fixed bug at20181 ( why was an #if 0 in the function :o )

This commit is contained in:
Borja Ferrer 2005-10-29 18:27:24 +00:00
parent 2931247559
commit be1475b732

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@ -353,7 +353,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
return 1; return 1;
} }
static cell AMX_NATIVE_CALL cs_get_user_armor(AMX *amx, cell *params) // cs_get_user_armor(index, CsArmorType:&armortype); = 2 params static cell AMX_NATIVE_CALL cs_get_user_armor(AMX *amx, cell *params) // cs_get_user_armor(index, &CsArmorType:armortype); = 2 params
{ {
// Return how much armor and set reference of what type... // Return how much armor and set reference of what type...
// params[1] = user index // params[1] = user index
@ -364,10 +364,10 @@ static cell AMX_NATIVE_CALL cs_get_user_armor(AMX *amx, cell *params) // cs_get_
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
#if 0 // #if 0 (Removed this to make the function work)
cell *armorTypeByRef = MF_GetAmxAddr(amx, params[2]); cell *armorTypeByRef = MF_GetAmxAddr(amx, params[2]);
*armorTypeByRef = *((int *)pPlayer->pvPrivateData + OFFSET_ARMORTYPE); *armorTypeByRef = *((int *)pPlayer->pvPrivateData + OFFSET_ARMORTYPE);
#endif // #endif
return (cell)pPlayer->v.armorvalue; return (cell)pPlayer->v.armorvalue;
} }