Resolve old bot's connection state issues (#917)

* final bot's fixes

Fixes: #916
Fixes: #883
Fixes: #875

* suggestions

* suggestions

Co-authored-by: shel <2@shelru.ru>
This commit is contained in:
shel 2021-03-09 16:10:59 -06:00 committed by GitHub
parent 8c6b0f84bb
commit bee4b47b07
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 56 additions and 8 deletions

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@ -799,6 +799,26 @@ static cell AMX_NATIVE_CALL is_user_connected(AMX *amx, cell *params) /* 1 param
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(pPlayer->IsBot())
{
// For legacy bot's
// which are using is_user_connected
// to check out is bot connected to server
return (pPlayer->initialized ? 1 : 0);
}
return (pPlayer->ingame ? 1 : 0);
}
static cell AMX_NATIVE_CALL is_user_connected_ex(AMX *amx, cell *params) /* 1 param */
{
int index = params[1];
if (index < 1 || index > gpGlobals->maxClients)
return 0;
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
return (pPlayer->ingame ? 1 : 0);
}
@ -4776,6 +4796,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
{"is_user_authorized", is_user_authorized},
{"is_user_bot", is_user_bot},
{"is_user_connected", is_user_connected},
{"is_user_connected_ex", is_user_connected_ex},
{"is_user_connecting", is_user_connecting},
{"is_user_hltv", is_user_hltv},
{"lang_exists", lang_exists},

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@ -1020,8 +1020,20 @@ void C_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer)
// Emulate bot connection and putinserver
if (pPlayer->ingame)
{
pPlayer->name =name; // Make sure player have name up to date
} else if (pEntity && pEntity->pvPrivateData && pPlayer->IsBot()) {
pPlayer->name=name; // Make sure player have name up to date
}
else
if(infobuffer /* just for safety */
&& pEntity
&& pEntity->pvPrivateData /* have a private data (same as player) */
&& pPlayer->initialized /* needless check due strstr, but we should confirm that there's no putinserver before client_connect */
&& pPlayer->IsBot() && strstr(infobuffer, "\\*bot\\1")) {
pPlayer->PutInServer();
++g_players_num;
executeForwards(FF_ClientPutInServer, static_cast<cell>(pPlayer->index));
}
else if (pEntity && pPlayer->IsBot()) {
pPlayer->Connect(name, "127.0.0.1"/*CVAR_GET_STRING("net_address")*/);
executeForwards(FF_ClientConnect, static_cast<cell>(pPlayer->index));
@ -1039,11 +1051,6 @@ void C_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer)
}
}
executeForwards(FF_ClientAuthorized, static_cast<cell>(pPlayer->index), authid);
pPlayer->PutInServer();
++g_players_num;
executeForwards(FF_ClientPutInServer, static_cast<cell>(pPlayer->index));
}
RETURN_META(MRES_IGNORED);

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@ -943,12 +943,32 @@ native is_user_authorized(index);
* 1 to MaxClients range. That means you can safely use this native
* without manually verifying that the index is a valid client index.
*
* @note Due back-compatibility return's true after bot proceed client_connect
* stage (when bot's pdata isn't created yet).
*
* @note Use is_user_connected_ex to check player against real connection state
*
* @param index Client index
*
* @return 1 if client is connected, 0 otherwise
* always returns 1 if bot passed client_connect stage
*/
native is_user_connected(index);
/**
*
* Returns if the client is fully connected (proceed client_putinserver state).
*
* @note This does not throw an error if the provided index is out of the
* 1 to MaxClients range. That means you can safely use this native
* without manually verifying that the index is a valid client index.
*
* @param index Client index
*
* @return 1 if bot is connected, 0 otherwise
*/
native is_user_connected_ex(const index);
/**
* Returns if the client is connecting.
*