native get_amxx_verstring(buffer[], length);
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* @error If the client index is not within the range of 1 to
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* @error If the client index is not within the range of 1 to
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* MaxClients an error will be thrown.
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* MaxClients an error will be thrown.
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*/
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*/
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native get_user_attacker(index, ...);
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native get_user_attacker(index, ...);
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/**
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/**
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@ -75,7 +75,9 @@ native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
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* server.
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* server.
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*
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*
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note Player rank is determined by the difference of kills to deaths.
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* @note Player rank is determined by the customizable "get_score" function in
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* "data/csstats.amxx". By default it uses the difference of kills to
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* deaths/teamkills.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* amxconst.inc
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* @note The fields in the statistics are:
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* @note The fields in the statistics are:
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@ -199,7 +201,9 @@ native reset_user_wstats(index);
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* incremental access.
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* incremental access.
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*
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*
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note The permanent storage is updated on every respawn or client disconnect.
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* @note Player rank is determined by the difference of kills to deaths.
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* @note Player rank is determined by the customizable "get_score" function in
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* "data/csstats.amxx". By default it uses the difference of kills to
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* deaths/teamkills.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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* amxconst.inc
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* @note The fields in the statistics are:
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* @note The fields in the statistics are:
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@ -246,19 +246,19 @@ native cs_get_user_bpammo(index, weapon);
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* amxconst.inc
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* amxconst.inc
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* @note Some weapons share ammo types and therefore ammo backpack pools. List
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* @note Some weapons share ammo types and therefore ammo backpack pools. List
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* of ammo types:
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* of ammo types:
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* awp - ammo_338magnum
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* ammo_338magnum - awp
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* scout, ak47, g3sg1 - ammo_762nato
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* ammo_762nato - scout, ak47, g3sg1
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* m249 - ammo_556natobox
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* ammo_556natobox - m249
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* famas, m4a1, aug, sg550, galil, sg552 - ammo_556nato
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* ammo_556nato - famas, m4a1, aug, sg550, galil, sg552
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* m3, xm1014 - ammo_buckshot
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* ammo_buckshot - m3, xm1014
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* usp, ump45, mac10 - ammo_45acp
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* ammo_45acp - usp, ump45, mac10
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* fiveseven, p90 - ammo_57mm
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* ammo_57mm - fiveseven, p90
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* deagle - ammo_50ae
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* ammo_50ae - deagle
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* p228 - ammo_357sig
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* ammo_357sig - p228
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* glock, mp5, tmp, elites - ammo_9mm
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* ammo_9mm - glock, mp5, tmp, elites
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* hegrenade - /
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* / - hegrenade
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* flashbang - /
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* / - flashbang
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* smokegrenade - /
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* / - smokegrenade
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*
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*
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* @param index Client index
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* @param index Client index
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* @param weapon Weapon id
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* @param weapon Weapon id
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@ -1061,7 +1061,7 @@ native cs_set_c4_explode_time(index, Float:value);
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/**
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/**
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* Returns if the bomb is being defused.
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* Returns if the bomb is being defused.
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*
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*
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* @param index C4 entity
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* @param c4index C4 entity
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*
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*
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* @return 1 if the bomb is being defused, 0 otherwise
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* @return 1 if the bomb is being defused, 0 otherwise
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* @error If the provided entity index is not a bomb, an error will be
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* @error If the provided entity index is not a bomb, an error will be
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@ -1072,7 +1072,7 @@ native bool:cs_get_c4_defusing(c4index);
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/**
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/**
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* Sets if the bomb is being defused.
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* Sets if the bomb is being defused.
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*
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*
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* @param index C4 entity
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* @param c4index C4 entity
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* @param defusing True if the bomb should be defused, false otherwise
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* @param defusing True if the bomb should be defused, false otherwise
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*
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*
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* @noreturn
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* @noreturn
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@ -154,7 +154,7 @@ forward bomb_defused(defuser);
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native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
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native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
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/**
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/**
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* Trigger a damage event on a custom weapon, adding it to the internal stats.
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* Triggers a damage event on a custom weapon, adding it to the internal stats.
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*
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*
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* @note This will also call the client_damage() and client_kill() forwards if
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* @note This will also call the client_damage() and client_kill() forwards if
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* applicable.
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* applicable.
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@ -175,7 +175,7 @@ native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
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native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
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native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
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/**
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/**
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* Add a shot event on a custom weapon to the internal stats.
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* Adds a shot event on a custom weapon to the internal stats.
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*
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*
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* @param weapon Custom weapon id
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* @param weapon Custom weapon id
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* @param index Client index
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* @param index Client index
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@ -184,7 +184,7 @@ native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
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* @error If the weapon id is not a custom weapon or an invalid client
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* @error If the weapon id is not a custom weapon or an invalid client
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* index is provided, an error will be thrown.
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* index is provided, an error will be thrown.
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*/
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*/
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native custom_weapon_shot(weapon, index); // weapon id , player id
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native custom_weapon_shot(weapon, index);
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/**
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/**
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* Returns if the weapon is considered a melee weapon.
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* Returns if the weapon is considered a melee weapon.
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@ -156,7 +156,7 @@ native disable_cvar_hook(cvarhook:handle);
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native enable_cvar_hook(cvarhook:handle);
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native enable_cvar_hook(cvarhook:handle);
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/**
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/**
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* Returns a flags of a cvar. The cvar is accessed by name.
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* Returns flags of a cvar. The cvar is accessed by name.
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*
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*
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* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
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* @note For a list of possible flags see the FCVAR_* constants in amxconst.inc
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* @note Accessing a Cvar by name is slower than direct pointer access, which is
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* @note Accessing a Cvar by name is slower than direct pointer access, which is
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@ -24,7 +24,6 @@
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* Failing to free handles will result in the plugin and AMXX leaking
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* Failing to free handles will result in the plugin and AMXX leaking
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* memory.
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* memory.
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*/
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*/
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enum DataPack
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enum DataPack
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{
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{
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Invalid_DataPack = 0
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Invalid_DataPack = 0
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