Added cvar fun_version 0.1
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@ -34,8 +34,6 @@
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}
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*/
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static cell AMX_NATIVE_CALL get_client_listening(AMX *amx, cell *params) // get_client_listening(receiver, sender); = 2 params
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{
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// Gets who can listen to who.
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@ -699,8 +697,9 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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gpGamedllFuncs = pGamedllFuncs;
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// JGHG added stuff below
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// JGHG added stuff below (initing stuff here)
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g_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG); // init hs_body
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CVAR_REGISTER(&fun_version);
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// generic is needed or bots go crazy... don't know what its for otherwise. You can still kill people.
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// these hitzones never affect CS knife? ie you can always hit with knife no matter what you set here
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//hs_body = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_LEFTARM); // init hs_body
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@ -26,14 +26,15 @@ static META_FUNCTIONS gMetaFunctionTable = {
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pfnamx_engine_g* g_engAmxFunc; // These seem to be meta/amxmod related
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pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define NAME "fun"
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#define NAME "Fun"
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#define AUTHOR "JGHG"
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#define VERSION "0.3"
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#define VERSION "0.1"
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#define URL "http://?"
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#define LOGTAG "fun"
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#define DATE __DATE__
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// Fun-specific defines below
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#define CVAR_FUN_VERSION "fun_version"
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SF_NORESPAWN ( 1 << 30 )// !!!set this bit on guns and stuff that should never respawn.
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@ -44,7 +45,7 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#else
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#define CSMONEYOFFSET 115 // Note that linux offsets need to be 5 higher (120 in this case)
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#define CSDEATHSOFFSET 449
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#endif // defined LINUX
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#endif // defined __linux__
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#define HITGROUP_GENERIC 0 // none
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#define HITGROUP_HEAD 1
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@ -76,4 +77,5 @@ module_info_s module_info = {
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RELOAD_MODULE,
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};
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int g_body = 0; // bits of parts of body to hit
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cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
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// Globals above
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