Reverse condition for clarity and to make Nextra happy!
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@ -2261,7 +2261,7 @@ static cell AMX_NATIVE_CALL get_players(AMX *amx, cell *params) /* 4 param */
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (((flags & 256) && pPlayer->initialized) || pPlayer->ingame)
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if (pPlayer->ingame || ((flags & 256) && pPlayer->initialized))
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{
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{
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if (pPlayer->IsAlive() ? (flags & 2) : (flags & 1))
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if (pPlayer->IsAlive() ? (flags & 2) : (flags & 1))
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continue;
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continue;
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@ -2317,7 +2317,7 @@ static cell AMX_NATIVE_CALL find_player(AMX *amx, cell *params) /* 1 param */
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{
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (((flags & 4096) && pPlayer->initialized) || pPlayer->ingame)
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if (pPlayer->ingame || ((flags & 4096) && pPlayer->initialized))
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{
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{
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if (pPlayer->IsAlive() ? (flags & 64) : (flags & 32))
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if (pPlayer->IsAlive() ? (flags & 64) : (flags & 32))
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continue;
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continue;
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