Remove GetModelCollisionBox, SetModelCollisionBox and SetModelBoundingBox natives (#536)

This commit is contained in:
Vincent Herbet
2018-09-03 18:49:49 +02:00
committed by GitHub
parent c6c4e79b96
commit c16bd47b30
2 changed files with 0 additions and 149 deletions

View File

@ -1108,32 +1108,6 @@ enum
Model_CurrentSequence = -1,
};
/**
* Gets size of the entity models collision box.
*
* @param entity The entity index to use.
* @param mins The local negative collision box distance.
* @param maxs The local positive collision box distance.
*
* @return 1 on success, 0 on faillure.
*
* @error Invalid entity.
* Invalid model pointer.
*/
native GetModelCollisionBox(entity, Float:mins[3], Float:maxs[3]);
/**
* Sets entity size to the models collision box.
*
* @param entity The entity index to set the value on.
*
* @return 1 on success, 0 on faillure.
*
* @error Invalid entity.
* Invalid model pointer.
*/
native SetModelCollisionBox(entity);
/**
* Gets size of a model bounding box.
*
@ -1151,19 +1125,3 @@ native SetModelCollisionBox(entity);
* Invalid model pointer.
*/
native GetModelBoundingBox(entity, Float:mins[3], Float:maxs[3], sequence = Model_DefaultSize);
/**
* Sets size to a model bounding box.
*
* @param entity The entity index to set the value on.
* @param sequence The sequence to apply.
* Model_DefaultSize sets size of ideal movement hull.
* Model_CurrentSequence sets size of the current sequence.
* Values >= 0 will specify which sequence to use.
*
* @return 1 on success, 0 on faillure.
*
* @error Invalid entity.
* Invalid model pointer.
*/
native SetModelBoundingBox(index, sequence = Model_DefaultSize);