Add_SVC_Messages

add svc messages id to use hardcode (dont relize, only for alliedmodders dev team view)
This commit is contained in:
9iky6 2015-03-12 20:54:03 +05:00
parent 24480a3782
commit c2a21bcaee

View File

@ -35,61 +35,150 @@
* *
* @note Look at the actual HLSDK for details * @note Look at the actual HLSDK for details
*/ */
#define SVC_NOP 1 #define SVC_BAD 0
#define SVC_DISCONNECT 2 #define SVC_NOP 1
#define SVC_EVENT 3 #define SVC_DISCONNECT 2
#define SVC_VERSION 4 #define SVC_EVENT 3
#define SVC_SETVIEW 5 #define SVC_VERSION 4
#define SVC_SOUND 6 #define SVC_SETVIEW 5
#define SVC_TIME 7 #define SVC_SOUND 6
#define SVC_PRINT 8 #define SVC_TIME 7
#define SVC_STUFFTEXT 9 #define SVC_PRINT 8
#define SVC_SETANGLE 10 #define SVC_STUFFTEXT 9
#define SVC_SERVERINFO 11 #define SVC_SETANGLE 10
#define SVC_LIGHTSTYLE 12 #define SVC_SERVERINFO 11
#define SVC_UPDATEUSERINFO 13 #define SVC_LIGHTSTYLE 12
#define SVC_UPDATEUSERINFO 13
#define SVC_DELTADESCRIPTION 14 #define SVC_DELTADESCRIPTION 14
#define SVC_CLIENTDATA 15 #define SVC_CLIENTDATA 15
#define SVC_STOPSOUND 16 #define SVC_STOPSOUND 16
#define SVC_PINGS 17 #define SVC_PINGS 17
#define SVC_PARTICLE 18 #define SVC_PARTICLE 18
#define SVC_DAMAGE 19 #define SVC_DAMAGE 19
#define SVC_SPAWNSTATIC 20 #define SVC_SPAWNSTATIC 20
#define SVC_EVENT_RELIABLE 21 #define SVC_EVENT_RELIABLE 21
#define SVC_SPAWNBASELINE 22 #define SVC_SPAWNBASELINE 22
#define SVC_TEMPENTITY 23 #define SVC_TEMPENTITY 23
#define SVC_SETPAUSE 24 #define SVC_SETPAUSE 24
#define SVC_SIGNONNUM 25 #define SVC_SIGNONNUM 25
#define SVC_CENTERPRINT 26 #define SVC_CENTERPRINT 26
#define SVC_KILLEDMONSTER 27 #define SVC_KILLEDMONSTER 27
#define SVC_FOUNDSECRET 28 #define SVC_FOUNDSECRET 28
#define SVC_SPAWNSTATICSOUND 29 #define SVC_SPAWNSTATICSOUND 29
#define SVC_INTERMISSION 30 #define SVC_INTERMISSION 30
#define SVC_FINALE 31 #define SVC_FINALE 31
#define SVC_CDTRACK 32 #define SVC_CDTRACK 32
#define SVC_RESTORE 33 #define SVC_RESTORE 33
#define SVC_CUTSCENE 34 #define SVC_CUTSCENE 34
#define SVC_WEAPONANIM 35 #define SVC_WEAPONANIM 35
#define SVC_DECALNAME 36 #define SVC_DECALNAME 36
#define SVC_ROOMTYPE 37 #define SVC_ROOMTYPE 37
#define SVC_ADDANGLE 38 #define SVC_ADDANGLE 38
#define SVC_NEWUSERMSG 39 #define SVC_NEWUSERMSG 39
#define SVC_PACKETENTITIES 40 #define SVC_PACKETENTITIES 40
#define SVC_DELTAPACKETENTITIES 41 #define SVC_DELTAPACKETENTITIES 41
#define SVC_CHOKE 42 #define SVC_CHOKE 42
#define SVC_RESOURCELIST 43 #define SVC_RESOURCELIST 43
#define SVC_NEWMOVEVARS 44 #define SVC_NEWMOVEVARS 44
#define SVC_RESOURCEREQUEST 45 #define SVC_RESOURCEREQUEST 45
#define SVC_CUSTOMIZATION 46 #define SVC_CUSTOMIZATION 46
#define SVC_CROSSHAIRANGLE 47 #define SVC_CROSSHAIRANGLE 47
#define SVC_SOUNDFADE 48 #define SVC_SOUNDFADE 48
