Consistency: Replace GetPlayerEdict with HLTypeConversion in fun module
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@ -13,6 +13,7 @@
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#include <string.h>
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#include <string.h>
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#include "fun.h"
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#include "fun.h"
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#include <HLTypeConversion.h>
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/*
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/*
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JGHG says:
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JGHG says:
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@ -39,6 +40,11 @@
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}
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}
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*/
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*/
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char g_bodyhits[33][33]; // where can the guy in the first dimension hit the people in the 2nd dimension? :-)
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bool g_silent[33]; // used for set_user_footsteps()
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HLTypeConversion TypeConversion;
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// ######## Utils:
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// ######## Utils:
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void FUNUTIL_ResetPlayer(int index)
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void FUNUTIL_ResetPlayer(int index)
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{
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{
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@ -100,7 +106,7 @@ static cell AMX_NATIVE_CALL set_user_godmode(AMX *amx, cell *params) // set_user
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Get player pointer.
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// Get player pointer.
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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if (params[2] == 1) {
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if (params[2] == 1) {
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// Enable godmode
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// Enable godmode
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@ -123,7 +129,7 @@ static cell AMX_NATIVE_CALL get_user_godmode(AMX *amx, cell *params) // get_user
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Get player pointer.
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// Get player pointer.
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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int godmode = 0;
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int godmode = 0;
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@ -147,7 +153,7 @@ static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_ite
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Get player pointer.
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// Get player pointer.
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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// Create item entity pointer
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// Create item entity pointer
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edict_t *pItemEntity;
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edict_t *pItemEntity;
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@ -211,7 +217,7 @@ static cell AMX_NATIVE_CALL spawn(AMX *amx, cell *params) // spawn(id) = 1 param
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CHECK_ENTITY(params[1]);
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CHECK_ENTITY(params[1]);
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edict_t *pEnt = GETEDICT(params[1]);
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edict_t *pEnt = TypeConversion.id_to_edict(params[1]);
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MDLL_Spawn(pEnt);
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MDLL_Spawn(pEnt);
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@ -228,7 +234,7 @@ static cell AMX_NATIVE_CALL set_user_health(AMX *amx, cell *params) // set_user_
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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// Kill if health too low.
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// Kill if health too low.
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if (params[2] > 0)
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if (params[2] > 0)
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@ -249,7 +255,7 @@ static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params) // set_user_f
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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pPlayer->v.frags = params[2];
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pPlayer->v.frags = params[2];
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@ -266,7 +272,7 @@ static cell AMX_NATIVE_CALL set_user_armor(AMX *amx, cell *params) // set_user_a
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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pPlayer->v.armorvalue = params[2];
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pPlayer->v.armorvalue = params[2];
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@ -283,7 +289,7 @@ static cell AMX_NATIVE_CALL set_user_origin(AMX *amx, cell *params) // set_user_
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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cell *newVectorCell = MF_GetAmxAddr(amx, params[2]);
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cell *newVectorCell = MF_GetAmxAddr(amx, params[2]);
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@ -308,7 +314,7 @@ static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params) // set_us
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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pPlayer->v.renderfx = params[2];
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pPlayer->v.renderfx = params[2];
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Vector newVector = Vector(float(params[3]), float(params[4]), float(params[5]));
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Vector newVector = Vector(float(params[3]), float(params[4]), float(params[5]));
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@ -332,7 +338,7 @@ static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params) // set_use
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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SETCLIENTMAXSPEED(pPlayer, fNewSpeed);
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SETCLIENTMAXSPEED(pPlayer, fNewSpeed);
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pPlayer->v.maxspeed = fNewSpeed;
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pPlayer->v.maxspeed = fNewSpeed;
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@ -349,7 +355,7 @@ static cell AMX_NATIVE_CALL get_user_maxspeed(AMX *amx, cell *params) // Float:g
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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return amx_ftoc(pPlayer->v.maxspeed);
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return amx_ftoc(pPlayer->v.maxspeed);
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}
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}
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@ -363,7 +369,7 @@ static cell AMX_NATIVE_CALL set_user_gravity(AMX *amx, cell *params) // set_user
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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pPlayer->v.gravity = amx_ctof(params[2]);
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pPlayer->v.gravity = amx_ctof(params[2]);
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@ -379,7 +385,7 @@ static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:ge
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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return amx_ftoc(pPlayer->v.gravity);
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return amx_ftoc(pPlayer->v.gravity);
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}
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}
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@ -449,7 +455,7 @@ static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params) // set_user_
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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if (params[2] == 1)
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if (params[2] == 1)
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pPlayer->v.movetype = MOVETYPE_NOCLIP;
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pPlayer->v.movetype = MOVETYPE_NOCLIP;
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@ -468,7 +474,7 @@ static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params) // get_user_
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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return pPlayer->v.movetype == MOVETYPE_NOCLIP;
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return pPlayer->v.movetype == MOVETYPE_NOCLIP;
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}
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}
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@ -485,7 +491,7 @@ static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_us
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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// Fetch player pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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if (params[2]) {
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if (params[2]) {
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pPlayer->v.flTimeStepSound = 999;
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pPlayer->v.flTimeStepSound = 999;
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@ -511,7 +517,7 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) // index
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{
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{
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t* pPlayer = TypeConversion.id_to_edict(params[1]);
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string_t item = MAKE_STRING("player_weaponstrip");
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string_t item = MAKE_STRING("player_weaponstrip");
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edict_t *pent = CREATE_NAMED_ENTITY(item);
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edict_t *pent = CREATE_NAMED_ENTITY(item);
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@ -632,6 +638,8 @@ void OnPluginsLoaded() {
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// Reset all hitzones
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// Reset all hitzones
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FUNUTIL_ResetPlayer(i);
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FUNUTIL_ResetPlayer(i);
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}
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}
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TypeConversion.init();
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}
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}
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/*
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/*
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void ClientConnectFakeBot(int index)
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void ClientConnectFakeBot(int index)
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@ -29,16 +29,6 @@
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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#define HITGROUP_RIGHTLEG 7 // 128
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// Fun-specific defines above
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// The stuff below might end up in a class soon
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char g_bodyhits[33][33]; // where can the guy in the first dimension hit the people in the 2nd dimension? :-)
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bool g_silent[33]; // used for set_user_footsteps()
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//int g_ResetHUD;
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bool g_ResetHUDbool;
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edict_t* g_edict;
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//bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot
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// Globals above
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#define CHECK_ENTITY(x) \
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#define CHECK_ENTITY(x) \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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if (x < 0 || x > gpGlobals->maxEntities) { \
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@ -51,7 +41,7 @@ edict_t* g_edict;
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return 0; \
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return 0; \
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} \
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} \
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} else { \
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} else { \
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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if (x != 0 && FNullEnt(TypeConversion.id_to_edict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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return 0; \
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return 0; \
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} \
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} \
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@ -63,11 +53,8 @@ edict_t* g_edict;
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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return 0; \
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} else { \
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(TypeConversion.id_to_edict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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return 0; \
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} \
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} \
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}
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}
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#define GETEDICT(n) \
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((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
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@ -145,6 +145,7 @@
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\public\HLTypeConversion.h" />
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<ClInclude Include="..\fun.h" />
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<ClInclude Include="..\fun.h" />
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<ClInclude Include="..\moduleconfig.h" />
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<ClInclude Include="..\moduleconfig.h" />
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h" />
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h" />
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
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<Filter>Module SDK\SDK Base</Filter>
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<Filter>Module SDK\SDK Base</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\..\public\HLTypeConversion.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\plugins\include\fun.inc">
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<None Include="..\..\..\plugins\include\fun.inc">
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