MSVC8 Project Files + SDK Update
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@ -5,7 +5,7 @@
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// Module info
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#define MODULE_NAME "CSX"
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#define MODULE_VERSION "1.00"
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#define MODULE_VERSION "1.71"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "CSX"
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@ -21,6 +21,19 @@
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// metamod plugin?
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//#define USE_METAMOD
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// use memory manager/tester?
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// note that if you use this, you cannot construct/allocate
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// anything before the module attached (OnAmxxAttach).
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// be careful of default constructors using new/malloc!
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// #define MEMORY_TEST
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// Unless you use STL or exceptions, keep this commented.
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// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
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// #define NO_MSVC8_AUTO_COMPAT
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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@ -69,13 +82,13 @@
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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//#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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//#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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@ -120,17 +133,17 @@
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// #define FN_SaveGlobalState_Post SaveGlobalState_Post
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// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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//#define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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//#define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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//#define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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//#define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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//#define FN_StartFrame_Post StartFrame_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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@ -305,7 +318,7 @@
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// - GetEngineAPI_Post functions
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// #define FN_PrecacheModel_Post PrecacheModel_Post
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// #define FN_PrecacheSound_Post PrecacheSound_Post
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//#define FN_SetModel_Post SetModel_Post
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// #define FN_SetModel_Post SetModel_Post
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// #define FN_ModelIndex_Post ModelIndex_Post
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// #define FN_ModelFrames_Post ModelFrames_Post
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// #define FN_SetSize_Post SetSize_Post
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@ -332,9 +345,9 @@
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// #define FN_DropToFloor_Post DropToFloor_Post
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// #define FN_WalkMove_Post WalkMove_Post
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// #define FN_SetOrigin_Post SetOrigin_Post
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//#define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
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//#define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceToss_Post TraceToss_Post
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// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
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// #define FN_TraceHull_Post TraceHull_Post
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@ -349,16 +362,16 @@
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// #define FN_LightStyle_Post LightStyle_Post
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// #define FN_DecalIndex_Post DecalIndex_Post
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// #define FN_PointContents_Post PointContents_Post
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//#define FN_MessageBegin_Post MessageBegin_Post
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//#define FN_MessageEnd_Post MessageEnd_Post
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//#define FN_WriteByte_Post WriteByte_Post
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//#define FN_WriteChar_Post WriteChar_Post
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//#define FN_WriteShort_Post WriteShort_Post
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//#define FN_WriteLong_Post WriteLong_Post
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//#define FN_WriteAngle_Post WriteAngle_Post
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//#define FN_WriteCoord_Post WriteCoord_Post
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//#define FN_WriteString_Post WriteString_Post
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//#define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_MessageBegin_Post MessageBegin_Post
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// #define FN_MessageEnd_Post MessageEnd_Post
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// #define FN_WriteByte_Post WriteByte_Post
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// #define FN_WriteChar_Post WriteChar_Post
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// #define FN_WriteShort_Post WriteShort_Post
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// #define FN_WriteLong_Post WriteLong_Post
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// #define FN_WriteAngle_Post WriteAngle_Post
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// #define FN_WriteCoord_Post WriteCoord_Post
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// #define FN_WriteString_Post WriteString_Post
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// #define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_CVarRegister_Post CVarRegister_Post
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// #define FN_CVarGetFloat_Post CVarGetFloat_Post
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// #define FN_CVarGetString_Post CVarGetString_Post
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@ -378,7 +391,7 @@
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// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
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// #define FN_FindEntityByVars_Post FindEntityByVars_Post
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// #define FN_GetModelPtr_Post GetModelPtr_Post
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//#define FN_RegUserMsg_Post RegUserMsg_Post
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// #define FN_RegUserMsg_Post RegUserMsg_Post
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// #define FN_AnimationAutomove_Post AnimationAutomove_Post
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// #define FN_GetBonePosition_Post GetBonePosition_Post
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// #define FN_FunctionFromName_Post FunctionFromName_Post
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@ -459,4 +472,4 @@
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#endif // USE_METAMOD
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#endif // __MODULECONFIG_H__
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#endif // __MODULECONFIG_H__
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