#define SVC_FILETXFERFAILED 49 #define SVC_FILETXFERFAILED 49
#define SVC_HLTV 50 #define SVC_HLTV 50
#define SVC_DIRECTOR 51 #define SVC_DIRECTOR 51
#define SVC_VOICEINIT 52 #define SVC_VOICEINIT 52
#define SVC_VOICEDATA 53 #define SVC_VOICEDATA 53
#define SVC_SENDEXTRAINFO 54 #define SVC_SENDEXTRAINFO 54
#define SVC_TIMESCALE 55 #define SVC_TIMESCALE 55
#define SVC_RESOURCELOCATION 56
#define SVC_SENDCVARVALUE 57
#define SVC_SENDCVARVALUE2 58
// 59-63 not used? And how to dereference nereididae events? And maybe we should add information on Kaida, from 0 to the last?
#define gmsg_VoiceMask 64
#define gmsg_ReqState 65
#define gmsg_CurWeapon 66
#define gmsg_Geiger 67
#define gmsg_Flashlight 68
#define gmsg_FlashBat 69
#define gmsg_Health 70
#define gmsg_Damage 71
#define gmsg_Battery 72
#define gmsg_Train 73
#define gmsg_HudTextPro 74
#define gmsg_HudText 75
#define gmsg_SayText 76
#define gmsg_TextMsg 77
#define gmsg_WeaponList 78
#define gmsg_ResetHUD 79
#define gmsg_InitHUD 80
#define gmsg_ViewMode 81
#define gmsg_GameTitle 82
#define gmsg_DeathMsg 83
#define gmsg_ScoreAttrib 84
#define gmsg_ScoreInfo 85
#define gmsg_TeamInfo 86
#define gmsg_TeamScore 87
#define gmsg_GameMode 88
#define gmsg_MOTD 89
#define gmsg_ServerName 90
#define gmsg_AmmoPickup 91
#define gmsg_WeapPickup 92
#define gmsg_ItemPickup 93
#define gmsg_HideWeapon 94
#define gmsg_SetFOV 95
#define gmsg_ShowMenu 96
#define gmsg_ScreenShake 97
#define gmsg_ScreenFade 98
#define gmsg_AmmoX 99
#define gmsg_SendAudio 100
#define gmsg_RoundTime 101
#define gmsg_Money 102
#define gmsg_ArmorType 103
#define gmsg_BlinkAcct 104
#define gmsg_StatusValue 105
#define gmsg_StatusText 106
#define gmsg_StatusIcon 107
#define gmsg_BarTime 108
#define gmsg_ReloadSound 109
#define gmsg_Crosshair 110
#define gmsg_NVGToggle 111
#define gmsg_Radar 112
#define gmsg_Spectator 113
#define gmsg_VGUIMenu 114
#define gmsg_TutorText 115
#define gmsg_TutorLine 116
#define gmsg_TutorState 117
#define gmsg_TutorClose 118
#define gmsg_AllowSpec 119
#define gmsg_BombDrop 120
#define gmsg_BombPickup 121
#define gmsg_ClCorpse 122
#define gmsg_HostagePos 123
#define gmsg_HostageK 124
#define gmsg_HLTV 125
#define gmsg_SpecHealth 126
#define gmsg_ForceCam 127
#define gmsg_ADStop 128
#define gmsg_ReceiveW 129
#define gmsg_CZCareer 130
#define gmsg_CZCareerHUD 131
#define gmsg_ShadowIdx 132
#define gmsg_TaskTime 133
#define gmsg_Scenario 134
#define gmsg_BotVoice 135
#define gmsg_BuyClose 136
#define gmsg_SpecHealth2 137
#define gmsg_BarTime2 138
#define gmsg_ItemStatus 139
#define gmsg_Location 140
#define gmsg_BotProgress 141
#define gmsg_Brass 142
#define gmsg_Fog 143
#define gmsg_ShowTimer 144
#define gmsg_HudTextArgs 145
/** /**
* Flags for set_msg_block() * Flags for set_msg_block()