Fixed bug amb70 - include files not semicolon-correct
Also, removed OLOcode from amxmisc.inc
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@ -66,7 +66,7 @@ native ts_setusercash( index, money );
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native ts_getuserslots( index );
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native ts_setuserslots( index, slots );
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native ts_getuserstate( index )
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native ts_getuserstate( index );
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native ts_getuserwpn( index,&clip,&ammo,&mode,&extra );
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native ts_getuserspace( index );
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@ -98,30 +98,30 @@ native ts_setpddata( knifeoffset );
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// native ts_set_fuattack(id,Float:time,Float:damage); //!
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// Changes board message
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native ts_set_message(id,message)
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native ts_set_message(id,message);
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// Gets the message board message
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native ts_get_message(id)
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native ts_get_message(id);
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stock ts_is_normal(id)
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{
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new msg = ts_get_message(id)
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new msg = ts_get_message(id);
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if( (msg > 11) || (msg > 6 && msg < 10) ) return 1;
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return 0;
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}
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stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING)
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stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD)
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stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER)
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stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION)
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stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST)
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stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE)
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stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE)
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stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING);
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stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD);
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stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER);
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stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION);
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stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST);
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stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE);
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stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE);
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// Return one on true, 0 on false
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// UNAVAILABLE IN 1.70
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native ts_has_superjump(id); //!
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native ts_has_fupowerup(id); //!
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native ts_is_in_slowmo(id)
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native ts_is_in_slowmo(id);
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// Get and set consecutive frags
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//UNAVAILABLE IN 1.70
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@ -132,23 +132,23 @@ native ts_is_in_slowmo(id)
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native ts_set_bullettrail(id,yesorno);
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// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options.
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native ts_set_fakeslowmo(id,Float:time)
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native ts_set_fakeslowpause(id,Float:time)
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native ts_set_fakeslowmo(id,Float:time);
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native ts_set_fakeslowpause(id,Float:time);
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/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower
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* and put in higher numbers for higher speeds. Aura is how far things around you are effected
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* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */
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native ts_set_speed(id,Float:speed,Float:auradist,Float:time)
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native ts_set_speed(id,Float:speed,Float:auradist,Float:time);
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/* Sets physics speed artificially. Things like sparks and sounds will be effected.
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* Any negative number will render all physics paused. */
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native ts_set_physics_speed(id,Float:speed)
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native ts_set_physics_speed(id,Float:speed);
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// Returns 0 if no powerup is running. Returns the powerup type otherwise.
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native ts_is_running_powerup(id)
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native ts_is_running_powerup(id);
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// Highly experimental command which overrides powerup types.
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// Use if a powerup is already running, or if a powerup is not running.
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// Safe to use in powerup forward.
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native ts_force_run_powerup(id,PWUP_TYPE)
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native ts_force_run_powerup(id,PWUP_TYPE);
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